World Baby it's cold outside.Big Chill OOC

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World Baby it's cold outside.Big Chill OOC

Name: Muriel King

Age: 41

Description: Muriel is a tower of a man, standing at 6'2, and a big build to match. He has Black hair that covers his hazel eyes, not finding the need to get it cut in this post apocalyptic world. He has a few scars, the most predominant one being the deep cut in the side of his neck, that travels from under his ear to his opposite collarbone. He's also got dark brown skin, as his parents were originally from Africa.

Background:
Muriel was at one point a US ground soldier, at the age of 18 he'd joined the training programme, which he excelled in, ranking a close second place in the final tests, only beaten on a technicality. His drive to join the army stemmed from the childhood stories he heard from his parents about the devastating conditions some of the world lived in, and it manifested into a strong sense of justice that he felt obligated to follow.

Unfortunately, the violence he was exposed to, and the deaths of many good friends, left Muriel reserved and almost mute.

When the weather began to change, it just so happened he was in an underground bunker with his fellow soldiers: and that was how he survived. Not because he was prepared, not because he was smart, but because he was just lucky. After a year, when the flash freeze had happened, he left the bunker, saying goodbye to his companions with as much as they could afford to give him - a bag of military grade essentials, and his uniform equipped to handle the harsh conditions, as well as one of the army dogs to keep him company (in reality the base was too crowded, and they couldn't afford to keep the dogs well fed) - in order to seek out his parents, in a hope that they'd been as lucky as he.

Needless to say, he's yet to find them, and spends a majority of his time taking shelter underground and keeping to himself, interacting with groups only when necessary, or he sees them struggling. As much as he tries, he can't help himself trying to help people in need, even in this dog eat dog world.

((I have no idea how I missed this thread, but I'm here now with a new character, hope it's okay :p))
 
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Marley Tyler

Sex: Female
Age: 31
Height: 5'7"
Weight: 127lbs
Hair: Black, short.
Eyes: Slate Grey.


Occupation:

Mech/Tech Jack (someone who builds shit)

Tattoos/Scars:

Tattoo, across the bottom of her back reads.
' Arte et Marte' the REME motto.(by skill and by fighting)

Scars, too numerous to list.

History:

Ex Staff Sgt in the REME was given a honourable discharge after 4 tours. Last two were with bomb disposal. It takes a certain type to work in BD, she is exactly that type.
After she left she went into private security, with a team of other ex military who were paid to retrieve hostages from volatile situations where government forces were not allowed to go under international treaties.
Even now she does not discuss missions either side of her service.

Personality:

Tyler is a hard ass.
She is aloof, some people mistake this for her being slow, she is fine with that.She likes people to underestimate her.
She can be abrasive and really couldn't give a shit what anyone thinks about her.

She knows her way around a gun, but would rather go toe to toe any day. She is a brawler who could kill you several different ways with a two foot pole.

The world before the freeze didn't suit Tyler, and Tyler didn't suit it. She was made for this shit.

Strengths:

Can build about anything.

Can take a beat down and give one.

Has street smarts to spare.

Weaknesses:

Short Fuse.

Drinks too much, smokes too much, uses substances if they are available.

Not good with people.

Equipment: Clothing,
Layers, starting with close fitting military issue polypropylene, long sleeve and leggings.
Merino wool socks,(can't beat them)
Layer 2, trousers, either 5.11's or if she is going outside military issue wool heavyweights.
Top, 2/3 poly fleece pullover,each one thicker than the last.
Her own design of down filled waterproof trousers, and jacket with arctic Fox lined hood.sheep skin bomber hat, goggles.
Gloves and mittens for outside. But needs to work with her hands so is mostly found in fingerless polypropylene lined motorcycle gloves.



(WiP)




 
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@1Drisa Did you mean 6'2" or really 7'2"? Some one that tall is a bit of a stretch (no pun intended).
 
See this is why I really should triple check my stuff, I meant 6'2, haha thanks for pointing that out~ @TheWanderer
 
LMAO! Ok, glad I made you double check! I was gonna say....:eek:
 
Name : Alexander Lechter
Alias: Cork
Age: 37
Description:
Clad usually in a mixture of heavy windproof clothing of which under are a multitude of laters sewn tightly other the other. Within is a wired heating element wired to a heavily insulated battery pack that rests within like a webbing that soldiers would have worn. These batteries also are charged via a hand crank that can be later fitted to a portable wind turbine which is stowed away in a rather large backpack along with a mixture of compressed dried meats, fuel for fire and a multitude of tools.

His clothing is a mixture of grey, white and black along with a pink ribbon tied to his left arm and upon closer inspection to avoid it falling off has been sewn into the coat. For facial protection, again there is a full covering facemask, goggles and wrapping to provide wind protection and unwanted frostbite. Gloves and boots also have insulated wires lining the trouserlegs that run heating elements similar to that of an electric blanket within to give some respite against the cold.

Outside and for ease of access is further pouches, climbing gear, a insulated torch as well as a keychain for various tools on hand for salvaging. Under all of it, Cork is a man who has tattoos on both arms and hands. Clean shaven, tired blue eyes and dirty short blond hair. From his gear alone is obvious he's a survivor who has forsaken the company of others entirely.

Standing at 6.2, when not in the elements he tends to wear thick hooded jackets, gloves and either is holding something hot to drink or eat. At all times he tends to carry a knife with him as firearms have proven useless, as for what its made of people dont know. But it sure isnt metal.

Personality: Cork, like most scavengers is mostly one of few words. A large personal space bubble and prefers it that way. Rumors circulate about him, either he was a criminal in his past life some assume others say military but the truth lies with him. Neither one to cause trouble, in the past he has been known to end trouble should it cause him such.

Many wonder why he carries a pink ribbon on his arm, why he avoids eyecontact with most and yet for a scavenger undertakes the most harrowing of jobs, sometimes the furtherest out there in the wastes.

History: Cork never talks about before. Maybe its a memory he wishes to forget, or surpress wth each waking day. Like most scavengers, he's live a solitary life away from the hustle and bustle of the cities, arriving early in the cool hours of morning and leaving just as the sun cresses the horizon with what he's earned.

Unlike others he's one of the few rumoured to have gone the furtherest into the frozen zone, rumoured to have seen the frozen dead that stand. To have found so many places and have lost so much has taken its toll on the man. Close friends, if you could call it that know that during the early days he wasn't as distant. He'd come along with his daughter, the survivor of his broken family.

But during the infighting over short supplies his daughter was killed by falling ice from the cities walls. It was then the man died, but not before killing three men responsible in a blind rage induced by grief. The ribbon he wears is a reminder for what he lost. The only few who know tend to be reserved about such things.

Cork now however regards most with apathy than disregard, focusing more on his task than engaging socially and as humans are social beings. Its showing its affect on him from his lack of social engagement.
 
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ANNOUNCEMENT!
@Nyx @TheWanderer @Angel of Mercy @1Drisa @Keillen

Alright! My character is finally up, and I think we should discuss where to start. While everyone's totally welcome to start wherever they like, I would suggest starting in or around the large-ish colony of "Beacon," A fairly well-armed and lawful colony that trades with outsiders, but rarely if ever sell their food stores. They are led by democratic council, and protected by a volunteer militia that uses weapons taken from criminals, or as fines from people who start shit. The colony is built into a refrigerated cargo ship frozen in place in the harbour. With various sizes of room ranging from walk-in to warehouse, the ship is already protected from the cold by the power of irony, and by the technology they have put together to warm areas between thermal spaces, and housing spaces.

The other idea is that, for some reason, we're all out and about looking for something ... the great MacGuffin ... but what? It's a frozen hellscape with no relief in sight, what would we all be out looking for? Alternatively, we could group up, 3 and 3, some inside, some out in the cold :p

INPUT PEOPLE! INPUT BE NEEDED!
 
Story Plott idea -
A supercell is starting to slowly form and from what pitiful signals from the few remaining weather satellites reveals that this cold is going to get much, much worse to the point of being outside during the seven day event can cause sudden and instantanious freezing and death. Similar to pompeii only with sudden freeze over fire and ash. The city itself is fuelled by geothermal and what other large scale infrastructure it can muster. But someone, or a certain group after a large bit of dissent have irrepairably crippled the central heating system resulting in an agonizingly slow cool down event.

As for us outsiders, some of us are recruited because we are offered a place to stay from the storm as it will be fatal to any outside the shelters. But in return its a race against time spanning a month, we need to locate the parts to repair, upgrade and insulate against the next winter event. With what technology and skills we have. Its rumoured that someone is out to ensure we fail, others are out there and may not be the most co-operative. But its clear, to fail means many more will die and those who want in, this will be their final chance to earn it.
 
@Keillen
I love everything about that idea! We'd just need to plot out who the dissenting group is (maybe criminals who were kicked out of the group and just wanted revenge? Idk)
 

Close your eyes and imagine... the cold and the feeling of dread as jet black clouds loom off in the enclosing distance of a slow creeping deadly cold and the hardships.
 
You know, I didn't actually realise you could get electrically heated clothes until now. I might invest IRL, they look so cozy
 
The ideas offered so far seem interesting. I don't think a city could be fueled by a single geothermal device thought, my experience with them seem to suggest they work on a much smaller scale. You could use one to heat, say a very large shopping complex or office building, which would then be used as a command/control/shelter for the colony. Alternatively one might be able to provide heating for the above mentioned tanker (or cruise ship), though running the pipes through the ice could prove problematic.
 
It would make sense to have multiple generators, but having one or more broken means the remaining generators can't keep up with the cities demands, hence why they so desperately need fixing, because they can't provide heat, and keep up defences / electronics at the same time.

((Not sure if I've explained myself properly but just an idea :P)
 
I definitely get what you're saying, but I'm thinking smaller scale. The city is probably divided between the various factions, all of whom compete for the resources and control various neighborhoods. Thinking we're part of a colony, then it makes sense that a single neighborhood that surrounds a great big shopping mall (with large underground section) could be the colony's territory, rather than the whole city. The colonist live all around the mall area and in times of trouble they all converge on the mall area for protection and heat, and that's the area that would be heated via geothermal system. The mall also serves as administration for the government, barracks for the police force and the markets.

This way, pretty much any non-colonist faction in the city would want to sabotage them, leaving us with plenty of options for baddies and it would make the breakdown of just one generator a very big deal.
 
I am pretty sure Cheshire said there are no cities, that they were structurally unable to stand the flash freezing and high velocity storms. So I am not sure if this isn't just communities that were built around this specific geological advantage.
 
I got the impression the cities are in total ruins and people actually live beneath the city, which is why I reference the underground part of the shopping mall. But yeah, no actual organized cities, if that's what you mean. I'm suggesting a colony would have popped up around the underground levels of the shopping mall. I remember shopping in downtown Montreal several years back. They have a great shopping center with several levels under street level which is pretty cool. (I'm from the country, so maybe all cities have this).
 
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