World Baby it's cold outside.Big Chill OOC

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World Baby it's cold outside.Big Chill OOC

Oh sorry I was presuming the "city" was just the biggest colony in the area that lived underground, maybe 1000 strong at most, lol my bad! But I much prefer the idea of different factions that live around the shopping mall and come together in a crisis.
 
City might be a poor choice of words on our part @1Drisa , perhaps community would be a better choice or word for the colony itself. :)

The shopping mall could be the jewel in the ruins underground. The colony/community cherishes and protects it all all costs and all those on the outside covet it, or want to see it destroyed out of jealousy.
 
Definitely a poor phrasing on my part, sorry about causing some confusion ^^'

So would the separate colonies all be connected to the shopping mall through underground networks that they've created eg. A tunnel joining the mall to a car park, or would they all be completely distinct and make their way to the shopping centre from the surface when summoned together?
 
Just one other thing after some research on my part if anyone is venturing outside, full face masks and some kind of breathing apparatus will be necessary, the liquid in your eyeballs and the moisture from your breath is gonna freeze pretty much on impact with the air. I can't find anything that guarantee's survival below -50 so get inventive. :p
 
Alright, speaking to my original intentions;

There are a dozen or so settlements of 150-300 people. The settlements are built into things like underground skytrain (a fancy name for an elevated monorail track currently used in Vancouver) stations, underground parking garages, sub-basements in storage complexes, uh ... what else ... underground malls, office buildings with basement levels, though the above ground portions of the structure are likely crumbling.

The settlements are like ... inventive shanty towns. Because very few settlements have access to vehicles that will run in this weather, and because having and using one makes a group a target for raiders, there isn't really the options of undertaking massive construction projects. Imagine what kind of building materials you could functionally carry through a frozen windstorm at best, and a snow-blasted hurricane at worst. Some places are obviously better designed from the get-go to provide certain functions. In the case of my example, the freezers of various sizes provide the option for offices and private quarters for important people, but everyone else sleeps in the big warehouse space, maybe with like sheets, or recovered junk from somewhere nearby.

There is no large central settlement for a few reasons; There isn't enough room indoors. In your insulated space, you need to house people, store supplies, potentially grow food, house and maintain the lighting and heating rigs you're using, plus whatever you're using to power those things. Also, the bigger you are relative to other settlements, the bigger a target you are for raiders, whether it's a direct attack, or a siege. Always knowing where people are heading gives raiders the advantage. Finally, larger settlements are harder to organize, harder to keep in line. Supplies run a little short, rationing starts, suddenly everyone thinks they can run the place better.

So to the actual environment, @Nyx , I've made a change or two, so that the cold isn't literally extraterrestrial. I've edited everything to reflect a daytime temperature just slightly warmer than the coldest inhabited place on earth, and a night time temperature just slightly warmer than the coldest place in Antarctica. No more lung-freezing, that's supposed to be over since the vortices stopped :P
 
Well, the way originally I would view the city being powered is with the typhoon spinning wind turbine.
Essentially at higher speeds, it would use the round cylinders and curve the wind to generate power from those three sources. At lower wind speeds it would use the main central area to generate power. This would over time need to be serviced and remove ice build up. But this in numbers could work. As for thermal, I was thinking essentially along the lines of turbines built into the earth to move as hot air rises from the earths crust or the heat used to generate steam <at a certain depth this could occur.> The other option is either fossil fuel as this is a post apocalyptic and I seriously doubt anything other than the basics would survive along with the crazy tinkerer to work on certain things.

Turbine.png
 
@1Drisa Yeah, the colonies are entirely separate groups of survivors in different parts of the city. That's the main hardship that the characters face, a constant grind for life in an environment that's literally cold enough to kill you if you walk outside in the wrong kind of clothing.

@Keillen Wind turbines are a great idea on a smaller scale. I wouldn't be surprised if a particularly tech-savy colony made use of little ones en-masse.
 
>Sigh< ... ANNOUNCEMENT!

I'm an idiot. I've rejiggered the math, and so here's what we have. My DESCRIPTION of the colonies is the same. 150-300 people on average, with one or two maxing at 500 in the largest structures in town. The real change is that there are just over forty colonies across the city, which stretches 5000 square kilometres in a rough square in the bottom left-hand-side of Canada!

So ... yeah ... I changed the intro post to reflect this, this is the final change, promise!
 
Should we have an OOC chat so that we can all talk? I'm not sure if we're allowed to use this thread for conversation :P
 
I think this thread would probably work. Love the posts so far by the way. I'll try to get one in this weekend but I'm slowler in the weekends, with kids and all that jazz.
 
No worries, seeing as we're all in different time zones, and are probably going to be doing longer posts, we'll probably be going slow to start off with anyway so there's no rush
 
I'm probably going to have my character having been in beacon for a few months. Maybe Mouse and Muriel travelled together a few months before that. Maybe they travelled together for mutual benefit, he could protect her and she could entertain him with foul language and bad jokes, and maybe some mediocre singing . Oh, and I suppose she could help fix shit. :)
 
If you wanted, it could have been Mouse who made Bears heated harness (or at least improved it) hence why they were traveling together, it would also mean Muriel would have a bit of a soft spot for Mouse, since she helped look after his dog (meaning he'd just be more comfortable talking to her). He also would have appreciated the human company but won't admit it
 
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