Either Needed Lonely starship seeks a good crew

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Either Needed Lonely starship seeks a good crew

So thought it would be worthwhile laying out some of the sections on board the Xenophon.

The bridge: The central command centre where once the captain and his command crew managed the ship's various systems. Comms, helm, security, navigation etc. Also contains the pilot's seat which requires brain implants to interface properly with his systems.

Central mainframe: A room located a few decks beneath the bridge containing Xeno's neural core and dozens of racks of additional processing centres. Essentially his brain. Always kept at a sub-zero temperature to ensure smooth running. Xeno keeps this room firmly locked and off limits to the crew.

Officer's lounge: a room on the crew deck adjoining the officer's quarters, where high ranking members of the crew can socialise.

Briefing room: Adjoining the bridge, a room where the commanding officers of the ship can meet to discuss threats and situations the ship may face.

The ship's kitchens and mess halls: The Xenophon has two main eateries on board the ship, one on the port side an done on starboard. The 'kitchens' primarily consists of a bunch of food fabricators that can print tasteless, if nutritious meals for the crew and dispensers that provide pre-canned meals from the cargo hold. Large amounts of condiments and sauces are recommended. Both have large windows into space, a jukeboxes playing music and screens to play videos from the ship's library.

Fitness centres: the Xenophon has several fitness centres on board the crew deck, two of which were for servicing the general crew, one for the officers and one for the Imperial Marines that were once stationed onboard. The standard gyms have most of the exercise equipment you'd expect, but the Marine's gymnasium also includes a firing range and obstacle course for them to train. The officer's gymnasium also includes a small adjoining spa.

Library: A section of the ship designed to keep the crew mentally stimulated during long voyages and between shifts. Consists of an electronic library and holographic learning centers from which the crew can pull up records from anything in the ship's database (although said database is currently five centuries out of date).

Med Bay: The primary medical facility on board the ship, which is equipped with several advanced medical pods and drones that can support the ship's doctor in the absence of nurses. Also has an adjoining room containing tanks where replacement body parts can be grown if required, or to grow in vitro meat to feed the crew on special occasions.

Hydroponics: A large room full of tanks inside which grow various genetically modified strains of seaweed. These plants also serve to keep the air oxygenated, and there is an adjoining waste filtration centre that recycles nutrients. They can also be broken down to provide raw nutrients for the food fabricators, allowing the ship to be partly self-sufficient in terms of food.

Engineering: A large room deep in the guts of the ship full of catwalks and vital systems such as fuel storage, shield generators and the ship's main reactor in an adjoining chamber. The reactor is firmly sealed at all times except in an emergency, as radiation levels inside can quickly kill.

EVA operations: Several rooms adjoining the ship's airlocks. Contain spacesuits, EVA equipment and emergency gear.

Gun decks: where the crew was once able to get access to the ship's particle lance cannons, flechette railguns and missile pods for maintenance. The lance cannons are the ship's primary armament, firing blue-hewed beams of high-energy particles that can tear through solid matter with ease. The railguns fire clouds of small metal projectiles at relativistic velocities, essentially the space equivalent of grapeshot that can make quick worm of groups of smaller targets. The missile pods are equipped with various different payloads, from ship-to-ship missiles, interceptors for taking out incoming salvoes and planetary bombardment warheads. The Xenophon has limited capability to manufacture missiles to replace expended stocks. Also, the exterior of the ship is dotted with small point-defence lasers for those enemy missiles that get past the interceptors.

The armory: where Xeno keeps what was once the marine complement's weapons and armour, including a mix of both kinetic and energy weapons of various imperial designs. Although antiquated in terms of design, they are no less potent.

Hanger bay: Houses the ship's complement of auxiliary craft. Contains several light personnel shuttles and their heftier cousins for transporting cargo, heavily armed dropships for the rapid transport of marines in their combat exoskeletons into surface warzones, and even more heavily armed gunships for long range patrols and interdiction missions as well as about a dozen or so easily replaced drones for scouting.

Cargo bay: Where Xeno houses raw materials, crew supplies and other cargo.

The brig: A region deep in the guts of the ship that contain cells that the Empire once used to house prisoners, mutineers and suspected criminals. Also has an adjoining specialised medbay that Imperial officers once used for 'interrogation' purposes.

Turbolift: A transportation system with numerous stops to allow the crew to quickly get about the 1400m long ship.
 
Can there be energy swords in the armory?

Also if the post I am working on goes too far, let me know and I will edit it.

Edit: I just realized the firing line was not the RFF but robots from the ship. The vast majority of my post now needs to be deleted.
 
Can there be energy swords in the armory?

Also if the post I am working on goes too far, let me know and I will edit it.

Edit: I just realized the firing line was not the RFF but robots from the ship. The vast majority of my post now needs to be deleted.

No reason why not.
 
I'll post on Kitty in a hot minute!

Her sheet is still under development at the end part.

@OrganicIntelligence

For her Mech is there a height limit? I might add a multi-seat mech if they do the tournament then change it to a single.
 
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Maybe somewhere about 30-40 feet tall, unless that's too small?

I was going for 5 meters which is 16 feet I believe?

Soooo...hmmm 20-25 feet might be a good middle area and that would be big enough for 2-3 people. If she ever installs that type of upgrade.
 
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@Demitris, I hope my post didn't make it seem like Lucky was just ignoring Cora or anything. Just wanted to give her her own time to get acquainted with Xeno :)

I also hope my post wasn't too sparse in general, @OrganicIntelligence. I was just sort of getting Lucky aboard and figured things'll pick up a little more once everyone's on the ship.
 
Hrmm, wondering what I got myself into with a character who can be in multiple scenes, having multiple conversations at once 😅
 
Kitty Soundtrack

Character Sheet
Name: Kitty Rockhopper
Appearance: [Picture on the right represents her tattoes]

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Pronouns: She/Her
Species: Homo Sapien Astra
Age: 42
Height: 5'8
Bio:
A regular chip off the old asteroid belt is what many would describe Kitty. The young belt dweller has no immediate family relations to speak of since her mother passed from being a DEVO addict [VR stimulant which is known to heighten senses and vivid memories but it slowly erodes the neuropathways in the brain creating a chemically induced brain rot. It leads to severe seizures, memory loss, disassociation with reality, mood swings, violent behaviour, and eventual death.] She died when Kitty was five years old, leaving the child to fend for herself in the streets of Neskre Prime. Many nights she went hungry, showing a gaunt, thin child who sometimes foraged for scraps in discarded waste on the heap outside the capital.

It was there, that she found Widget, no more than a couple of hours old and left wrapped in a dirty shirt inside an old Skycar's front seat.

With no mother in sight, the young thief and orphan took the baby under her wing as the abandoned infant reminded Kitty of her little sister who passed away not that long ago. The girl knew nothing anything about rearing a child, but Kitty did her best and the baby barely survived the harsh environment, making sure the infant was fed and clothed regardless of her own needs. She took greater risks, resulting in beatings, and nearly dying on several occasions to score big. For years the pair survived in the infamous mega city Duros that spanned across the surface of a moon, opposite a toxic planet considered to be uninhabitable for humanoid species. It was the nexus for illegal and black market activities. Pirates considered it a haven and mercenaries called it the pinnacle of humanity's debauchery.

But, like many who were abandoned or without parents who cared for them, they grew more street-smart. Kitty like others in her situation spent her years stealing and filtering off goods, all the while showing Widget her skills. But he was different, the boy showed promise as a tinkerer, especially with weapons his modifications made them sell for a better price. Many of the items were already torched, meaning they couldn't be sold at legitimate markets without a fence.

As they grew into young adults, the pair moved on to bigger game. Once they had moved on to larger stolen goods, she needed a fence. So, an old girlfriend of hers introduced Kitty to the Rasta gang, showing off her goods and making a deal to operate outside their territory, stealing from other docks but selling through them for a cut, and their contact with a good broker.

But, the fixer wanted to know if he could trust the girl and see her skills in action. So he trialled Kitty to move some DEVO with a package of Rhudian wine to show her competency. For a well-connected man, he saw her potential to be not just an excellent thief but a girl with a keen eye for smuggling goods. On the legitimate side of things, and with her new income, Kitty paid for them both to receive their engineering degree and to be qualified as a weapon engineer.

Kitty received her first real education on the subject yet Widget outclassed her in every way, top of his class while she was in the top ten. On the side, she fed her adrenaline junkie habits as a career Death Jocky. But she had help with the racing ships' designs, Widget created the blueprints of parts for speed and she the weapons. He never participated as Kitty was more the thrill seeker than Widget, and he was still too young to be a pilot but he loved to watch the races.

Her belt brawler/mech fighter career came after the woman discovered the unique find of an old mech [Mech history hidden for RP purposes] on a desert planet, which she was marooned on when her racing ship went down during a scuffle with another pilot. Kitty worked on repairing it to full functionality once she'd found a core and parts, but as she did a hologram appeared for a few seconds before vanishing, she never saw the image again and assumed it was just a glitch...

Within the criminal underworld, she was a smuggler working for a renowned broker. She dealt with mercenaries and pirates, sometimes wealthy politicians wanting something off-market. When one trade changed her life entirely, the broker had set up a new contract with a mercenary Captain called Morgan, in control of the Eclipse crew. She was violent and wild, took risks others refused to dare consider and her small crew grew into four ships over the years of her leadership.

In every way, Kitty found her to be exciting, and dangerous as she recognised Morgan as being a Death Jocky, whom she had raced against in the past but never met until now. Their first meeting only solidified her feelings when the woman was also charming. In her first moments with Morgan she was already falling for the woman but at the time she thought of it as nothing but lust...

Over the many months, Kitty began an affair with the mercenary Captain. At every meeting they would dine and enjoy each other's company, going so far as to meet at a nearby space station, so that Kitty could travel with the crew on the Banshee flagship with Widget getting to know all of the men and women aboard, almost like an extended family. The young man had a few male role models that he looked up to and started to call his brothers. Men who were past soldiers fighting for wars they never believed in. The men decided to move away from fighting for old men playing with young men's lives and chose the path of profit.

The missions they joined with were mostly escorts giving wealthy politicians peace of mind from pirates or rivals looking to remove them from the opposition. Or arms for hire to help protect a planet's borders. They rarely went to the planet's surface but when they did it was to reinforce troops, on one occasion her mech was used to withstand against an enemy pilot who was tearing through the infantry ranks. Her mech was nearly destroyed because of the fight which made her rethink the design to be more lightweight, faster and easier to maneuver instead of bulky and slow.

Although their adventures with the crew were short and sweet, giving them ideas for weapons onboard their racing ship. Kitty once again returned to her smuggling roots and Widget was offered by their broker, a place at an academy for gifted individuals for the intelligent young man, who had always expressed an interest in working onboard a dreadnought class ship or if Morgan permitted it for him to be a part of their crew full-time. The broker took a great deal of interest in the boy's genius when it came to weaponry. They were overjoyed and saw the man as almost like a father figure they never had, and accepted. The broker would be his sponsor, so Widget went off to the academy and Kitty returned to work...

But during one of their routine trades, someone tipped them off to their location and the Aramac military showed up in force. Kitty at the time was on board Morgan's ship as the mercenary lost nearly all of her small fleet just to escape. Days turned into weeks of being hunted by their ghost ships until they began to use the ammunition reserves on their ship, they procured military-grade HG-2 autocannon rounds, and during a scan, a unique trace was found inside. A tracker had been placed and sending a signal to unknown ships. The device was not one Kitty recognised but the shipment was from the broker, once they removed the encryptions from the tracker it had a two-way channel, one linked to the ship's ID and the other to a space station the broker used for storing cargo.

Kitty and Morgan were in disbelief at the realisation the broker had sold them out, but they didn't know the reason why...until they got an encrypted message from Widget who was taken by the broker for a special program as he was removed from the academy [True reason behind the program hidden for RP purposes]

Over the next five years, Kitty searched for him going through all of her channels and contacts, where she found only a couple of leads. Morgan followed one when she was told to wait for confirmation the location was safe, while Kitty looked into the other. But upon her lover arriving at the location of where the ship with Widget was supposed to be it was a trap. Hours later the broker sent her a message with the video of her partner being executed before it cut out with a warning to stop searching as Widget was being well-taken care of and his mind was being cultivated to its full potential.

Yet, the strangest thing of all in another video, in a new location Widget made an appearance and told her the same, she could see in his eyes the broker's influence. The same that swayed her when they were taken underneath his wing.

But she refused to give up the search, not only for her family but to put a bullet in the back of the broker's head for killing Morgan.

Her final lead took her to Pilgrim's Star where Kitty found the broker's agent had been killed in his unit. He had been dead for days...


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Rubion Series - X92 Engel 626

Mech Specifications:

Height:
25 Feet
Weight: 50 Tons
Left Arm: The weaker arm of the Engel mech, it can only hold 5 Tons in weight but its usefulness comes from defence. A shield spawns from the wrist to protect against projectiles. Shield concept
Right Arm: This limb has a grappling hook embedded inside the forearm, it can be used for movement across terrain and the pulley system assisted by the lower body to implant itself into the ground, allowing for the removal of vehicles, towing heavy objects or further support when firing the railgun at max power. Max strength weight 55 Ton, grapple system capable of moving its weight.
Designated Weapons: Engel dual blades which spawn from out of the arms and can be replaced twice until reserves are depleted. They are made of a metal called Osrinite capable of withstanding great force as it penetrates the plating of other mechs or armoured vehicles. Railguns upon the back for long-distance firepower, this is used when closing the gap and can be detached from the left side as a semi-machine gun when modes are switched to rapid fire, this gives it less firepower but quicker bursts that are good for lighter mechs who are too fast for the long-range railgun.

Personality: Bubbly, Energetic, Assertive, Unpredictable, Stubborn, Trusting, Passionate about Fighting Mechs, Daredevil, Optimistic, Violence Enthusiast, Cunning and Restless
Skills: Mechanic
(Mechs mostly, can be transferred to mechanical engineering and ship components) Weapon Engineering Degree/Experience (Calibration, boosting power, capacity output, ammo usage, ammo type etc.) Mech maintenance and repair, Rifle A25 training and Nauticblade training. Decent pilot skills. Chemical knowledge from her years running DEVO and banned stimulant packs. Good diplomacy and haggling ability for better prices, and talking her way out of situations.
Ship role: Mech Pilot/Weapons Engineer

@OrganicIntelligence

All updated to the new version!

I'll post on her when I get back after the 15th.
 
After Xeno welcomes everyone onboard we can either have everyone get to know each other or jump straight into Xeno taking the crew on their first adventure.
 
At this point, who is on the ship lol? It's hard to figure out what scene to describe on a per-character level if the timelines are unclear as to who has boarded and the overall layout...
 
At this point, who is on the ship lol? It's hard to figure out what scene to describe on a per-character level if the timelines are unclear as to who has boarded and the overall layout...
Breana, Lucky and Practical are onboard, and I've kind of been presuming that Xeno's conversation with Priya is after Cora comes on board but we can change that around. Breana and Lucky are in the officer's lounge currently, I believe Practical is in the medbay unless @WishBone wants to correct me. @Vasara Glyndark's characters can come onboard whenever they wish.

As for the layout, here's a very rough, very much not to scale map of the ship (minus the gun decks, airlocks and turbolifts, since we can assume they're dotted everywhere along the sides)

 
Wait uh, where am I then? The Brig?
 
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