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Inner Sanctum Nobility
Inner Sanctum Nobility
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You are a group of friends that have been playing TTRPGs together for some five years. One of you is nominated to be the GM, and every Friday evening you gather together around a table in their house to play some old fashioned pen and paper games.
You like to play a wide of variety of different systems; D&D, Pathfinder, Shadowrun, Call of Cthulhu. Every once in a while, one of you will suggest a new game, usually some weird indie title that the others have never heard of.
This time, it was Dave who suggested a new game. Dave, the most quiet member of the group, an introverted man who always likes to dress in leather coats, dyes his hair pitch black and is always wearing a necklace in the shape of some occult symbol or other. He's a good roleplayer, maybe a little odd, but when he says he's found a game that's so much more gritty and adult and immersive than any game you'll have ever played before, you all decide why not give it a chance?
You all gather together on Friday evening at Dave's house. It's exactly as you'd expect; decorated everywhere with gothic paintings and shelves of books on folklore and the occult. You're pretty sure he even has a satanic shrine in one corner. You all laugh it off as Dave's quirkiness as you sit down at the table to play the game he's brought: Realms of Doom.
Flipping through the rulebook, it becomes quickly apparent that the game is just another OSR heartbreaker, an attempt at making the author's own custom version of D&D 3.5 with some extra edginess thrown in. The setting is a grim world ruled by corrupt elites, where hedonistic aristocrats rule with an iron first over the unwashed peasants, orc raiders prowl the countryside, slavery is legal, bloodsport is the most popular past time and worship of demons and fallen gods is common. Oh, and there are a lot of allusions or straight up mentions of sex, lust, debauchery and general horniness. Whoever wrote this needs to get out more.
At least the illustrations are nice, with lots of pages decorated with occult runes and sigils.
None of you object to the content, and you decide you're all here for a fun time, so you roll up characters, come up with names and backstories, and get down to playing with Dave as the GM.
The session starts normally enough, with the party meeting together in a tavern. You are approached by a hooded man with a staff, who says he has a job for you, and can pay handsomely for your troubles. He wants you to investigate a cult being run out of the local baron's manor. After investigating a few of the baron's accomplices and getting into fights with cult assassins and their pet demons, you manage to break into the baron's mansion in the middle of the cult's grand ceremony, a mass orgy slash ritual sacrifice. You fight your way through hordes of cultists and lesser demons, fight the baron himself in grueling battle, only to discover it is too late; the ritual was successful, and a dark god is about to be born into the mortal world.
Unless, says Dave to you all, you perform a counter-ritual.
He tells you all to join hands in real life, and start chanting a series of phrases in some language you've never heard of. He is insistent, telling you it's the only way to seal the dark god away again. You all decide to humour him, forming a circle whilst repeating the words he begins to chant.
Suddenly, something strange starts to happen. The rulebook flips open all by itself to a page covered in eldritch runes, which suddenly glow with unnatural light. You can't let go of each other's hands, in fact you can't seem to move your bodies at all as your character sheets begin to glow and purple lightning arcs around the table. Suddenly from the open rulebook a beam of purple light shoots up at the ceiling and a portal opens above you. You can all feel your bodies become weightless and intangible, as you are drawn into the swirling vortex...
There's a flash of light, and suddenly, you all find yourselves inside of the ritual chamber, exactly as Dave described it. Only, you are no longer yourselves; you are all in the bodies of your characters, and you now can now recall their memories and all their skills.
The hooded figure you all met in the tavern suddenly appears. He laughs at you all and a grin spreads across his shadowed face.
"I told you all this would be an immersive game," he says.
Welcome to Realms of Doom. Your characters are modern day humans who have had their souls transported into the bodies of their characters in a world where danger and violence lurk around every corner. Will they find a way to get back to their own world, or will they decide make themselves at home in this dark fantasy realm? That is up to you.
This game will be, broadly speaking NSFW and so depictions of both sex and gore are expected. This will likely include topics such as slavery and dubious or non-consensual sexual relations, however these should NOT happen to any player characters without the explicit permission of the player. Also, there should obviously also be nothing that breaks the Sanctum's rules, but that should go without saying. All characters in NSFW scenes are humanoid and 18+.
In terms of characters, all characters should come in two parts; the real world human, and their character that they are now embodying. The setting is meant to be a kitchen sink fantasy world, but with a more grimdark tone; you are free to come up with a character of any fantasy race or class you can think of, and we'll work them into the setting.
Post away if you're interested.
You like to play a wide of variety of different systems; D&D, Pathfinder, Shadowrun, Call of Cthulhu. Every once in a while, one of you will suggest a new game, usually some weird indie title that the others have never heard of.
This time, it was Dave who suggested a new game. Dave, the most quiet member of the group, an introverted man who always likes to dress in leather coats, dyes his hair pitch black and is always wearing a necklace in the shape of some occult symbol or other. He's a good roleplayer, maybe a little odd, but when he says he's found a game that's so much more gritty and adult and immersive than any game you'll have ever played before, you all decide why not give it a chance?
You all gather together on Friday evening at Dave's house. It's exactly as you'd expect; decorated everywhere with gothic paintings and shelves of books on folklore and the occult. You're pretty sure he even has a satanic shrine in one corner. You all laugh it off as Dave's quirkiness as you sit down at the table to play the game he's brought: Realms of Doom.
Flipping through the rulebook, it becomes quickly apparent that the game is just another OSR heartbreaker, an attempt at making the author's own custom version of D&D 3.5 with some extra edginess thrown in. The setting is a grim world ruled by corrupt elites, where hedonistic aristocrats rule with an iron first over the unwashed peasants, orc raiders prowl the countryside, slavery is legal, bloodsport is the most popular past time and worship of demons and fallen gods is common. Oh, and there are a lot of allusions or straight up mentions of sex, lust, debauchery and general horniness. Whoever wrote this needs to get out more.
At least the illustrations are nice, with lots of pages decorated with occult runes and sigils.
None of you object to the content, and you decide you're all here for a fun time, so you roll up characters, come up with names and backstories, and get down to playing with Dave as the GM.
The session starts normally enough, with the party meeting together in a tavern. You are approached by a hooded man with a staff, who says he has a job for you, and can pay handsomely for your troubles. He wants you to investigate a cult being run out of the local baron's manor. After investigating a few of the baron's accomplices and getting into fights with cult assassins and their pet demons, you manage to break into the baron's mansion in the middle of the cult's grand ceremony, a mass orgy slash ritual sacrifice. You fight your way through hordes of cultists and lesser demons, fight the baron himself in grueling battle, only to discover it is too late; the ritual was successful, and a dark god is about to be born into the mortal world.
Unless, says Dave to you all, you perform a counter-ritual.
He tells you all to join hands in real life, and start chanting a series of phrases in some language you've never heard of. He is insistent, telling you it's the only way to seal the dark god away again. You all decide to humour him, forming a circle whilst repeating the words he begins to chant.
Suddenly, something strange starts to happen. The rulebook flips open all by itself to a page covered in eldritch runes, which suddenly glow with unnatural light. You can't let go of each other's hands, in fact you can't seem to move your bodies at all as your character sheets begin to glow and purple lightning arcs around the table. Suddenly from the open rulebook a beam of purple light shoots up at the ceiling and a portal opens above you. You can all feel your bodies become weightless and intangible, as you are drawn into the swirling vortex...
There's a flash of light, and suddenly, you all find yourselves inside of the ritual chamber, exactly as Dave described it. Only, you are no longer yourselves; you are all in the bodies of your characters, and you now can now recall their memories and all their skills.
The hooded figure you all met in the tavern suddenly appears. He laughs at you all and a grin spreads across his shadowed face.
"I told you all this would be an immersive game," he says.
Welcome to Realms of Doom. Your characters are modern day humans who have had their souls transported into the bodies of their characters in a world where danger and violence lurk around every corner. Will they find a way to get back to their own world, or will they decide make themselves at home in this dark fantasy realm? That is up to you.
The world that the game takes place in is focused primarily on two continents, separated from each other by a narrow body of water that runs north-south called the Middle Sea. The Western continent is entirely dominated by a singular human supremacist state called the Dominion of Man, which was founded one thousand years ago by a circle of powerful human wizards. The Dominion is split up into several provinces, each one under the rule of a dynasty descended from one of the founding wizards. The dynasties are all almost entirely corrupt and more concerned with squeezing the people for tax money, indulging their hedonistic desires and crushing any fires of rebellion than actually protecting the populace from the threats of raids from orcs in the mountains, undead outbreaks or raiders from across the sea. The heads of the dynasties meet as the Supreme Council in the capital city of Blackhold, a city built around a gigantic citadel carved from obsidian.
All faiths that would challenge the dynasties rule have been outlawed or pushed to the fringes of society; the remaining sanctioned faiths are all quite supportive of their sorcerous masters, and are in bed with them figuratively and literally. Non-humans are treated as second class citizens although they are in theory protected from harm by the law. A human citizen who believes they have been wronged by a non-human or human non-citizen may take them into bondage as a slave, and human citizens may also be enslaved by order of a magistrate if they are found to have broken the law or not paid their debts. Also, there is a loophole that allows the purchasing of slaves from elsewhere who were formally citizens before they were captured.
That elsewhere is the eastern continent, which is known as the Wildlands. The Wildlands are divided up into hundreds of petty kingdoms, greenskin empires, undead plaguelands and more. Giants and monsters stalk the land and the land is littered with ruins infested with demons, however the freedom from the Empire's rule means there are a surprising number of people willing to live there just to get out from under it's boot. There are even multiple cities along the coast which thrive on trade across the sea with the Dominion in goods, slaves, and spices from even more far off lands.
There is also the Frostlands, a continent to the north said to be home to frost giants, warg clans and dark elves that occasionally raid the lands to the south in their mighty dragonships. The Dominion and Wildlands are also both pocketed with entrances to the Underrealm, a network of underground caverns inhabited by goblinoids, arachnoids, ratmen and more. Adventurers occasionally delve into these lands below, and rarely come back.
All faiths that would challenge the dynasties rule have been outlawed or pushed to the fringes of society; the remaining sanctioned faiths are all quite supportive of their sorcerous masters, and are in bed with them figuratively and literally. Non-humans are treated as second class citizens although they are in theory protected from harm by the law. A human citizen who believes they have been wronged by a non-human or human non-citizen may take them into bondage as a slave, and human citizens may also be enslaved by order of a magistrate if they are found to have broken the law or not paid their debts. Also, there is a loophole that allows the purchasing of slaves from elsewhere who were formally citizens before they were captured.
That elsewhere is the eastern continent, which is known as the Wildlands. The Wildlands are divided up into hundreds of petty kingdoms, greenskin empires, undead plaguelands and more. Giants and monsters stalk the land and the land is littered with ruins infested with demons, however the freedom from the Empire's rule means there are a surprising number of people willing to live there just to get out from under it's boot. There are even multiple cities along the coast which thrive on trade across the sea with the Dominion in goods, slaves, and spices from even more far off lands.
There is also the Frostlands, a continent to the north said to be home to frost giants, warg clans and dark elves that occasionally raid the lands to the south in their mighty dragonships. The Dominion and Wildlands are also both pocketed with entrances to the Underrealm, a network of underground caverns inhabited by goblinoids, arachnoids, ratmen and more. Adventurers occasionally delve into these lands below, and rarely come back.
This game will be, broadly speaking NSFW and so depictions of both sex and gore are expected. This will likely include topics such as slavery and dubious or non-consensual sexual relations, however these should NOT happen to any player characters without the explicit permission of the player. Also, there should obviously also be nothing that breaks the Sanctum's rules, but that should go without saying. All characters in NSFW scenes are humanoid and 18+.
In terms of characters, all characters should come in two parts; the real world human, and their character that they are now embodying. The setting is meant to be a kitchen sink fantasy world, but with a more grimdark tone; you are free to come up with a character of any fantasy race or class you can think of, and we'll work them into the setting.
Post away if you're interested.
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