Both Needed Star Wars: Outcasts of a Forgotten Age

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Both Needed Star Wars: Outcasts of a Forgotten Age

Miri.jpg
Name: Miri
Age:
32
Gender:
Female
Species:
Twi'lek
Homeworld:
Naboo
Occupation:
Mercenary, Dancer, Assassin.
Force Ability: Force Sense - Very advanced reflexes
Basic Equipment:
  • Two blaster pistols
  • A vibroknife(usually concealed for emergencies)
  • Antidotes for most known poisons
  • a rebreather
Other Assets:
  • A converted customised YV-100 light Freighter called Leky Ship(often referred to as Leky).
  • The ship has two twin forward facing blasters. Two forward facing cannons for missiles. Two sets of automated twin turrets near the rear. An enhanced shield generator and a backup generator. A heavily modified engine to allow for faster speeds. It is not a ship for prolonged combat.
  • Stock in several companies.
  • A "Borrowed" speeder bike.

Skills:
  • Adept in the use of blasters
  • A natural pilot that has no business flying Leky by herself but does so as if it's a mere starfighter.
  • Excellent mechanic(even if she does tend to swear when fixing Leky)
  • Very agile and stealthy.
  • Excells in hand to hand combat.
Brief Bio: Miri was born in the capitial of Naboo and wanted to become a pilot. She tried to enroll in the Imperial Army but was rejected after kinda punching the recruiter in the face after she made a remark about being how Twi'leks were better at dancing. She left Naboo with a bounty on her head and ended up joining a gang of space pirates after the ship was hijacked by them. They initially planned to use her as a sex slave but after seeing her stab several of their crew in the neck with nothing but a small knife, they were impressed and offered the 18 year old a choice. Join or die. She viewed it as a chance to learn a lot and so she did.

Until her 22nd birthday when she poisoned everyone. They planned to use her as a sleeper agent. They had hoped to use her as a dancer for wealthy clients and then leak the location of their ships for the purpose of hijacking them. It turned out that the Twi'lek had other plans and became a merc. She a has made a bit of a name for herself throughout the systems. Assassination, bodyguard, escorting frieghters, mechanic, dancing(for fun and for business)). She's taken it. She has no issues with killing someone for money. She purchased Leky at the age of 28 after her current ship was heavily damaged in a fight. She used her contacts to customise it and sunk most of her savings into it. It took 2 years to get the rust bucket transformed into her beloved Leky and it's served her well.

Here she is! Hope it's ok! Admittly, i'm not familiar with the more detailed stuff of Star Wars(ships, weapon types etc..) thus it likely shows. :)
 
I've got a force sensitive Twi'lek character who I could tweak for this... she has a very prevalent darkside lean though.
 
View attachment 23249
Name: Miri
Age: 32
Gender: Female
Species: Twi'lek
Homeworld: Naboo
Occupation: Mercenary, Dancer, Assassin.
Force Ability: Force Sense - Very advanced reflexes
Basic Equipment:
  • Two blaster pistols
  • A vibroknife(usually concealed for emergencies)
  • Antidotes for most known poisons
  • a rebreather
Other Assets:
  • A converted customised YV-100 light Freighter called Leky Ship(often referred to as Leky).
  • The ship has two twin forward facing blasters. Two forward facing cannons for missiles. Two sets of automated twin turrets near the rear. An enhanced shield generator and a backup generator. A heavily modified engine to allow for faster speeds. It is not a ship for prolonged combat.
  • Stock in several companies.
  • A "Borrowed" speeder bike.

Skills:
  • Adept in the use of blasters
  • A natural pilot that has no business flying Leky by herself but does so as if it's a mere starfighter.
  • Excellent mechanic(even if she does tend to swear when fixing Leky)
  • Very agile and stealthy.
  • Excells in hand to hand combat.
Brief Bio: Miri was born in the capitial of Naboo and wanted to become a pilot. She tried to enroll in the Imperial Army but was rejected after kinda punching the recruiter in the face after she made a remark about being how Twi'leks were better at dancing. She left Naboo with a bounty on her head and ended up joining a gang of space pirates after the ship was hijacked by them. They initially planned to use her as a sex slave but after seeing her stab several of their crew in the neck with nothing but a small knife, they were impressed and offered the 18 year old a choice. Join or die. She viewed it as a chance to learn a lot and so she did.

Until her 22nd birthday when she poisoned everyone. They planned to use her as a sleeper agent. They had hoped to use her as a dancer for wealthy clients and then leak the location of their ships for the purpose of hijacking them. It turned out that the Twi'lek had other plans and became a merc. She a has made a bit of a name for herself throughout the systems. Assassination, bodyguard, escorting frieghters, mechanic, dancing(for fun and for business)). She's taken it. She has no issues with killing someone for money. She purchased Leky at the age of 28 after her current ship was heavily damaged in a fight. She used her contacts to customise it and sunk most of her savings into it. It took 2 years to get the rust bucket transformed into her beloved Leky and it's served her well.

Here she is! Hope it's ok! Admittly, i'm not familiar with the more detailed stuff of Star Wars(ships, weapon types etc..) thus it likely shows. :)
It's all good, just as long as you understand we likely won't be spending much time on your characters ship. Just because I want all the characters to be on the same ship for simplicity of the story, and it will likely be Crigar's for ease of GMing.


I've got a force sensitive Twi'lek character who I could tweak for this... she has a very prevalent darkside lean though.
Happy to hear it. Just post the character sheet, and welcome aboard.
 
Cool. Leky will be on autopilot during those scenes and be used in combat or seperate scenes. :) E.g. assaulting an imperial station and Leky acting as decoy or vanguard.
 
Hey is this still available to join
 
Sure. Just post up a character sheet. I posted a skeleton on the first page.
 
Sure, just a character sheet here and I'll see you character will be accepted.
 
Name: Adaelis Donnard
Age: 30
Gender: Male
Species: Human
Homeworld: Upper Levels of Corruscant
Occupation: Former combat medic, currently doctor
Force Ability: Forse Sense(In the direction of shatterpoint, he has always seemed to know where to best put his effort to save a patient or solider.)
Basic Equipment: Blaster, A doctors bag, with basic medical supplies
Other Assets: His family was well to do in the upper levels of coruscant, but he has not talked to them in years.
Skills: Basic Military training(knows how to use a blaster), medical training
Brief Bio: Adaelis is a former combat medic turned doctor working in the slums of Corruscant. Coming from a background of privilege he threw that away when he made his decision to enlist in the Imperial Army, wanting to make a difference. His family disapproved heavily, and the confrontation ended with the 18-year-old Adaelis walking out on them. He has not spoken to them since, and the details of why he has kept close to his chest.

His time in the Imperial military was an eye-opening experience. It was nothing like the propaganda had shown it to be. It was neither an honor or heroic. Having to see the horrors of the empire first hand left a mark on Adaelis, and at age 24 left.

He was a combat medic, and while he received the same military training and could hold his own in a fight he is no expert though it has gotten him out of a couple of scraps. His time after he spent deepening his knowledge and education and began working as a doctor in the slums of Corruscant. A place where he hoped he might be able to make a difference.
 
Too bad it's set in 0BBY. If it were... 12 years later, I could come in with one of my SW characters. But if it will be open after start, I may join up with a new character at some point, if you'll have me. Right now my RP plate is quite full.
 
Is this RP still active and accepting characters?
 
Too bad it's set in 0BBY. If it were... 12 years later, I could come in with one of my SW characters. But if it will be open after start, I may join up with a new character at some point, if you'll have me. Right now my RP plate is quite full.
12 years later and a new Jedi Order would already be in movements of being established. So, it is firmly 0BBy, just because it is a classic star wars era. Your happy to join once we are up and running if you make a good case for your character, and you will start off with the same force training as everyone else is starting with (none), but they would have had time to develop their skills further, so you might be bit underpowered.

Is this RP still active and accepting characters?
Yeah, still accepting people. Waiting for a few more character sheets before I post an IC thread. So, feel free to post a CS (the outline is on the first page).
 
Name: Adaelis Donnard
Age: 30
Gender: Male
Species: Human
Homeworld: Upper Levels of Corruscant
Occupation: Former combat medic, currently doctor
Force Ability: Forse Sense(In the direction of shatterpoint, he has always seemed to know where to best put his effort to save a patient or solider.)
Basic Equipment: Blaster, A doctors bag, with basic medical supplies
Other Assets: His family was well to do in the upper levels of coruscant, but he has not talked to them in years.
Skills: Basic Military training(knows how to use a blaster), medical training
Brief Bio: Adaelis is a former combat medic turned doctor working in the slums of Corruscant. Coming from a background of privilege he threw that away when he made his decision to enlist in the Imperial Army, wanting to make a difference. His family disapproved heavily, and the confrontation ended with the 18-year-old Adaelis walking out on them. He has not spoken to them since, and the details of why he has kept close to his chest.

His time in the Imperial military was an eye-opening experience. It was nothing like the propaganda had shown it to be. It was neither an honor or heroic. Having to see the horrors of the empire first hand left a mark on Adaelis, and at age 24 left.

He was a combat medic, and while he received the same military training and could hold his own in a fight he is no expert though it has gotten him out of a couple of scraps. His time after he spent deepening his knowledge and education and began working as a doctor in the slums of Corruscant. A place where he hoped he might be able to make a difference.
Accepted. Love it.
Just waiting for maybe two more characters before we can get started.
 
Yea i know that. Just pointing out that currently I have no ready characters for that timeframe. Hmmm actually... Kruge would be a Captain in that era, so if you don't mind having an Imperial antagonist after your band of nascent Force sensitives (maybe assigned by Vader to track them down), that might work. I could also make some secondary Inquisitor characters. How does that sound?
 
Yea i know that. Just pointing out that currently I have no ready characters for that timeframe. Hmmm actually... Kruge would be a Captain in that era, so if you don't mind having an Imperial antagonist after your band of nascent Force sensitives (maybe assigned by Vader to track them down), that might work. I could also make some secondary Inquisitor characters. How does that sound?
I'm hesitant, purely because you would be severely limited in your posting, and the story is more about the development of the players into Force Wielders than a chase across the Galaxy. I am definitely against creating secondary characters that are already trained Inquisitors to Hunt Down our characters since they literally only just have a slight feeling that something isn't right with them. If an Inquisitor shows up in the early game, it has to be handled just right so that not everyone dies.
This supposed to be about character interactions and development, and playing the Antagonist would really limit your chance to do either.
 
That depends on how the Antagonist is played. Also the Inquisitors arent exactly the most competent bunch, if Rebels show is anything to go by. They can be outwitted. And I don't have to bring them in early. They can be brought in when it becomes clear that Imperials alone can't handle it.
 
There's also the issue of combat against other characters. Unless something is implemented, i could see it causing incident where a character is unfairly beaten due to the player being offline or busy etc... or misunderstandings occuring and as an antagonist, there is likely little to do for a lot of the RP aside from follow leads and avoid metagaming. Even then, it would be hard not to look at our posts and realise where we are without YC knowing in universe.
 
Did you take a look at some of my RPs? I can write out a character vithout interaction, if needed, for considerable periods in-story. Thats why i'm so fond of bringing in secondary characters (and killing them off/fading them out when they outlive their purpose).

As for metagaming, i have never done that, and never will, so you don't have to worry about that. Unless MC finds out in-universe where someon is, he will not know, and he can only follow leads.

And frankly, it would suit me if MC isn't required to do something in every turn, but just be that persistent "threat" in the background. Like i said, I have several other RPs going, so keeping up with frequent replies would be an inconvenience. This way, I can just let you play out and hop it when it seems appropriate for MC to do something.
 
There's also the issue of Vader sending a captain. I don't think he would bother with an imperial captain just for the sake of a few force sensitives and would send an inquisitor in or handle it himself. Or throw stormtroopers at them. It would be rather odd to send a captain against a group of people that could potentially reduce him to mush when an inquisitor is better equipped to handle it or handle it himself.
 
A captain, and his Star Destroyer, and the support craft, and the full complement onboard one. 37,000 people. Or 36,500-something, to be more precise, for an Imperial II SD.

Captain always has something to captain. :p So yes, there will be plenty of cannon fodder to throw around.
 
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