Both Needed Star Wars: Outcasts of a Forgotten Age

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Both Needed Star Wars: Outcasts of a Forgotten Age

But chasing five people across the galaxy doesn't really seem worth sending 36,000 people to go after. Especially given the various rebel cells that are larger and posing a bigger threat. Not to mention that Vader has his attention preoccupied with a certain new project and wouldn't want to divert forces away from that to chase after five individuals who may or may not be force sensitive.
Why would he send you on a wild goose chase, when the Inquistorious would already be out looking by default? I just doubt the likelihood of sending in entire an Imperial Star Destroyer to investigate five/six suspect individuals, let alone hunt them across the galaxy during such a tumultuous time in the Galaxy.
 
Why would he sacrifice dozens of ships, to draw out any remaining Jedi? Lay traps, stage conflicts, make a whole false play (Force Unleashed plot), to draw them out? Because he was obsessed with hunting down any and all remaining Jedi. Him and the Emperor knew they were the biggest threat to their rule. And all it takes is one Force user, to potentially create chaos. Isn't that more or less the plot of the Original Trilogy? In this story, there would be a lot more then one.

The Empire at it's height had over 25,000 Star Destroyers. Sending one off isn't exactly going to cripple them.

And between a ragtag rebel cell, and a bunch of rogue Force users running wild and potentially turning into Jedi down the road, which do you think the Empire would put a higher priority on? It's not going to be the Rebels. :P
 
Name: Ez Marhken
Age: 31
Gender: Male
Species: Human
Homeworld: None - Born on an Industrial vessel, then bought his own.
Occupation: Salvager, ship mechanic,
Force Ability: Precognition. Either knowing when something would happen within the span of a few minutes. Eg, a device breaking, avoiding stubbing a toe on a partially faulty auto door.

Basic Equipment: Rough leather jacket, patched grease stained trousers similar to that of those who work on industrial ships. A blaster which looks modified. A tool belt with a number of diagnostic and system jacking tools as most salvagers like him tend to have. That and a slate patched into the various trade networks allowing for either contracts, markings for next salvage sites etc.

Other Assets:
HT-2200 - Retrofitted for deep salvage, recovery and transporting valuable salvage. Longer jump drive and should trouble arise a modified shield system and gym-balled turrets.
Call sign Turdle - something he has tried to change but its hard fixed into the ships system preventing overwriting. The ships a large work in progress with additional manoeuvring thrusters and various external parts showing of battle damage against pirates who thought this was a good bait. Only to end up as salvage. Essentially its been cheaper to fix than replace, a joy to modify and a headache at the same time.


Skills:
- Professional Ship Mechanic on HT and YT series ships. Even went as far as to get official papers regarding salvage operations, though he tends to roll solo into the more western uncharted areas of space. As for a pilot, he's good but nothing special having since preferring to avoid combat by masking his ships signature or simply pushing his ship to do the faster running.
- Tinkerer, if it can be modified he'll find a way.
- Hacker and Jacker - With most systems he's had to work on derelict ships and has a knack for getting into the source code of a ship and either getting it to crack open, or grant him enough access to set the ship to be scrap.
- Skilled in Hand to Hand - As from someone who hasn't had a great deal he's learnt skills that rely more upon the finesse of hand to hand fighting as blasters are a tad unreliable and its all well and good until you dont have a said weapon.
- Exosuit space walking skills - whether its walking on a moon or outside of a ship to patch it up or patch in. He tends to be more at home in the void rather than boots on the ground.

Tastes/Distaste's/Struggles

Ez is a complex individual, someone used to being alone for great periods of time and used to the often deafening silence of the void.

Likes:
Droids, as they seem better than humans at times.
Working on machines, tinkering or maintaining them.
Silence -
Routine
Space walks
Sleeping in zero G


Dislikes:
Being on a planet or gravity body for a prolonged period of time <this causes his joints and body to ache>
Loud people
violence to those not deserving of it
being lied to for any reason, this seriously affects his trust issues.
Mistakes, ones that either are costly to the ship or foolish ones.
Being shouted at - in anger or general frustr

Struggles:
Ez finds it hard to connect with people, harder still to trust and those who gain it he trusts absolutely.
Ez has a strong aversion to being touched, either compassion or in friendship mainly for its something he has never grown up with and feels alien to him.
Ez in a fight tends to have the approach of excessive force to end a fight, whether it being breaking an arm, a nose or a jaw. Normally this was what life has taught him that in a fight a point needs to be made not mercy. This can put him at odds with others and he struggles to understand 'Mercy'.



Brief Bio:
Ez. Serial - 08-32110-BC3.
Born on an industrial vessel he rarely wishes to speak about, it was clear his first number of years in life were as traumatic for those of third world slavers. Having watched those of his family become trapped and endure the horrors of explosive decompression in his pre teens he was orphaned and apprenticed into the various industrial scrap yards either to disassemble, crawl into hide spaces to remove something and not get irradiated. It was in such a hot, repetitive conditions he learnt about the art of spaceships, their systems and over his rather long career moved from ships to contracts, to owning a leased salvager and then later after scrimping each credit affording a fixer upper HT. As time wore on, with close calls, brown outs and unnecessary fixes he was able to afford to pursue a professional side into becoming a ship mechanic and later a salvager and jacker.

Ez feels he's not special, preferring to either keep away from others as he sees them more of a liability, mainly for the fact that he has endured a great deal of death and those close to him being hurt or killed affected him greatly. With many he is slow to trust he's found more of a reliability in friendship to a small droid named PUG - a modified EG-6 power droid with a personality, known for colourful language and increased mobility.
 
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Name: Ez Marhken
Age: 31
Gender: Male
Species: Human
Homeworld: None - Born on an Industrial vessel, then bought his own.
Occupation: Salvager, ship mechanic,
Force Ability: Precognition. Either knowing when something would happen within the span of a few minutes. Eg, a device breaking, avoiding stubbing a toe on a partially faulty auto door.

Basic Equipment: Rough leather jacket, patched grease stained trousers similar to that of those who work on industrial ships. A blaster which looks modified. A tool belt with a number of diagnostic and system jacking tools as most salvagers like him tend to have. That and a slate patched into the various trade networks allowing for either contracts, markings for next salvage sites etc.

Other Assets:
HT-2200 - Retrofitted for deep salvage, recovery and transporting valuable salvage. Longer jump drive and should trouble arise a modified shield system and gym-balled turrets.
Call sign Turdle - something he has tried to change but its hard fixed into the ships system preventing overwriting. The ships a large work in progress with additional manoeuvring thrusters and various external parts showing of battledamage against pirates who thought this was a good bait. Only to end up as salvage. Essentially its been cheaper to fix than replace, a joy to modify and a headache at the same time.


Skills:
- Professional Ship Mechanic on HT and YT series ships. Even went as far as to get official papers regarding salvage operations, though he tends to roll solo into the more western uncharted areas of space. As for a pilot, he's good but nothing special having since preferring to avoid combat by masking his ships signature or simply pushing his ship to do the faster running.
- Tinkerer, if it can be modified he'll find a way.
- Hacker and Jacker - With most systems he's had to work on derelict ships and has a knack for getting into the source code of a ship and either getting it to crack open, or grant him enough access to set the ship to be scrap.
- Skilled in Hand to Hand - As from someone who hasn't had a great deal he's learnt skills that rely more upon the finesse of hand to hand fighting as blasters are a tad unreliable and its all well and good until you dont have a said weapon.
- Exosuit space walking skills - whether its walking on a moon or outside of a ship to patch it up or patch in. He tends to be more at home in the void rather than boots on the ground.

Brief Bio:
Ez. Serial - 08-32110-BC3.
Born on an industrial vessel he rarely wishes to speak about, it was clear his first number of years in life were as traumatic for those of third world slavers. Having watched those of his family become trapped and endure the horrors of explosive decompression in his pre teens he was orphaned and apprenticed into the various industrial scrap yards either to disassemble, crawl into hide aways to remove something and not get irradiated. It was in such a hot, repetative conditions he learnt about the art of spaceships, their systems and over his rather long career moved from ships to contracts, to owning a leased salvager and then later after scrimping each credit affording a fixer upper HT. As time wore on, with close calls, brown outs and unneccessary fixes he was able to afford to pursue a professional side into becoming a ship mechanic and later a salvager and jacker.

Ez feels he's not special, prefering to either keep away from others as he seems them more of a liability. Slow to trust he's found more trustiness to a small droid named PUG - a modified EG-6 power droid with a personality, known for colourful language and increased mobility.
Looks good. Just one thing. I said it to @TheDovah, so I'll say it to you too. We likely won't be spending much time on your character's ship. Just because I want all the characters to be on the same ship for simplicity of the story, and it will likely be Crigar's for ease of GMing. So just be aware we might not see much of the Turdle.
 
I'm still interested. :)
 
Name: Kayaela Stratta
Nickname(s): Kay
Race: Twi'lek
Occupation: Dancer
Age:19 (Young Adult)
Height: 5ft11
Weight: 9st
Build: Ecto/mesomorph
Skin: Lilac
Eyes: Golden/yellow
Distinguishing features: spattering if darker purple freckles across cheeks and nose. Long Lekku (sign of status)
Alignment: Unsure (Dark lean)
Era: Adaptable to all (KOTOR-TLJ)

Personality

Kay is strong willed, feisty, rebellious and smart. Once avoiding combat she now enters fights when needed and can be merciless and unforgiving at times.
She is fiercely protective but her smarts help her make speedy decisions about situations.

Tastes/Distaste's

Kayaela isn't immensely complex in the things she likes or dislikes. But if she were to list some things for both she would come up with something like this.

Likes:
Rain
Reading
The moon
Night time
Men
Mischief and pranks
Food
Fighting

Dislikes:
Being too hot
Shouting
Meditating
The Sith
Droids

Equipment:
Dance attire- thin revealing exotic coloured cloth designed entirely for the purpose of dancing. 0 protective properties but expensive. Will likely be sold.

Casual attire- cropped leather top, full length khaki cargo pants and a belt bag for any personal effects. Headgear and fingerless leather gloves (optional)

Personal trinkets- Several small rocks she sometimes practices her weak force abilities on. Small blaster she's never had to use thankfully, though she does know how to (only bought for self defence, she's often cornered by creeps after her work)

Other assets:
Rented home pod (prior to the rp)
Personal civi model speeder bike, likely taken with her on this journey.

Skills:
Dancing - She worked at a Coruscant bar till the events of the rp, this means she's agile and flexible. She is also strong and very toned.
Hand to hand combat - For her own safety she learned some very basic hand to hand combat techniques. Nothing crazy.
Blaster - She has a small personal blaster, which she is fairly proficient with against non-moving targets. With practice she could be a dab hand though.
 

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Name: Kaalia Juno

Age:23

Species: Human

Homeworld: Alderaan

Occupation: Healer

Force Ability: Healing minor wounds-Doesn't have control over the force and it weakens her if she uses it too often or too much.

Base Equipment-

  • Pouches of herb to help aid her with healing wounds.
  • Multi-tool with flint, scissors, small pestle to grind herbs, and a small tong.
  • Vibrosword
  • Another pouch for gauze and medicinal herbs to tame illnesses
Skills:

  • Trained with a Vibrosword.
  • Hunting skills
  • Herbalist
  • Botany
  • Healing and educated in human anatomy
Bio: Kaalia has always been a free spirit girl. Running after dragonflies by the streams, collecting herbs with her mother and enjoying the mountain air of Alderaan. Her mother is a scientist and her father is a top solider for Alde, and would take his little girl camping, hiking and even hunting. Trained with a Vibrosword since she was young by her father, she became a natural. Agile and quick on her feet, for she learned to hunt small prey, skin and eat them. It also helped her learn the anatomy of animals so she could heal them and learning from her mother, she would learn how to heal people. Her parents served House Alde, and with those privileges, Kaalia was blessed to be raised with science and culture. At age 18, her father wanted her to marry into one of houses to have a 'better' life. She refused and started setting out on her own to make her own destiny on Coruscant. On Coruscant, she would learn more of the galactic culture and education in technology.
 
Name: Kayaela Stratta
Nickname(s): Kay
Race: Twi'lek
Occupation: Dancer
Age:19 (Young Adult)
Height: 5ft11
Weight: 9st
Build: Ecto/mesomorph
Skin: Lilac
Eyes: Golden/yellow
Distinguishing features: spattering if darker purple freckles across cheeks and nose. Long Lekku (sign of status)
Alignment: Unsure (Dark lean)
Era: Adaptable to all (KOTOR-TLJ)

Personality

Kay is strong willed, feisty, rebellious and smart. Once avoiding combat she now enters fights when needed and can be merciless and unforgiving at times.
She is fiercely protective but her smarts help her make speedy decisions about situations.

Tastes/Distaste's

Kayaela isn't immensely complex in the things she likes or dislikes. But if she were to list some things for both she would come up with something like this.

Likes:
Rain
Reading
The moon
Night time
Men
Mischief and pranks
Food
Fighting

Dislikes:
Being too hot
Shouting
Meditating
The Sith
Droids

Equipment:
Dance attire- thin revealing exotic coloured cloth designed entirely for the purpose of dancing. 0 protective properties but expensive. Will likely be sold.

Casual attire- cropped leather top, full length khaki cargo pants and a belt bag for any personal effects. Headgear and fingerless leather gloves (optional)

Personal trinkets- Several small rocks she sometimes practices her weak force abilities on. Small blaster she's never had to use thankfully, though she does know how to (only bought for self defence, she's often cornered by creeps after her work)

Other assets:
Rented home pod (prior to the rp)
Personal civi model speeder bike, likely taken with her on this journey.

Skills:
Dancing - She worked at a Coruscant bar till the events of the rp, this means she's agile and flexible. She is also strong and very toned.
Hand to hand combat - For her own safety she learned some very basic hand to hand combat techniques. Nothing crazy.
Blaster - She has a small personal blaster, which she is fairly proficient with against non-moving targets. With practice she could be a dab hand though.
Looks good. Just need to include what her current force talent is. Something small she can innately do that clues her in that she may not be normal.

Name: Kaalia Juno

Age:23

Species: Human

Homeworld: Alderaan

Occupation: Healer

Force Ability: Healing minor wounds-Doesn't have control over the force and it weakens her if she uses it too often or too much.

Base Equipment-

  • Pouches of herb to help aid her with healing wounds.
  • Multi-tool with flint, scissors, small pestle to grind herbs, and a small tong.
  • Vibrosword
  • Another pouch for gauze and medicinal herbs to tame illnesses
Skills:

  • Trained with a Vibrosword.
  • Hunting skills
  • Herbalist
  • Botany
  • Healing and educated in human anatomy
Bio: Kaalia has always been a free spirit girl. Running after dragonflies by the streams, collecting herbs with her mother and enjoying the mountain air of Alderaan. Her mother is a scientist and her father is a top solider for Alde, and would take his little girl camping, hiking and even hunting. Trained with a Vibrosword since she was young by her father, she became a natural. Agile and quick on her feet, for she learned to hunt small prey, skin and eat them. It also helped her learn the anatomy of animals so she could heal them and learning from her mother, she would learn how to heal people. Her parents served House Alde, and with those privileges, Kaalia was blessed to be raised with science and culture. At age 18, her father wanted her to marry into one of houses to have a 'better' life. She refused and started setting out on her own to make her own destiny on Coruscant. On Coruscant, she would learn more of the galactic culture and education in technology.
Great. Accepted.
 
Why would he sacrifice dozens of ships, to draw out any remaining Jedi? Lay traps, stage conflicts, make a whole false play (Force Unleashed plot), to draw them out? Because he was obsessed with hunting down any and all remaining Jedi. Him and the Emperor knew they were the biggest threat to their rule. And all it takes is one Force user, to potentially create chaos. Isn't that more or less the plot of the Original Trilogy? In this story, there would be a lot more then one.

The Empire at it's height had over 25,000 Star Destroyers. Sending one off isn't exactly going to cripple them.

And between a ragtag rebel cell, and a bunch of rogue Force users running wild and potentially turning into Jedi down the road, which do you think the Empire would put a higher priority on? It's not going to be the Rebels. :p

It seems like overkill for a rather loose end. It also would be alerting the entire planet to it's location and make it easier for our heroes to escape just by knowing that a destroyer has approached. Rebels are going to be higher on the list then a bunch of untrained folk sensitives that aren't even aware of it or don't even know what the force is. Even then, force users can't really do much damage unless they are a Yoda, A Revan, A Kylo Ren or Vader. I doubt we'll even see many objects get thrown with the force. The ragtag rebel cell also has plans to the death star, is a constant thorn and Vader's pissed off at them stealing the plans.
 
Looks good. Just need to include what her current force talent is. Something small she can innately do that clues her in that she may not be normal.

Oh, weak force telekineses. Can only move very small objects and not for long. Trying to lift anything heavier is too much strain and can make her dizzy, though she's been trying to slowly increase what she can move with the various sized stones she keeps on her (mentioned in her equipment)
 
It seems like overkill for a rather loose end. It also would be alerting the entire planet to it's location and make it easier for our heroes to escape just by knowing that a destroyer has approached. Rebels are going to be higher on the list then a bunch of untrained folk sensitives that aren't even aware of it or don't even know what the force is. Even then, force users can't really do much damage unless they are a Yoda, A Revan, A Kylo Ren or Vader. I doubt we'll even see many objects get thrown with the force. The ragtag rebel cell also has plans to the death star, is a constant thorn and Vader's pissed off at them stealing the plans.

Nevermind. Sanity made it quite clear in a private PM, that my brand of writing style isn't welcome in this RP. Have fun.
 
Just curious, are we allowed to create our own intro scenes when the RP begins? I mean, explaining how they got to the bar? Same with creating minor NPCs. :)

Also, how will combat work? Is it going to be approach with fair amount of reason or dice based?
 
Combat will largely be based around reason. To drive the plot. Basically if the plot calls for us to lose, we will lose. If the plot calls for us to win, we will win.
 
Neat.

Just curious, are we waiting on people to join?
 
I was hoping so. There were a few people that expressed interest that hasn't yet put up a sheet, so I guess I'll give it another day before posting the opener. Assuming everyone is still on board.
 
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