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Blue Moon Diner
A terrifying murder mystery set in a Route 66 diner in 1960.
The staff of this remote diner are gripped with fear- a serial killer is on the loose, working his way up and down their stretch of New Mexico highway, tearing his victims to shreds like an animal... or, to be more specific, a wolf... the Navajo claim its the work of a Skinwalker, the kids in town believe it may be a Werewolf, but the local Highway Patrolman is too rational to consider such silly explanations.
On a busy Saturday night in December, a body is discovered in the parking lot, and realizing that no cars have left the lot and that the killer couldn't have left on foot, the highway patrolman takes a dramatic step to catch the killer- at gunpoint, he forbids anyone from leaving the diner until the murderer is identified.
Little does he know that he's up against no ordinary killer...
Little does he know that the diner houses other, secret horrors...
And least of all does he expect the evil that can spread when regular people are afraid.
Characters (Any one player may take up to THREE)
•The Patrolman (A main character who is definitely not the werewolf/skinwalker)
•The Diner Owner (A main character who is definitely not the wolf but has horrible secrets of her own)
•The Patrolman's rebelious son (May be the wolf!)
•Waitresses (Any one may be the wolf! One of them dates the Patrolman's son!)
•Cooks (Any one may be the wolf!)
•Any traveling patron; salespeople, religious missionaries, hitchhikers, prostitutes, retired tourists, just about anyone you can think of! (Any one may be the wolf!)
Rules
•Once we've all claimed our characters, each one will be assigned a number, and an impartial trusted party (not playing) will randomly select one of those numbers and notify the appropriate player. That way, the wolf/killer's identity will be a surprise to all of the other writers!
•If you're playing as the wolf, please have that character do everything in their power to avoid being caught for as long as possible. Aside from being a very realistic character motivation, it will make the 'game' more fun for everyone. Cast suspicion onto others, or discreetly transform into the wolf to kill characters getting too close to identifying you! You win if you can get your character to escape without being caught under reasonable circumstances, or if you kill everyone else in the diner.
•If you're playing as the highway patrolman, the object of your character is to survive, of course, and to identify the killer using your very rational mind.
•Everyone else, your goal is to survive at all costs, perhaps to help the patrolman, perhaps not. Will suspicion or paranoia overtake your character and make them do evil things they would never do otherwise? Hell, will they even try to help the Wolf? These characters are the heart and the spice of the story, the wildcards!
A terrifying murder mystery set in a Route 66 diner in 1960.
The staff of this remote diner are gripped with fear- a serial killer is on the loose, working his way up and down their stretch of New Mexico highway, tearing his victims to shreds like an animal... or, to be more specific, a wolf... the Navajo claim its the work of a Skinwalker, the kids in town believe it may be a Werewolf, but the local Highway Patrolman is too rational to consider such silly explanations.
On a busy Saturday night in December, a body is discovered in the parking lot, and realizing that no cars have left the lot and that the killer couldn't have left on foot, the highway patrolman takes a dramatic step to catch the killer- at gunpoint, he forbids anyone from leaving the diner until the murderer is identified.
Little does he know that he's up against no ordinary killer...
Little does he know that the diner houses other, secret horrors...
And least of all does he expect the evil that can spread when regular people are afraid.
Characters (Any one player may take up to THREE)
•The Patrolman (A main character who is definitely not the werewolf/skinwalker)
•The Diner Owner (A main character who is definitely not the wolf but has horrible secrets of her own)
•The Patrolman's rebelious son (May be the wolf!)
•Waitresses (Any one may be the wolf! One of them dates the Patrolman's son!)
•Cooks (Any one may be the wolf!)
•Any traveling patron; salespeople, religious missionaries, hitchhikers, prostitutes, retired tourists, just about anyone you can think of! (Any one may be the wolf!)
Rules
•Once we've all claimed our characters, each one will be assigned a number, and an impartial trusted party (not playing) will randomly select one of those numbers and notify the appropriate player. That way, the wolf/killer's identity will be a surprise to all of the other writers!
•If you're playing as the wolf, please have that character do everything in their power to avoid being caught for as long as possible. Aside from being a very realistic character motivation, it will make the 'game' more fun for everyone. Cast suspicion onto others, or discreetly transform into the wolf to kill characters getting too close to identifying you! You win if you can get your character to escape without being caught under reasonable circumstances, or if you kill everyone else in the diner.
•If you're playing as the highway patrolman, the object of your character is to survive, of course, and to identify the killer using your very rational mind.
•Everyone else, your goal is to survive at all costs, perhaps to help the patrolman, perhaps not. Will suspicion or paranoia overtake your character and make them do evil things they would never do otherwise? Hell, will they even try to help the Wolf? These characters are the heart and the spice of the story, the wildcards!