Both Needed The Buried City - a Dark Fantasy RP

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Both Needed The Buried City - a Dark Fantasy RP

Sanity43217

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"Like a weed falling into the garden, necromancy kills all life. Not only the living and the dead suffer from this magic, the earth itself dies drying and covered with a poisonous fog. Usually the first manifestations of necromancy in new lands are weak and timid, as well as the first sprouts of weeds in the garden, their presence can be almost imperceptible. But, if the gardener procrastinates, the consequences will be inevitable and terrible. I call on those who follow in my footsteps — be diligent gardeners, doctors of their lands, be vigilant and do not let this infection poison our world, look for its smallest sprouts and eradicate!"
The city of Highbreach was once the greatest in the nation. At least it was several millennia ago. It hasn't been considered great for quite some time. Not since Necromancy sprouted up there three thousand years ago.
It corrupted the land, and if it wasn't for the eight Guardians of Praetilas, the whole realm would surely have been lost.
The Eight Guardians of Praetilas sealed the dark magic within Highbreach. The ritual buried the town, and all those inside.
Over time, the darkness within the buried town grew. The Necromancers lived on, in their state of undeath. Creating all sorts of creatures, and corrupting the Buried City further and further.

The Buried City fell into the realms of legend, with many thinking the tales of Necromancy and the Buried City little more than a scary story to tell children. Until, two hundred years ago, an entrance was found.
Since then, countless adventurers have ventured in, and only twelve have come back out.
A town was set up outside the entrance. A hub for adventurers to try and explore the Buried City. Sometimes even criminals are sentenced to entering without gear, depending on their crime.
Whatever reason, your characters are about to enter the...
 
This sounds like some sort of awesome D&D campaign, I'd love to join if you'd have me!
 
You're welcome to join, but I don't know how many more we'll get.
 
It's an awesome and unique concept, you should get more people!
 
Hmm, I'm interested, too, but I'd like to know more about the setting. Is it High fantasy? Is magic frequent? Can anybody learn necromancy and how are necromancers viewed?
 
Magic is pretty common. It's a high fantasy setting. Mostly human characters though. Mainly because the Buried City was within the Human Nation.
Alchemy has allowed an analog similar to gunpowder, but firearms are at the musket flintlock level. Single shot, very inaccurate.

In theory, anyone can learn Necromancy, but it hasn't been practiced since the City was Buried.
Not to mention, due to the nature of Necromancy, it is let with a heavy stigma, that means if ANYONE was found to be practicing Necromancy, they would be executed. Not to mention that the dark energies required for Necromancy cheroot both the mind and body.
So, if you were wanting to play a Necromancy, know that they are ALL monsters. Their minds and bodies having degraded over the years, until they no longer resemble humans.
 
ooh... I have an idea! Okay, well, is there a standard character sheet or would you like to wait for some more people before we get to that point?
 
I'll start working on a Character Sheet. I do hope more people join.
 

{img}​
Name:
Age:
Gender:
Race:


Class: (Fighter/Wizard/Cleric...)
Weapons:
Skills:
Class Abillities:
Starting Equipment:


Reason For Entering Buried City:

Bio:
 
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Keihlan Jelar
Name: Keihlan Jelar
Age: 28
Gender: Male

Class: Wizard
Weapons: A mere belt knife and his magic
Class abilities: Dexterity, Intelligence, Wisdom
Starting Equipment: He has some rations, his belt knife, his books (that he keeps very closely guarded), some rope, and quills and Ink.

Reason for Entering the Buried City: He claims to be just another adventurer, but there is an odd, unsettling, shifty look in his eyes, a hungry look.

Bio: The Life of Keihlan Jelar is a simple and sad one. Born to wealthy nobles as the sixth child, there was no room for him in their estate, which is to say they had no need or want for him. He spent early life being tutored, finding that he had a natural talent for research and study. Feeling no love from his parents, Keihlan, who was a good and loving boy, found himself spending much time among the servants. His siblings sneered at his desire to spend time among the "lesser" class, but he had never felt much love from them anyway. The servants displayed proper love and affection for the boy, which is why it hurt so much when his ill tempered father would have them beaten for minor mistakes. He protested every time, of course, but his father disregarded this as stupidity and rebellion, and had him beat right along with the servants.
Eventually his rebellion was seen as too much, and he was sent away to study under a wizard. He was actually somewhat excited for this. His studies had not allowed him to research the mage-crafts, and he had already mastered math at his young age of fifteen. The Wizard had no need or want for a student, though, and instead set the young Keihlan about as a type of servant. The Wizard was far more cruel than his father, using magic to torture the boy for his mistakes. When he had free time, Keihlan would sneak books away to study them, learning minor magic, or walk out into the nearby woods, where he found a kindly old man who lived alone with a small horde of cats, dogs, wolves, and foxes.
The old man treated Keihlan with respect and friendship, and helped him in his studies. He was a very learned old man, a powerful wizard, witch made Keihlan wonder why he lived alone. He asked this of the man one day, and the man responded with "Humans... take time to learn. They always do, of course, they always come to their senses, but they will not with me. Not before I go." Keihlan's studies excelled under the man, but it seemed he earned a new scar every week, which concerned the old man greatly. He had come to look at the elderly man as a father, and in turn the old man looked at him as a son. Keihlan delighted in the animals company, and the old man knew much that wasn't written in books.
One day, Keihlan found a dying kitten on his way to the old man's home. He rushed there, to see if the old man could heal it, but it died on the way there. The old man, clearly very pained by Keihlan's sadness, revived the kitten. Keihlan, in amazement, begged the old man to teach him how he managed it, knowing that necromancy was a forbidden and dangerous art. The old man scolded him, telling him that necromancy must only be rarely used, that it corrupted and destroyed the soul and mind if it was overused, that it had not yet been learned how to stop the madness that came along with it. Yet, he promised to teach Keihlan, as long as he kept it a secret, when he was older.
The years dragged on, his family never checked up on him, the wizard never grew kinder, and the old man slowly became strange and sick. The kindly man was now absent minded, he spent much more time simply sitting quietly, thinking to himself. At twenty-two years of age, Keihlan wandered into the woods to find the old man, and all his animals, slaughtered, their heads on pikes and their bodies burned. The shack the old man lived in was heavily burned, but inside, Keihlan found the old mans journals, describing his time when he was younger, researching the forbidden arts of necromancy, and fighting the madness and vile corruption that came along with it. The old man had only used necromancy three times. once on his young wife, though he only revived a shade of who she was, the second time on a long dead wizard, the third and final time on a small kitten, that a good young man had brought to him, a young man that he called "son." In the last journal, the old man described how the last use of Necromancy had finally brought on the whispers, the urges to kill and raise. He confided in a man he knew a long time ago, his rival: the Wizard that Keihlan lived with.
The Wizard had turned on the old man, and set the village on him as a necromancer. Keihlan closed the final journey, no tears in his eyes, holding his breath as something welled in his throat. He waited until dark. He went back to the Wizards mansion, and killed him in his sleep. He stole all of the books he needed, decapitated the wizard and planted his head on a pike. Then he burned the mansion to the ground and watched until it was just ashes. Then he left.
 
@TheRedCrow No.
I'm gonna look past how you filled out Class Abilities, as I didn't explain it well, but my main point of discontent is Necromancy.
There are numerous reasons why Necromancy can't be in your backstory.
I said it hadn't been practiced since the city was buried, which was roughly three thousand years ago. I'm sure you can justify that some books were hidden away, and someone found them to study in secret, except for the following points.
Necromancy is a Rot. It not only kills the caster, and the risen, but the very earth around them.
You mention that the Old Man lived I. The nearby forest, of another Wizard? That Wizard would have felt the presence of this Rot from the start.
Necromancy is like an infection. You use it once, and it hurts. However, it doesn't get better, or even stay the same. It gets worse over time.
Necromancy is pure evil. The dead should stay dead. All current practitioners of the magic arts would know and respect that.
Remember, a town was buried and sealed because of this magic.

I would allow someone venturing into the City to learn the dark arts, but it is I'll advised, and they shouldn't have any prior teachings in it.

"Silence is that which should surround the dead. Having completed their journey on this earth, they retired, closing the ring of being. Nothing should violate it, and moreover nothing should interfere in the cycle of life and death. And it is your sacred duty to keep this rest or bring it back to those whose rest was disturbed by the necromancer's insane will."
 
Hmn. I am thinking of making a Cleric that actively seeks to end Necromancers. Thoughts?
 
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@Eloq A cleric would be great, though you may find, delving deeper into the Buried city, your God's Light may fail to reach the depths.
 
My thought process is she is inept in banishing evil beings, or according to what religious context she had studied banishing them. She may be a little ignorant as well but is stuck in her ways. Perhaps realizations may lead her to think differently? But, anyways... I will get to work on a profile for her.

Edit: My thoughts process is that the priests of Praetilas had a school of some sort for young diviners such as the character I have in mind.
 
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I present to you, Celeste Pylet.

OJpAnUcl.jpg


Name: Celeste Pylet, "Sister Pylet."
Age: 20
Gender: Female
Race: Human

Class: Cleric of Praetilas
Weapons: A short-sword given to her and blessed by an elder nun, named "Nettoyant," and a dagger named "Puricatrice."
Skills: She has skill in her magic and in medicine but little in offensive combat. She does carry explosive vials, however, that emit light and send vibrations enough to cause a small kickback of force. Naturally, she also carries a short-sword and dagger to act as a means of defense that she keeps hidden. Similar looking to this.
Class Abillities: Purifying light (inflicts a bright orb of light to temporarily blind those who see; the brightness intensifying with the size of the orb; its' beams may also act as a source of heat), Guiding light (inflicts a subtle orb to act as light and as a companion; may also hypnotize who stares into the orb if stared at for too long), Deafening light (inflicts an orb that acts as a supersonic center point; intensely vibrating around its' immediate vicinity; these vibrations also may numb or over-saturate bodily sensitivities; the intensity of Deafening light depending on the size of said orb). These also may affect Celeste as she is not immune so she must use them carefully. These are summoned with a chant that must be followed through as Celeste has not figured out how to activate these orbs without said chant.
Starting Equipment: "Nettoyant," "Puricatrice," satchel, medicinal vials, explosive vials.

Reason For Entering Buried City: To cleanse and discover what had happened to her fellow nuns of Praestilas who also entered the city but had disappeared.

Bio: Of what reason did le Dieu force down on the innocence their wrath of death and dissolution? Not that Celeste or her fellow sisters would ever know. For that is few the reasons for what she was taught growing up, yearning to acquire the answer to that question. She had lost much of her ancestors in the Buried City. Devout followers who were only crushed under the growing subtly of Necromancy that ultimately sealed their fate in the end.
Perhaps it's a grudge that Celeste holds that keeps her chained to the Buried City. Her entire childhood was quite mysterious to start with, as she barely kept relations with her preoccupied parents and her siblings before being sent to the Priesthood of Praetilas from when she was stuck reading the countless array of ancestrial knowledge her pestilent eyes absorbed.
This likewise isolation followed Celeste to the growing Priesthood of Praetilas. Not at the fault of any other but Celeste, as this concept was the only thing she knew. Alienation had become her normalcy. The frequent disappearances were a quaint convenience for her to explore the Buried City and be chosen to cleanse and discover its' secrets.
She never questioned the Priesthood for which she followed as they gave her much needed food, shelter and further knowledge after she was sent away from her much too aloof parents. Now grown and mature, she enters the Buried City to discover the true parentage of her ancestors. Of who they were, what they practiced and how, exactly, they came to the knowledge they shared; passed down the Pylet lineage to this very day about the secrets of the Buried City. Were they cultists? Did they truly have knowledge of the Citys' secrets or were they simply conspiracy theorists?

Of course, finding her sister nuns was but an excuse for her to find out the mysteries that governed the Pylet lineage Or perhaps she finds comfort in her soon-to-come isolation and alienation of socialization?
 
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C7E0E191-3B0B-4FF8-9C85-305FDD68DAF5.jpeg
Name: Michael Shadowwalker
Age: 37
Gender: Male
Race: Human
upload_2019-9-28_14-2-31.png
Class: Witch Hunter
Weapons:
  • A heavy Crossbow.
  • A long, strong, and sharp steel blade blessed by a cleric of the faith.
  • A half-dozen stout oaken stakes, blessed by a cleric, about 18" in length and an iron hand maul.
  • A flintlock, Alchemical pistol.
  • A cold-forged iron short sword
Skills:
  • Arcana
  • Demonology
  • Swordsmanship
  • Marksmanship
Class Abilities:
  • Elemental Magic
  • Hunting
  • Alchemy
  • Blade Rites
Starting Equipment:
  • A copy of the Malleus Maleficarum (the Hammer of Witches), a tome with information about witches, monsters, and their powers, plus proper conduct for tests and trials.
  • A solid silver holy symbol that is both large and heavy enough to serve as a club when necessary.
  • A hex-proof leather shoulder bag for items and evidence that must be protected from evil magic.
  • A silver flask filled with the purest of holy waters from the mountain sanctums of Order of Truth.
  • Three small clay jars filled with blessed oil, sealed with wax, and prepared with wicks.
  • An oil-soaked torch, carved with holy script, that is easily lit by means of the flintlock pistol.
  • Silver tipped crossbow bolts and bullets.
  • Three pounds of pure rock salt certified from the salt mines of Kilroot on the Blessed Isle.
  • Steel-reinforced leather gauntlets made and blessed by the monks at the Abbey of St Maurl.
  • A heavy, black, leather, duster-style coat with numerous pockets both inside and out.
  • Fifty feet of 4 stranded, shroud-laid, hempen fiber rope always with a right-hand twist. A sinister-twist rope can be used against you by the magic of your great adversary.

Reason For Entering Buried City:
The Order of the Profane Soul has ordered Michael to enter the city in search of answers.'
A blight has befallen the south, which reeks of necromancy, but since it has been nearly three thousand years since the city was buried, the Order believe one of the Eight Guardians' Weapons May be deep within the city, and may be the key to stopping it.

Bio:
Michael Shadowwalker never knew his real parents. At least not as a child. He was left on the doorstep of the Order of the Profane Soul. A questionable religious group that didn't do much believe in the Gods, so much that they were Gods. At least that's what people thought. The Order believes in the Gods, just that they left us long ago, when the City was Buried, and they left their gifts for us.

The Order traces its lineage and teachings all the way back to Eighth Guardian that helped bury the city. They stand guard over the entrance to the Buried City, preventing those that wish to enter in search of forbidden knowledge, as well as keeping the undead safely inside.
On top of that, the Order of the Profane Soul travel the world, rooting out all forms of evil. Not just Necromancy, but things like werewolves, demons and witches.

So, Michael was raised by the Order. His childhood spent reading the Malleus Maleficarum. Learning how to defeat evil. When he was ten, he took on training of both a Cleric of the Faith, and a Witch Hunter. It was standard for children to train as both for two years, to see which one the child was best suited to. It quickly became apparent Michael was more suited to being a Witch Hunter. He excelled in the more martial classes, and 'darker' magic that was taught to him in his Witch Hunter classes, but struggled with the more academic pursuits of being a Cleric of the Faith within the Order. So, when he was twelve, he stopped studying to be a cleric, and moved full time into studying to be a Witch Hunter.

He trained for eight years, before he was deemed ready to fight evil. He then traveled the world for ten more years under a mentor, who further trained him on the Job.
For the last seven years, he was working on his own.
His main sword
upload_2019-9-29_11-8-46.jpeg
His short sword
upload_2019-9-29_11-12-59.jpeg
Heavy crossbow
upload_2019-9-29_11-22-51.jpeg
Flintlock
upload_2019-9-29_11-24-45.jpeg
 
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I present to you, Celeste Pylet.

OJpAnUcl.jpg


Name: Celeste Pylet, "Sister Pylet."
Age: 20
Gender: Female
Race: Human

Class: Cleric of Praetilas
Weapons: A short-sword given to her and blessed by an elder nun, named "Nettoyant," and a dagger named "Puricatrice."
Skills: She has skill in her magic and in medicine but little in offensive combat. She does carry explosive vials, however, that emit light and send vibrations enough to cause a small kickback of force. Naturally, she also carries a short-sword and dagger to act as a means of defense that she keeps hidden. Similar looking to this.
Class Abillities: Purifying light (inflicts a bright orb of light to temporarily blind those who see; the brightness intensifying with the size of the orb; its' beams may also act as a source of heat), Guiding light (inflicts a subtle orb to act as light and as a companion; may also hypnotize who stares into the orb if stared at for too long), Deafening light (inflicts an orb that acts as a supersonic center point; intensely vibrating around its' immediate vicinity; these vibrations also may numb or over-saturate bodily sensitivities; the intensity of Deafening light depending on the size of said orb). These also may affect Celeste as she is not immune so she must use them carefully. These are summoned with a chant that must be followed through as Celeste has not figured out how to activate these orbs without said chant.
Starting Equipment: "Nettoyant." holy cross, satchel.

Reason For Entering Buried City: To cleanse and discover what had happened to her fellow nuns of Praestilas who also entered the city but had disappeared.

Bio: Of what reason did le Dieu force down on the innocence their wrath of death and dissolution? Not that Celeste or her fellow sisters would ever know. For that is few the reasons for what she was taught growing up, yearning to acquire the answer to that question. She had lost much of her ancestors in the Buried City. Devout followers who were only crushed under the growing subtly of Necromancy that ultimately sealed their fate in the end.
Perhaps it's a grudge that Celeste holds that keeps her chained to the Buried City. Her entire childhood was quite mysterious to start with, as she barely kept relations with her preoccupied parents and her siblings before being sent to the Priesthood of Praetilas from when she was stuck reading the countless array of ancestrial knowledge her pestilent eyes absorbed.
This likewise isolation followed Celeste to the growing Priesthood of Praetilas. Not at the fault of any other but Celeste, as this concept was the only thing she knew. Alienation had become her normalcy. The frequent disappearances were a quaint convenience for her to explore the Buried City and be chosen to cleanse and discover its' secrets.
She never questioned the Priesthood for which she followed as they gave her much needed food, shelter and further knowledge after she was sent away from her much too aloof parents. Now grown and mature, she enters the Buried City to discover the true parentage of her ancestors. Of who they were, what they practiced and how, exactly, they came to the knowledge they shared; passed down the Pylet lineage to this very day about the secrets of the Buried City. Were they cultists? Did they truly have knowledge of the Citys' secrets or were they simply conspiracy theorists?
Of course, finding her sister nuns was but an excuse for her to find out the mysteries that governed the Pylet lineage Or perhaps she finds comfort in her soon-to-come isolation and alienation of socialization?
Looks good.
 
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I like the setting, as well as the classic dungeon-style concept. I'm just curious as to how you would like to have this rolepayed. Do you plan to have a more strict roadmap(and/or story), or does it lean closer to a toss-your-character-in-and-see-what-happens type of RP?
 
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