All The Mystery Island

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All The Mystery Island

SynfulDesire

"Let me paint your soul with words"
Inner Sanctum Nobility
Local time
Today 9:09 AM
Messages
396
Location
Under your bed
Pronouns
She/Her/demon
Hello there! ~

Out of curiousity I started a RP where everyone could partake at any given moment and it was a solid base with some people jumping on and out. And with more people and more ideas, the Mystery Island that has been created, has now become much more than a drop in/drop out RP for everyone, which is why I ask YOU to join the army. Or this RP, which would probably be much more fun.

Here's the link to the old RP ->
Click Me!

Character Sheets: Character(s) - The Mystery Beach Characters

GM: @SynfulDesire

Player List:

The Island



fantasy_island_map_by_moonstonesaga_df177yx-pre.png

What's it all about?
People have been waking up around the island close to the beach, most people who wake up can't remember how they got here or what exacly they did before they ended here. Normal people who were busy attending there office jobs, elves who were fighting orcs just yesterday, cyborgs who were traveling through space last week all come together on this island for some reason. Some might decide to have a great time at the local bar that is being run by a very friendly robot butler who is stuck behind the counter.

A nameless women shows up from time to time, seemingly knowing much more about the island than everyone else. She speaks about worlds written by people colliding and how the islands inhabitants are all lost figures of these writers. Forgotten but alive.

The whole island has some old ruins and after many many years, some forms of societies have rose and been managed by those who did not get back into there world while the 'newcomers' would take on new roles until they are send back to there world, eventually, or not. Some of the inhabitants are on this island for more than 10 years, 25 years or even 100 years. It is on you to choose rather you want to enjoy your stay or decide to venture deeper into the island and unravel the mysteries of the old ruins, the other villages or solve puzzles together with the people around. These societies are the Beach society, the one you'll be waking up at and a Monster village inhabited by mythological creatures, mutants and other beings that are known to be much more violent and aggressive. Being with a much different culture than you might have, yet they ended up here on this island aswell. These Monsters roam the island freely at night, hunting and killing innocent people from the Beach and invading there living space exept the small huts. For some strange reason, these monsters do not want to get close to the huts where the people sleep and live.

Into
You are going to be one of the people waking up on the island, decide yourself what your background will be like, your race and the gear you have brought with you.
Since the islands inhabitants are all mixed and coming from different worlds, that means you can use or create a character that has its origin from a fantasy, scifi, erotica or spice of life world. The goal is obviously to unravel the mysteries of the island and develop your character further.

Rules
Character rules:
  • No overpowered magic or skills, your character is supposed to be a Level 1 person. You might keep the knowledge, but not the magic. The magic and other things will 'come back' later on as you explore the island.
  • Characters can't use any weapons exept those they brought with them on the island (2 weapons at max, ask me if you're unsure if your weapons are to much) but weapons are not required yet
  • Your characters race should not be too much fantasy, it should still be humanoid and within reason. If you decide to be a cyborg, your metal body will serve your mostly as protection and not as a weapon. If your character is a magical wizard, you'll be a old man with very limited magics. I strive to help develop your characters further as the GM and allow each and all characters to gain abilities, gear and much more as you proceed.

World Rules:
  • Smut is allowed, hardcore stuff and sexscenes will be set in a different thread however.
  • Violence is allowed only against 'enemies' and 'bad guys', small fights however are allowed within the group but no character will be seriously injured or harmed.
  • The island can not be changed, your character is a guest in this world. But some changes like building up a camp, changing your living quarters design and such are allowed.
  • Everyone gets the change to decide about a place they are living within the island and can change the interior as they wish.

Basics
Name
: Your characters Name goes here
Age: Must be 18+
Race: Your choice, but no godlike beings. Be a Orc, Goblin, Human or a random little humanoid mushroom!
Profession/Class: What did you do before you ended up here?

Appearance
Height:
Please use both metric and imperial mesurements (centimeter/inch)
Body Type: Thin, Thick, Petite, Muscular, Chubby, etc
Attire: The clothes you woke up with

Background: Tell what your character did before ending up on the island, what was there goal, there world and there life about?

Skills: Your skills should be linked to the profession/class. A bard is a great singer, a scientist knows physics, a doctor knows stuff that saves lifes etc..
Talents: Linked to the individual, pick your poison. Are you a great dancer or know how to tie great knots? 3 Talents are maximum.
Flaws: You are required to add at least 3 Flaws of your character.

Equipment/Gear: Armor, clothes, weapons, tools. It should be reasonable, imagine how the character is torn out of there world and into a new one, there is not much time to pack up a survival backpack.

You can add more as you wish to the Sheet, but this is going to be the bare minimum. No skills like strength, dexterity or such are required to be upgraded, these go into the Skill section if you like to mention them.

We hope to see you soon at our little beautiful horror Island! ~
 
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I like this—feels cool and kinda free form, and I love mystery islands as a setting!

Debating between going for a more chill, native fisherman and hydromancer character, or going for a marooned commodore with the ability to control the winds…
 
Basics
Name
: Drew Moliach
Age: 24
Race: Human
Profession/Class: Scientist, Survivalist, Very Occasional Plant Creator/Manipulator

Appearance
Height:
6.2 inches/ 188.976 centimeters
Body Type: Thin
Attire: Arrived on the beach with nothing but a pair of yellow swim trunks with red accents.

Background: Drew was a scientist, taking part in a project that would help save his world's ecosystem. The planet was slowly dying due to how much was being torn down in favor of high-tech buildings and intergalactic space shuttles. So he and a group of the smartest minds were tasked with creating an artificial energy source that could revitalize plant life and make it more inhabitable for not only the human race but also races from beyond the stars. By the time they had created the energy source, they couldn't find or create anything to contain it and fully utilize its potential. They were beginning to worry and take very risky and drastic measures, even considering live vessels to contain it within their bodies. Drew volunteered himself to be a possible host for this energy, despite many other people's protests saying that it could possibly kill him. But he went through with the process and despite how painful it was, it worked. The energy source fully integrated within Drew's body and after some extensive testing, gave him the ability to grow plants and manipulate them to his will. It felt... great to Drew, incredible even, he felt like he could change the world with what he could do now. While some people agreed with him, some were a bit more... hesitant and worried about what someone with that power could do. Some had other plans entirely about what someone with that power could do, about how they could weaponize it and use it to "defend themselves" from anything that would be considered hostile to the human race. One of the head researchers tried to remind everyone what the purpose of this energy source was and was hell-bent on making sure that it provided energy to the entire planet, even if it meant that Drew had to act like the Earth's battery for the rest of his life. Debates began to escalate about what they should do with this potential, what they should do with HIM, so much so that it eventually got to Drew and made him not even want to deal with it anymore. In a moment of fear and self-preservation, he stormed out and tried to hide away from everything and everyone saying what he should be and do. All sides of the argument were quick to act, creating a worldwide for Drew and whoever found him would have the final say about what should be done. Years have passed since then and Drew is mostly on his own, trying his best to hide from anything and anyone that would try to drag him away to be used. All he wanted to do was make the world a better place, and with what had been given to him he very well could. But now with how everyone wanted to use him and what it meant to him as a human being, he saw this power as more of a curse.

Skills: Being a scientist, he can always find some type of logical and scientific explanation for almost any conundrum, and with the right tools he can have a whole lab running to do research on various oddities that have yet to be fully understood. With the power of the Eco-Energy Source, he can grow plants big or small and manipulate them however he wants, creating large trees, lashing vines, and maybe a valley of roses if he ever had the time to.
Talents: 1. MEDIC!: He's been in a couple of scrapes myself and if he can heal himself he can use that knowledge to heal others with whatever he can.
2. Athletic: Being on the run for a long time does wonders for your legs. He can go fast and keep going for a good while before needing a break to breathe.
3. Good Hearing: Drew has a keen ear for anything that might sound unordinary or threatening, if anything is a miss he is usually the first one to hear about it.
Flaws: 1. On Edge: He has been moving around for a while now, and can never seem to have a chance to himself so he can relax. Because of this, he never really knew how to and if things get too out of control or nothing is making any sort of sense to him he can get a bit heated.
2. Self-Sacrificing: Drew has a need to try and help people however he can, no matter who they are or how small/big the issue is. However, sometimes the issue can be a bit much for him because of either the situation at hand or risking his own mental and physical well-being. But despite that, he always tries to push himself to make sure that everyone is okay, even if he gets hurt in the process.
3. Self-Doubt: Drew doesn't really think highly of himself, to the point where it could be seen as annoying more than humble. Even with death staring him directly in the face, he could still find some way to beat himself up.

Equipment/Gear: He ain't really got much outside of the swim trunks that had been magically placed on him. He has his powers but part of him doubts that they would even work after the transition from his world to this one.

P.S. A drawn visual description of Drew will be around here later. As soon as I find the time for it anyway...
 
I like this—feels cool and kinda free form, and I love mystery islands as a setting!

Debating between going for a more chill, native fisherman and hydromancer character, or going for a marooned commodore with the ability to control the winds…
Those are all viable, but remember that the character would end up as a Level 1 on the island. The abilities the characters had before would come back ether through solving puzzles or special events that occur each round.

Fisherman would be quite useful since some people might wanna eat and the bartender only serves drinks
 
Basics
Name
: Nahele Kaimana (Hawaiian name: Nahele means "Forest/Grove", Kaimana means roughly "Sea Power")
Age: ~23-25
Race: Kapua - A kind of spirit/demigod in Hawaiian lore. Kapua are often considered to have dual natures: the one that applies to Nahele is that he is both human and ocean wave. Nahele is not fully aware of his nature, however, and thinks he is a normal—albeit skilled and lucky—human.
Profession/Class: Navigator, Fisherman, Sailor, Warrior.

Appearance
Height:
5' 9" / 175 cm
Body Type: Muscular
Attire: Arrived wearing a headband, hand wraps, and a malo loincloth, all made from tapa cloth. Wound up trading his catch and navigation help for a variety of accessories: tattoos and piercings for one, but also trousers similar in style to the Turkish şalvar, as well as a cloth shirt and hooded rain jacket for bad weather.


Background: Nahele was born on a distant, great archipelago, blessed with soft rain and sunshine, and crowded with farms and boats and people. His family was of modest means, but it was quite large, and there was plenty of opportunity for the young boy to learn and grow. Although bullied as a child for his significant vitiligo, he quickly proved himself to be a skilled sailor, fisher, and warrior, developing into his own as a strong young man. People noticed his seemingly supernatural skill and luck when it came to the ocean: the currents seemed to carry him wherever he wanted to go with ease, and he never seemed to need to fight against the waves. More than a few times, in encounters with sharks or barracuda or other hostile sailors, it seemed like the sea itself always came to his defense. Nahele always chalked this up to good fortune or to his own, non-supernatural skill—but by the time he became an adult, many were thinking there was something different about him…

One sad day, war broke out on the islands between two powerful and arrogant chiefs: his family was unfortunately placed right in the middle between the two rivals. What began as small skirmishes and fistfights quickly spiraled out of control, and eventually, to Nahele's horror, the shores were choked with blood and the forests with smoke and fire. The Kaimana tried to remain afloat in the storm as long as they could, even trying to arrange peace talks between the two factions, to no avail. Nahele, for his part, fought hard to defend his family from all attackers, using both clever tricks and raw strength to keep the violence from sweeping up his home. In this way, he was becoming acquainted with the art of war, as well as the crafts of the sea. But eventually, the raging conflict caught them up in its net as well and, in a bitter day and night of brutality, his family were all slaughtered. Only Nahele, who had been out on a fishing trip when the attack came, remained with the living.

In his grief and rage, Nahele cursed the two chiefs and their islands, with all the hatred in his heart. As he screamed and cried, the blue ocean itself rose up, roiling and glowing sinisterly with enraged energy. It rushed forward onto the two clans' islands, like a tide at first, but then like a colossal, breaking shore wave. The waves seemed to touch the sun, roaring as they towered high into the sky before falling back to the surface with terrible violence. These giant waves slammed and slammed against the islands with unimaginable force, literally breaking the land itself to pieces, killing many and forcing the few survivors to flee for their lives in their boats, scattering in every direction. Dumbfounded and broken in spirit by the sudden disaster, not realizing his own role in creating it, Nahele simply turned around from the wreckage in his catamaran, and sailed away, alone.

And he sailed, and he sailed, and he sailed for what felt like centuries. Nahele ate what he could catch and drank collected rainwater and condensate. He braved numerous encounters with violent storms and ravenous sea monsters—still, the waves seemed to be on his side, guiding and protecting Nahele all the way. He didn't find any other living human or human-like as he sailed, but as the days passed, Nahele drifted increasingly strange flotsam: strange oily slicks, pieces of colorful, shining stones that seemed like sea-glass or obsidian but that were very hard to break or shape or bend, translucent and malleable materials in the shape of odd containers with even odder markings on them. He seemed to be entering a new and unusual patch of ocean...

One day, Nahele awoke at dawn to find the silhouette of land in the distance, rising towards him with the morning sun: it was The Island. Eagerly, he tacked sails and rowed with haste towards it, carried forward yet again by the waves—even to someone like Nahele, the ocean can become monotonous after a while, and after so long he had almost forgotten was dry land felt like. What he wanted most of all a change in his food: by now, Nahele was sick to death of his diet of rainwater, seaweed, and raw fish. He wanted the meats and fruits and roots and fresh spring water and ʻŌkolehao (a type of beer made from tree roots) he used to enjoy as well—to his great distress, Nahele realized he even missed the taste of poi. He decided that was starting go mad, and he needed to land right away.

When Nahele made landfall, he found quite a few of these things and eventually was satisfied. But it was not all sunshine and soft rains on this new land. Strange, hostile creatures prowled the forest—Nahele himself had almost been killed while foraging when… well, something came from the underbrush and sunk its too-many teeth into his leg. Nahele managed to fight it off with his fishing spear, and his wound recovered just fine, but he got the hint: the forest was something to be feared.
Stranger still were the people of The Island. Nahele was used to Hawaiian and Polynesian peoples, but here he found humans and others of every shape, size, and color—even green like leaves! Suddenly, Nahele's own vitiligo didn't seem that unusual in the grand scheme of things. These people carried so many odd objects with them—some clearly useful, others less so—and had so many strange abilities and powers, to say nothing of their customs and worldviews.

Now, Nahele works as an all-purpose ocean navigator and fisherman for the peaceful people of the island, trading his catch and services for any of his wants and needs, living on the boat that carried him here and making friends and enemies with his new community on the Island. Despite this fairly peaceful, almost idyllic existence, Nahele is haunted by the horrors of his past, and with anxiety about the future—both for others, and for himself…

Skills:
Sea Power: Nahele has a mild ability to control oceanic currents and waves. His capabilities, strangely, have diminished dramatically since the days back when he smashed two solid islands to bits. Nowadays, it's all he can do to have the current at his back when traveling or to have a lucky big wave slap into an enemy. He has little to no conscious control of this capability: it's more reactive than intentional, and if you told Nahele that he should "summon a wave" or something, he would look at you like you're from Mars. Nahele's "dual nature" has also given him unusual endurance and strength, although not necessarily paired with speed or agility…

Talents:
Master Navigator: Nahele is very skilled at operating most kinds of watercraft, with the exception of engine-powered contemporary/future boats. He has a keen sense of direction, using the stars and other natural elements to find quick and safe routes around and through the Island and surrounding sea. Getting lost is very rare for Nahele, and even more rare is having a craft he's piloting put into serious danger—at least, provided someone with equal power isn't gunning for him…
Living on Water: Nahele is a great fisherman and diver—skilled with spears, nets, lines, hooks, his hands and feet and teeth, etc. He knows just where to find any sort of resources from the sea, from tasty tuna and crab to useful shark teeth to precious coral and pearls. He can hold his breath for nearly half an hour (a little longer than the IRL world record of 22 minutes), can see well underwater without assistance, and of course can swim expertly.
Repair and Restore: Nahele knows how to fix boats and simple huts and tools—he's had a lot of practice, both in his old life on the ruined archipelago, and over his travels afterwards. He can make his own ropes and craft his own simple wooden and stone tools and structures, and has some little knowledge of gardening—enough to manage a small plot of taro, at least.

Flaws:
Absent-minded: Nahele is forgetful and his mind often has a tendency to wander off, latching on to unrelated or trivial things even during critical or dangerous moments where he really should be focused—there's speculation that he might not be fully neurotypical, not that Nahele knows or really cares what that means. He used to have a mnemonic system he could use to recall really important information that his grandfather taught him… but he forgot what it was.
"Not my problem"/"Ahem—you're welcome": It would be incorrect to call Nahele a coward, but his past experiences have given him a strong avoidance for danger and conflict, making him a somewhat unreliable ally in a tough scrape. Even if he's forced to help in a struggle (or feels like he has been forced, which is far more common), Nahele can quickly become sour and resentful over it—especially if he thinks that improper levels of gratitude are being shown by those he's helped, a trait that rapidly strains his friendships.
Conceited: Somewhat relatedly, Nahele is rather sure of himself, possessing a dangerously flippant attitude towards threats and a near total intolerance for belittling talk directed at him. Emphasizing the dangers of a challenge and implying his weaknesses in the face of it will often only make Nahele want to dive into it even more recklessly. This has put his life into danger more than a few times, egged on by clever bullies or adversaries to foolhardy action. So far, Nahele has survived and thrived, and the conceit has born out—for now.

Equipment/Gear:
-The Old Lady, a small, weathered Polynesian catamaran canoe: has sails and oars, can fit 6 people with personal items and some gear, or 4 people with a large catch or cargo object.
-A sturdy, hooked fishing spear, with shaft made from strong palm wood a point made from the sharpened jawbone of a Great White shark.
-A few scattered coils of random rope and a few watertight wooden containers.
-Aforementioned clothing items.
 
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I have an idea for a ninja from a world that's basically Mortal Kombat with the serial numbers filed off. During a mission to assassinate a sorcerer he was accidentally fused with a female demon, resulting in them becoming a single being with his ninja skills and some of her demonic abilities. This demon-ninja is androgynous and goes by they/them. From their ninja side they have inherited skills in stealth, climbing and fighting with their paired sais. From their demoness side they possess the ability to grow venomous fangs and claws, and the ability to shook venom darts out of their body.

All of this would have to be relearned after washing up on the island, of course.
 
Aight, decided to go with my half-orc cage fighter. Maybe I'll bring the others in later lol

Name: Kemoda "Kim"
Age: 24
Race: Half-Orc
Profession/Class: Cage Fighter/Gladiator/Adventurer

Appearance
Height:
6 ft. 7 in or 200 cm
Body Type: Muscular
Attire: A silver bikini with a chainmail pattern on it.
Other details: Her skin is dark red with black splotches (think like the Uruk-hai from Lord of the Rings, but not as nasty looking). She has long black hair, and a pair of small tusks.

Background: Kemoda has had a rather simple life. She's spent her time traveling from town to town, fighting for coin in various fighting rings and arenas. Occasionally if it fancied her, she would join a group of adventurers or mercenaries for a job. But other than that, she spent most of her time fighting for coin. Sure, it was a rough life. But Kemoda enjoyed it. That was, until she had a bit of a run of bad luck. After one particularly successful fight, the half-orc got incredibly drunk. The last thing she remembered was being escorted up to her room by a pair of particularly beautiful people...

Kemoda woke up the next morning 10 miles from the nearest town. All of her gear and clothes were gone, and she had a strange brand on the back of her left shoulder. On occasion, the brand would burn with a strange black flame that neither hurt nor consumed any material. No one that Kemoda asked about it could tell her what it was. Now in need of coin and clothes again, Kemoda hitched a ride with a group of merchants to the next town. It was there she was tricked by a dwarf named Bellark. He was a loan shark, and convinced Kemoda to borrow some money from him. The half-orc didn't realize until it was too late that she had been tricked into a terrible deal, and was forced to pay back Bellark at an incredibly high interest rate. She recruited a friend she had made in her travels, a human named Mark, to help her out. The two worked together to earn money from cage matches and adventuring jobs, working to try to get Kemoda out of this debt...

Skills: Kemoda is an adventurer and a fighter. The main thing she brought to an adventuring party was her skill with weapons. She's strong and quick. With her adventuring background, she's used to living on the road. Roughing it in the forest and scavenging for food isn't too far off for her.
Talents:
1. Relentless Endurance: Due to Kemoda's half-orc physiology, she doesn't feel as much pain as normal people do. This allows her to push herself much farther.
2. Pit Fighter: Kemoda is very quick to pick up openings in enemy's fighting styles.
3. Iron Stomach: Kemoda can eat a great many things that others may get sick from.
Flaws:
1. Drums of Gruumsh: When she becomes badly injured in battle, Kemoda hears the war drums of the orc deity Gruumsh pounding in her head. It becomes difficult for Kimoda to differentiate between friend and foe.
2. Illiterate: Kemoda cannot read. She was never taught, and has found it difficult to figure it out.
3. Simple: Punch first, ask questions later. That's Kemoda's main way of dealing with things. While she can be quite skilled and clever in a fight, outside of one? She tends to get stumped rather easily.


Equipment/Gear: Her gladiatorial weapons, consisting of a trident and a net. Her chainmail armor is also probably somewhere around here, and a knife.
 
Aight, decided to go with my half-orc cage fighter. Maybe I'll bring the others in later lol

Name: Kemoda "Kim"
Age: 24
Race: Half-Orc
Profession/Class: Cage Fighter/Gladiator/Adventurer

Appearance
Height:
6 ft. 7 in or 200 cm
Body Type: Muscular
Attire: A silver bikini with a chainmail pattern on it.
Other details: Her skin is dark red with black splotches (think like the Uruk-hai from Lord of the Rings, but not as nasty looking). She has long black hair, and a pair of small tusks.

Background: Kemoda has had a rather simple life. She's spent her time traveling from town to town, fighting for coin in various fighting rings and arenas. Occasionally if it fancied her, she would join a group of adventurers or mercenaries for a job. But other than that, she spent most of her time fighting for coin. Sure, it was a rough life. But Kemoda enjoyed it. That was, until she had a bit of a run of bad luck. After one particularly successful fight, the half-orc got incredibly drunk. The last thing she remembered was being escorted up to her room by a pair of particularly beautiful people...

Kemoda woke up the next morning 10 miles from the nearest town. All of her gear and clothes were gone, and she had a strange brand on the back of her left shoulder. On occasion, the brand would burn with a strange black flame that neither hurt nor consumed any material. No one that Kemoda asked about it could tell her what it was. Now in need of coin and clothes again, Kemoda hitched a ride with a group of merchants to the next town. It was there she was tricked by a dwarf named Bellark. He was a loan shark, and convinced Kemoda to borrow some money from him. The half-orc didn't realize until it was too late that she had been tricked into a terrible deal, and was forced to pay back Bellark at an incredibly high interest rate. She recruited a friend she had made in her travels, a human named Mark, to help her out. The two worked together to earn money from cage matches and adventuring jobs, working to try to get Kemoda out of this debt...

Skills: Kemoda is an adventurer and a fighter. The main thing she brought to an adventuring party was her skill with weapons. She's strong and quick. With her adventuring background, she's used to living on the road. Roughing it in the forest and scavenging for food isn't too far off for her.
Talents:
1. Relentless Endurance: Due to Kemoda's half-orc physiology, she doesn't feel as much pain as normal people do. This allows her to push herself much farther.
2. Pit Fighter: Kemoda is very quick to pick up openings in enemy's fighting styles.
3. Iron Stomach: Kemoda can eat a great many things that others may get sick from.
Flaws:
1. Drums of Gruumsh: When she becomes badly injured in battle, Kemoda hears the war drums of the orc deity Gruumsh pounding in her head. It becomes difficult for Kimoda to differentiate between friend and foe.
2. Illiterate: Kemoda cannot read. She was never taught, and has found it difficult to figure it out.
3. Simple: Punch first, ask questions later. That's Kemoda's main way of dealing with things. While she can be quite skilled and clever in a fight, outside of one? She tends to get stumped rather easily.


Equipment/Gear: Her gladiatorial weapons, consisting of a trident and a net. Her chainmail armor is also probably somewhere around here, and a knife.
All of that background happened in the island town?
 
Still looking for Female players to join the group. I'm happy that so far we have already archieved a quite fancy round of people, but unless you guys wanna have a reverse harem, we need some more boobs in the group.

It's just my personal preference to play with a group, with some diversity and variety of player characters and mixed gender groups always have the best dramas going on :p
 
Hmm, I said I had a character idea didn't I?

Basics
Name
: Casey 'Stinger' Cho
Age: 29
Race: Formally human, now human/demon chimera
Profession/Class: Spy, assassin, student of the ninja arts

Appearance
Height:
5' 11"
Body Type: Androgynous (Has a mostly feminine body shape but also a noticeable...package), muscular but lean.
Attire: A deep purple ninja uniform with a black and demon mask

Background: Coming from a world of demons, monsters, ninjas and martial artist, Casey Cho was once an otherwise ordinary human being, aside from the fact that he had been found as an orphan by a clan of ninja assassins and raised to be one of them. The clan, known as the Black Falcons were assassins for hire, operating all over the world as spies, hired killers and security agents. Their clients included world governments, special forces teams, masters of the mystic arts and even the occasional demigod who needed someone to carry out their will. Casey was trained in how to kill from a young age, and by adulthood he was an exemplary student. So much so, that he was naturally picked when the grand master needed a select team for a special client.

They had been hired by a branch of the US government - one the public had no idea existed, that specialised in dealing with supernatural threats - to infiltrate a mysterious island ruled by a dark sorcerer and eliminate him before he could open a portal to the demon realm. The initial approach was easy, with the team dropped off by a wooden boat a few miles offshore and swimming under the cover of darkness, although a few of their number got lost in the ensorcelled mists surrounding the isle and were never seen again. Once they reached the shore things got stranger still, with them encountering giant arachnids, moving statue guardians and the spirits of the dead as the approached the sorcerer's fortress.

Once inside the sorcerer revealed he knew of their presence, and began summoning demons to defend himself. Casey and their others fought bravely through the ranks of Hellspawn, until he came within striking distance of their target. The sorcerer tried to summon another demon, a female succubus to protect him, but Casey stepped into the summoning circle just as the demoness appeared - and the two were instantly fused together in a horrific twisting of human flesh and demonic essence. After the smoke cleared, Casey had changed. His appearance was now androgynous with a feminine face and body shape, as well as demonic fangs and claws and spikes emerging from his flesh. His ripped the sorcerer's throat out with his claws in anger at what had been done to him, only realising too late that now he was dead, Casey couldn't be changed back.

He learned after that how to control his newfound demonic abilities, which enhanced his ninja skills with greater strength and reflexes than a normal human. However his fellow ninjas would now longer trust him - and if not, they looked at him differently now thanks to his new appearance. He has since taken to acting as a solo agent, sperate from the Black Falcons, using his unique abilities to take down anyone he gets paid to.

Skills: As a practitioner of ninjitsu Stinger is a master of stealth, athletics, martial arts and assassination, and has some training in wilderness survival. After he became a half-demon he gained the power to extend claws and fangs that could inject foes with venom, and extend venomous spikes from his arms that he could fire at his opponents. The venom can either kill or paralyse depending on the dosage. He may have other demonic abilities but has decidedly not explored any of them out of fears of loosing his humanity.
Talents:
1. Master of Stealth - Stinger can easily move around places like a ghost, unseen and unheard. Has a habit of appearing out of the shadows unannounced.
2. Deadly blades - Wielding his two sais together Stinger can become a whirlwind of deadly steel.
3. Demonic strength - his demonic side grants Stinger a moderate level of superhuman strength and agility.
Flaws:
1. Demonic whispers - although Casey is in control, the demon likes to rise up at the back of his mind and whisper suggestions and temptations, trying to sabotage and corrupt him.
2. Vengeful - has a habit of holding a grudge well past when it would be reasonable to forgive and forget.
3. As a half-demon, Casey is vulnerable to any form of magic or holy artifact that can control or harm demons.

Equipment/Gear: Ninja robes and gear, two sais, rope and a grappling hook.
 
RP is still open, Just gotta know who is who, what characters each of you play (Please follow the Link ->And this is the link!)

Then I can work on a introduction, I've got everything ready so far but need to know a few things of each character.

Name:

Age: Must be 18+

Profession: What your character has worked as or done to earn coin before he/she/it found themselveson the island.

Skills (5 skills are max, nothing over the top, keeping it realistic and casual for now, slight bit of magic is allowed. Imagine a pyromancer Master Jedi god would be able only to produce a small flame on his thumb to light a cigarette when he's on the island. It surpresses all magic.)

Flaws (at least 1 Flaw, can be clumsy, needs glasses, can't read etc...)




The introduction I write will give each of your characters a Start-up and a little bit of information of the surroundings, with some might waking up in dangerous situations while others might be waking up in a little house with enough food for a year.
 
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