~ Ryujin, Arkyn, Odinson ~
PERSONAL
name: Ryujin Arkyn Odinson
nicknames: Bear
codename: Imenand (means 'the hidden one')
age: 18
gender: Male
Species: Vampiric Ghoul (formerly demigod)
Lifespan:
0-2 years:: infant
3-7 years:: child
8-17 years:: adolescent
18-500 years:: young adult
501-1,200 years:: adult
1,2001-5,000 years:: elder
Primary Gestation:: 270-days
INFORMATION
Appearance: He stands at 6'3" as an adult with obsidian hair the color of raven feathers with slate gray hair and horns. Though originally born with blue eyes, the experimentation done by Hydra resulted in his right eye becoming amber while his left eye lightened to a glacial blue and developed a feline pupil while his pupil in his amber eye remains normal with the sclera in his left eye turning black. His incisors became fangs while some of his teeth turned into sharp teeth so he has a mixture of sharp and regular teeth, his once olive skin changing as well to the experiments done on him as a child. His eyes turn reddish-gold when he's depraved of food and blood or under heightened emotions as a result of the experiments done on him. Often outfitted with a shock collar to prevent him from using his powers unless instructed by the leader of Hydra and can be trapped in animal form as the collar magically resizes itself which prevents him from using his other powers. He has lightning burns on his body from being struck by lightning as a child and his wings, when they manifest, are a mixture of ashen gray and silver as well as having retractable claws. Ryujin can see kilometers away with immense resolution, track things too fast for the natural eye, hear through dense walls perfectly, listen to sweat drop from someone's face in another room, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water. He also has enhanced traits of agility, durability, stamina, endurance, speed, strength and reflexes. Ryujin's durability is beyond peak human limits, but not to high superhuman levels. Ryujin's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. They are able to lift heavy objects such as cars, trucks, and buses. He can endure physical stresses beyond the capabilities of the greatest humans enabling him to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep. Ryujin's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. He can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort. He has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.
Abilities:
Telekinesis
- Description: The power to move, manipulate or otherwise interact with objects/matter with one's mind. As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, through achieving a state of discipline and serenity, or simply through the whim and desire of the user. Moreover, these aspects of the user's mind and mental capacity at large can affect the capabilities and efficacy of their power, as well as its limitations.
Force Field Generation
- Description: Can create a shield of energy around himself, protecting himself from physical and energy attacks as well as being able to throw force-fields away from him to catch things or people and trap them within. He can also use this ability to protect his allies from harm.
Telepathy
- Description: The power to mentally receive and/or transmit information. He can read/sense another person's thoughts, communicate with them mentally or affect, and otherwise interact with their minds/consciousness/thoughts as well as hypnotize people and mind control people. Telepathy has three common abilities or categories; Telepathic Communication, which is the ability to transmit information from one mind to another, Telepathic Perception, which is the ability to receive information from another mind knowing an opponent's moves and attacks, and Telepathic Manipulation, which is the ability to affect/influence/control/manipulate the minds of others.
Teleportation
- Description: The ability to move instantaneously from one location to another without physically occupying the space in between. He can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them as well as teleport other people with him out of harms way.
Astral Projection
- Description: He can separate his soul or mind from his body via lucid dreaming, meditation or sleep and thereby move through the astral plane and into the nether realm (afterlife) at will. With this power, he is able to carry messages to others as needed, even giving messages to spirits, and seeing into the nether realm. This is risky as not all spirits or creatures are nice and if they notice him, they can and will often attack him.
Venom Glands:
- Has venom glands that can be released via his fangs and claws/talons, that can be controlled voluntarily. The poison can have a variety of effects, ranging from sedation, paralysis, mutation and instant death. They possess teeth that secrete natural venom, which can extend to the victim when said victim is bitten by the fangs or claws that are coated with or secrete natural venom, which can extend to the victim when said victim is cut by the claws.
Shapeshfiting
- Description: The power to transform and reshape one's body. They can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others and turn into animals, including extinct and mythical, humans and monsters.
Nature Manipulation:
- Description: He is able to manipulate nature and the elements connected to it. He can manipulate, tap into, and blend elements of nature, including slight weather manipulation, earth, stone, light, and darkness. He can control animals and plants. He becomes instantly familiar with his surroundings, the connection is so deep that the earth can respond to his emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.) and can purify, heal and generally influence the health of nature, and considering the fact that he is helping the environment, plants and animals act favorably towards him. He has access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys his every command and operate on a "hive mind", meaning users can control an entire army of animals. He is able to communicate with animals and plants as well as scyr through plants and use birds to see things. When he sees through a bird or scyrs through plants, his eyes go dead white. His power is largely based on his emotions; if he is unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic. His emotions affect nature and thus control is essential to not lose control. Being so in tune with nature causes him to be able to sense when the earth is injured to a much stronger degree than those with earth manipulation. When he uses this power, his eyes and hands glow teal as well as teal-colored veins sprouting throughout his body. If he expends too much energy he can become unconscious or injure himself or others, even kill them. He is highly susceptible to radiation and pollution which can make him ill and render him powerless.
Flight
- Description: He can fly, glide, hover and levitate as well as grow wings. Has wings that grow or are attached to the body allowing flight as well as fly at high speeds. They may also protect from rear attacks or detach and re-grow for quick getaways.
Possession
- Description: He is able to take over or inhabit the bodies of others, sentient or not, by stealing their motor functions and senses; be it animal, monster, or human. This is useful for espionage and spying, allowing him to take over one's soul and body. He can also be possessed by deceased spirits, allowing him access to their own powers and abilities they had when living. He can do this without even leaving his own body by splitting his soul. He can take control of the being's entire body and can gain control of a person's skills when possessing them. He can also temporarily escape a dying body by inhabiting another being's body and either temporarily or permanently inhabit another's body, turning them into a vessel. This is potentially risky though as the vessel could potentially fight back and even possibly gain access to his own powers while inhabiting them, or worse their souls might fuse together, creating a new being. Though he doesn't need to know anything about animals or monsters, he does need to know the person and either get their blessing to inhabit their body or know something about the person if he doesn't know the host. Not all spirits though will oblige his request for help or aid when he asks for help.
Precognition:
- Description: He has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. They have the ability to get visions of the future which can present themselves as gently as dreams or violent seizures as well as track people down through scyring or their dreams by entering their dreams.
Lightning Manipulation/Thunder Manipulation (due to his father being Thor):
- Description: Ryujin can create, shape, and manipulate lightning, a form of electricity within the upper atmosphere resulting from the movement of charged particles. As lightning bolts are giant sparks of high-voltage electrical discharges caused by imbalances in the atmosphere between storm clouds, the air, the ground, or within the clouds themselves, and in the early stages of development, the air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. Generally, through atmokinetic or electrokinetic abilities, these users can excite and control these particles to cause lightning with their will, directing it to wherever they wish if focused, even simulating electrokinesis through them by channeling; however, this can be difficult and incredibly powerful to control. He can also can manipulate the shockwaves and rumbling crashing noises caused by lightning strikes due to the expansion of rapidly heated air during a storm, known as thunder, to deal deadly and possibly concussive results. They can release thunder energy to make someone deaf by busting their eardrums or even make organs burst, killing the opponent. He is also able to heal himself or others using electricity by absorbing the electrons and using them to stimulate molecules, renewing damaged cells. Electricity can also provide energy to reduce fatigue, allowing optimal health, as well as restarting the heart and repair any brain damage and turn into a storm primordial beast.
Weakness:
- May not be able to maintain barriers under stress.
- Requires concentration to maintain force field.
- Attacks on the barriers may cause equivalent damage to the user's mind or body.
- Might be weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, morale, and willpower, etc.
- Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
- Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
- Use of the ability is channeled through the motion of the eyes and hands and the user may need to perform specific gestures to utilize the ability, such as touch their heads, meaning that their abilities could be nullified if the user is unable to move or visualize their target.
- Does not work on mindless beings (corpses, animated objects, robots, etc.).
- Cannot read impulsive actions.
- If they overuse this ability, it can lead to blacking out and/or frying of their brain
- May get overwhelmed by too many thoughts, especially the ones which are too complicated (e.g. a genius' mind which is doing calculus), detailed (e.g. an artist's or photographer's mind which has a photographic memory), insane/morally corrupted (e.g. "murder is good", "I will create my idea of the perfect world by genocide", etc.), and/or ones which don't make any sense (e.g. "2+2=5", "a square circle", etc.).
- Is not multi-lingual so the ability will not work if the target is thinking in alternate languages or encrypted codes.
- May risk detection, losing himself, and/or being "hacked" himself.
- May need focus all their attention on the task, thereby leaving their physical body and/or mind vulnerable.
- May be susceptible to the pain/injury as the person with whom they are communicating.
- Requires concentration.
- If someone is singing a tune in their mind, the user will have a hard time concentrating.
- Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
- If the time-space coordinate which user is teleporting to is already occupied, they may get thrown to another location, or suffer some other sort of teleportation malfunction.
- Cannot teleport other teleporters due to a spatial contradiction.
- Is unable to teleport while under stress or in shock, e.g. being in the vacuum of space without a spacesuit.
- Has to know/sense/have been to the area which they are teleporting to do so properly.
- Can cause a spatial disturbance, allowing highly sensitive opponents to track down their destination.
- Teleporting may take time, i.e. user may need to concentrate for a certain time before the transportation happens.
- Can suffer from cold/altitude sickness, unless they are able to adapt to the changes in altitude.
- Requires air/atmosphere to maintain lift.
- May not be able to fly if the user's weight is increased, such as from Gravity Manipulation.
- Weak against Flight Negation.
- Dependent of the user's physical abilities, stamina and strength.
- Needs enough thrust and lift, so the size/condition of wings and the thickness of air are obvious problems to overcome.
- Because of the size of the wings needed, has to have enough room for both the lift-off and flight itself, not to mention enough speed to avoid stalling.
Flight-ceiling depends of both the density of air needed to fly and breath, and how cold-resistant the user is.
- Expends energy if they need to flap the wings, either when taking off, flying, or landing.
- Damage or destruction to wings may be injury similar to that of other limbs, leading to pain, bleeding, and infection.
- May cause pain/harm to the user when wings develop from their back.
- Is more susceptible to sensory attacks
- Sensory Overload
- Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.
- Users are vulnerable towards others with Stamina Absorption.
- Since this ability isn't the same as Invulnerability, the user can only take so much damage before it finally takes an effect. At best, the user will only be stunned by damage that would usually kill ordinary people.
- Balance, gravity, and mass still affect the user.
- Can be overpowered by Supernatural to Absolute Strength.
- Users are still susceptible to Newton's Three Laws of Motion.
- Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
- May damage the environment/other people without meaning or noticing.
- Users are still limited on how far they are able to continue.
- Users can only exert oneself for so long before the excessive build-up of fatigue toxins will begin to wear them down.
- Users are vulnerable towards others with Stamina Absorption.
- Can still experience exhaustion.
- Over time the joints of the person could become inflamed and arthritic.
- Does not necessarily mean they can survive falls from great heights or hard collisions with walls or other solid objects.
- Supernatural Speed users may be too fast to react, while users of Absolute Speed can outspeed them much more effectively.
- Objects moving at tremendously quick speeds may be too difficult to dodge.
Astral Projection Weaknesses:
User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
- May become possessed while on the Astral Plane.
- May be killed trapping the user in astral form.
- Vulnerable to Astral Trapping.
- Unable to control corporeal and astral presences.
- Requires Ryuin to be asleep or be in a meditative state while riding the astral plane.
- Some users may not be immune from those with Astral Manipulation while in spirit form.
- May be unable to use any other abilities they possess while in astral form.
- Most users are completely incapable of affecting the physical world in their projected state.
- Prolonged separation may prove harmful to the Ryuin's body or soul.
- Not returning to the host body in a period of time may render him a spirit forever
Shapeshifting Weaknesses:
- Due to shapeshifters favoring certain forms for certain activities (e.g. bird-flying, fish-swimming), shapeshifters may be trapped and contained in places where only certain forms are feasible.
- May revert back to original form when unconscious or asleep.
- May require visual or genetic source material for a copy to be made.
- unable to transform into complex machinery (vehicles, projectile weapons, etc.), being limited to only simple tools and melee weapons.
- Staying extended periods in single form may start affecting the users' behavior or even make them forget their true self.
- Users of Shapeshifting Awareness will see their real forms.
- Users of Shapeshifting Negation may forcefully revert the user to their real form.
- Users of Mind Reading may read the user's mind and know who they truly are.
- The process may be painful.
- Clothing may be damaged during transformation unless it is part of the wearer's body or made of durable material.
Nature Manipulation Weaknesses:
- Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
- May be limited in a sterile environment with no nature.
- Since users emotions affect the nature directly, control is essential.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Opposed by and sometimes highly vulnerable against Pollution Manipulation.
Vampire Ghoul Weaknesses:
- Ultraviolet light-UVL can cause harm, even at the weakest setting. The flesh becomes burned and if the ultraviolet light is set up too high then the he can be killed. In this stage, even the strongest vampires are rendered weak and unable to use their aura or other powers. Hunters may even use UVL bullets on him. If a he ends up staring directly at UVL, they risk going blind.
- Wooden stakes through the heart
- Silver can burn or poison them, as it can to werewolves
- Juniper-The plant juniper can temporarily render him (and other vampires) severely weakened and paralysed if it gets into their system. The effects apparently take "a really long time to kick in." Human blood can acquire the effects of Juniper if ingested, but will only work if a large does is consumed (enough to kill the human).
- Garlic-Has a sensitive nose and garlic causes fangs to erupt, running eyes, sneezing, blindness, coughing and skin rashes and moreover a chemical present in garlic can cause the same burning effect as sunlight. Although garlic smell cannot 'burn' him but it can cause such an irritation that he would leave the area. Garlic and Pepper spray can cause him to be fatally damaged.
- Heart Extraction and Decapitation can instantly kill him
- Wild Rose-When ingested, wild rose causes him to become severely weak and feverish. Also, if his skin is exposed to wild rose, it can result in burning them.
- Desiccation: When he goes prolonged abstain periods and extended amounts of time without feeding from blood, their blood and skin begin to dry up and they begin to look like a mummy, as they will eventually desiccate and mummify. A lack of blood for a prolonged period of time will cause him to weaken and begin to resemble a corpse.
- Vervain-Vervain is a highly toxic plant. If he touches vervain, it can cause burns to the skin. If a human ingests vervain and he feeds on them, he is affected within seconds and extremely weakened. If he ends up consuming enough vervain, it can kill him. Vervain on a person can also prevent him from mind controlling them as it gives the person free will.
- Blood withdrawal – When he doesn't feed after few weeks (3-5), they begin to become sick and rabid; losing self-control over their bloodlust around humans, and even experiencing hallucinations. They will act aggressive and will slightly feel panicked and desperate for blood.
- Blood intoxication – When he feeds on too much blood they will begin to become intoxicated. In this mental state, vampires can be overpowered easier by werewolves that are a day away from transforming, and are at greater risk of losing self-control and attacking humans. This most often occurs with fledglings, less with older vampires.
- Magic-Magic is highly effective
- Running Water: Though he is able to cross bodies of water, he cannot safely cross bodies of water larger than a small lake without becoming powerless and ill, such as crossing medium-sized to large lakes and oceans. They will remain such until they reach dry land again.
- May have problems controlling their instincts and appetites.
Possession Weaknesses:
- May be cast out of the host through Exorcism.
- Users of Indomitable Will are either resistant or immune.
- User's presence may cause damage to the host (sheer power, physiology rejection, etc.).
- Users of Telepathy may be resistant or immune.
- The overtaken host may potentially fight for their body, resulting in either him killing the soul of the body he is attempting to possess or risk being killed himself.
- He can be banished from a person's body through use of exorcism by a priest or priestess. If the host dies while he is inhabiting the body, he could be killed or rendered a spirit until he is reborn into a body or steals another one.
- Occasionally, the host may-instead of killing him -force him into a sleep-like state within their mind until he can be exorcised, however one needs a lot of willpower to do this.
- When possessing someone, he has to be careful to not have his presence cause damage to the host and there is a risk of accidentally killing the host body by crushing it from the inside.
- His body can become vulnerable to attack and he could die or become trapped in the vessel if his body is damaged or destroyed beyond repair, rendering his powers useless until he is able to take control of another body.
- He runs the risk of being soul sealed in an object if exorcised and should this happen, he will gradually weaken and be unable to escape or use his powers until he is released by either the one who sealed his soul. While he won't need substance in this form, he will be rendered powerless and could potentially die if the carrier of the object he is sealed in dies, however the strength of the seal depends on the person's strength and he could potentially escape his prison over time. At the same time, if he is possessed by a spirit, he runs the risk of his body being injured by a spirit and possibly being forced out of his body by vengeful spirits.
- If a person is wearing an enchanted amulet, he cannot possess them as it acts as a barrier.
Precognition Weaknesses:
- May not have conscious control over what they see.
- May be unable to prevent something that will occur in the future (i.e. the death of a friend or family member.)
- Can cause great strain to the user's mind.
- Can't see what has already happened, due to not having Retrocognition.
- Foretelling may be an involuntary action happening unexpectedly.
- May require being in a trance, asleep or unconscious to see the future.
- Visions may be more similar to dreams, difficult to remember, or decipher.
- May be behave like a reverse memory, wherein the nearest futures or most important future events are the most vivid.
- Limited in how far they can see into the future but over time, can see further with practice.
- They are much more prone to bouts of psychosis, some reaching a point where they can no longer tell the present from the future. They often devolve into episodes of writing or sketching solely to express whatever images have been left in their mind. Visions can be played out differently depending on the seer, either in a trance with a more linear progression of events, quick flashes, or simply impressions of what's to come.
- His body is vulnerable at this time.
Lightning/Thunder Manipulation Weaknesses:
- Ryujin may not be able to heal injuries if they are too severe.
- Control of electrons to correctly heal the injury is vital, to prevent overload and accidentally killing the recipient.
- May cause Ryujin to age faster, healing by accelerating cell division.
- Lightning could be incredibly hard to control.
- May get harmed by their own powers.
Personality: He is able to gain empowerment from the moon and night, meaning he is strongest at night and when the moon is out. He becomes faster, stronger and more durable at night or in contact with a moon, moonlight, or lunar energy/substance. He can even draw substance from the moon which can heal him as well. Unfortunately, he is weaker during the day and is weakest during a new moon but strongest during a full moon like a werewolf. Being brainwashed by and raised in Hydra, he is extremely loyal to the organization. He is quick to anger and is arrogant, sometimes acting rashly without thinking ahead. He has a deep fear of making mistakes but is rather conceited and out of touch with customs of normal people outside of Hydra. The longer he is an animal form, the more at risk he is of losing his identity. He is afraid of fire and therefore doesn't use his ice-fire manipulation or the fire manipulation itself much. His eyes are sensitive to light and he is prone to violent fits if he doesn't get enough fresh meat, drinks too much blood or suffers from blood intoxication. Those who disobey or betray the organization sometimes go missing and aren't heard from again; the result of Ryujin taking care of them. Given that his true identity is unknown to Hydra except the leader, scientists and certain members of the leader's inner circle, many do not know he even exists. He is also scared of electricity and thunderstorms due to losing control of his electricity as a child and accidently burning someone, as well as being struck by lightning as a child. He only listens to the leader and the lead scientist who did most of the experimentation on him and will not listen to anyone else. He can be calmed by music (piano, flute, violin or classical music) as well as enjoying cartography and reading though he sadly isn't musically talented. He enjoys flying when he can, both by using his wings and as a bird.
History: Born outside of Hydra to an injured Scarlet Witch who had been injured in a battle with an enemy, she was near death and found by Hydra soldiers who took her into their base with the child. After questioning Scarlet Witch on the child's father, they discovered that the father was Thor. Through the use of their technology and some scientists, they wiped Scarlet's memory of ever having a child and sent her back out into the wilderness. The child was then raised and trained within Hydra, never knowing of the outside world. Sometimes he is kept as a pet (cat, bird, dog, or lizard) near the leader of Hydra for the leader's protection or to stay out of trouble.
EXTRA
Family: Scarlet Witch (mother), Thor Odinson (father)
Other: Was turned into a vampiric ghoul who needs flesh and blood to survive by the experiments of Hydra, but can also eat normal food to blend in with humanity, middle name means 'eternal king's son'
Pet Forms:
- Crested Gecko
- African Grey Parrot
- German Shepherd/Pitbull
- Korat
Other Forms:
- Grizzly Bear-Main Attack; first creature ever shifted
- Mexican Wolf-Second Attack/Fast Travel
- Crow-Urban environment scout
- Osprey-second avian attack/pleasure flight
- Golden Eagle-main avian attack
- African Lion
- Cross Morph Fox-(urban spying)
- Rat Snake-spying or getting into small spaces
- Orca-Water form
Face Claim: Michael Hudson