Name: Gaia Willow Heidruin-Vedrov
DoB: September 21st 2003
Age: 21 years
Gender: Female
Species: Human witch
Sexuality: Heterosexual
Family:
Paternal Grandparents: Eliese Vedrov (grandmother-deceased), Ivan Vedrov (grandfather-deceased)
Maternal Grandparents: Ranu Heidruin (in coma), Azazel Heidruin (unknown whereabouts-missing since his daughter accidentally put her mother into a coma at 15)
Aunts: Elana Vedrov (younger sister-27), Sarah Vedrov (younger sister-25)
Uncles: Mark Vedrov (younger brother); Jeevan Heidruin (younger brother-water witch/mother's brother)
Parents: Victor (father earth witch), Cashile (mother earth witch-deceased)
Siblings: Lazar (younger brother water-earth witch)
Appearance: Gaia is a slim young woman with a few scars marring her body. Gaia's face, neck and upper chest are burned due to losing control of fire when showing off, accidentally burning her brother's hands when showing off as a child. She has some waxy feathering giving way to feathers on her arms as a result of staying as a bird too long and getting trapped and some animal scars when she lost control and was attacked by a couple animals she was trying to control as a teenager after being made to join a coven, making her arms sensitive to touch though the feathers stop at her elbows. Her mother punished her by not having the burns healed, leaving them to serve as a reminder of the need for control with her being so powerful. A health nut, Gaia is often exercising by running, swimming or waking through the countryside. She tends to keep her hair loose, using natural oils like coconut and rose in her hair though is not a fan of perfume, it being too strong for her nose to handle. Rarely will she put her hair up or cut it but her hair length often shows in the creatures she turns into as well. She tends to wear bright or earth colors with long flowing clothing which make it easier to move around in.
Hair: Black
Eyes: Olive Green
Skin Color: Cocoa Brown
Height: 5'2"
Weight: 123 lbs
Build: Slim-Athletic
Piercings/Tattoos: Earrings, tends to wear necklaces, bracelets and anklets. Not only does she wear that jewelry, she has a rabbit tattoo beneath her collarbone. She has two snake bangles, one on her arm and one around her ankle. These serve not only as jewelry but also as magic draining jewelry which cuts off her connection to her powers.
Personality: Self-conscious due to her scars and haunted by events in childhood as well as guilt of harming her brother that never went away, Gaia is most happy and comfortable in nature. Her emotions reflect her magic as well as her nature manipulation in particular and she has to maintain strict control so often meditates to keep her emotions in check. As she can become frightened and thus violent, it isn't an easy thing but discipline was something she was trained in within the coven. Having nature manipulation makes her have a hive mind and whenever the earth is 'sick' or hurt she can feel it's pain but her mind is rarely silent and calm with being so connected with the earth, the flora and fauna even deeper then earth witches. This causes witches in other covens to seek her out to help with restoring the earth where it is damaged. Her near death at the hands of priests has caused fear and distrust in any man or woman of the cloth. She is willing to help those in need…mothers, travelers, the elderly and children as well as the poor. Still she does not trust easily and it is difficult to get her to open up, let alone take compliments. She enjoys swimming, reading, drawing and painting. More importantly, Gaia hates being caged and locked up, relishing her freedom as a child of nature, as a guardian of sorts of the earth. Sometimes, she wishes her mind was not so connected to the earth and creatures in it, her mind not haunted by visions she cannot control. Though she tries to help where she can, is always cautious of harming innocents yet despite everything would sooner die then crime normal. At the same time, Gaia had no wish to die and will do what is needed to protect herself. She wishes to be not seen as a demon, nor shunned by society and knows this may never happen despite trying to only live in peace, always focusing on control. Gaia enjoys cooking and when forced into civilization, is often found in the stables or in the markets with live animals though slavery is an abhorrent evil to her and sometimes she cannot control herself, resulting in bad things. She rarely stays in one place, always moving to remote areas though favors the forests, be they wild jungles, deciduous or coniferous forests.
Positive Traits: Seraphic, Serious, Courageous, Forgiving, Charismatic, Disciplined, Resourceful, Stoic, Consistent, Tolerant, Wise, Romantic, Subtle, Friendly, Confident, Honest, Observant
Neutral Traits: Irreverent, Placid, Stubborn, Mellow, Obedient, Neutral, Frugal, Conservative, Determined, Solitary, Enigmatic, Proud, Uninhibited, Sensual, Reserved, Adaptable, Ambitious
Negative Traits: Submissive, Shortsighted, Selfish, Cantankerous, Zany, Greedy, Crass, Pugnacious, Violent, Cautious, Cowardly, Vindictive, Sly, Paranoid, Impulsive, Apathetic, Sadistic
Backstory: Gaia comes from two powerful bloodlines; the Vedrov family from America and the Heidruin family which came from overseas to the United States and had to learn to adapt to the different way elements were used compared to the old world. Her father laws the oldest of his siblings, her aunt Elena being born a couple of years after her father. Almost immediately, her father took to protector of her aunt Elena and then her Aunt Sarah and Uncle Mark. Her father would tell stories of the quartet of siblings always getting into trouble much to the chagrin of her grandparents. Thugs seemed fine, the Vedrovs part of a small coven yet often sticking to themselves, preferring to be away from others. Her father went to school and became a pediatrician but when he was twenty-six lost his parents. Their death being caused by his youngest sister Sarah who was angry she wouldn't be the next coven leader, for in her father's coven only a female could be leader. That role was meant to go to her older sister Elena. Victor, who had been serving as their mother's second for some years already by this point, did his best to help prepare Elena for the role. As soon as his sister was forced to take in the role, he watched as Elena exiled Sarah from their coven and the three siblings chased their sister out of not only the coven but family lands and Victor served as his sister's second for some time. Eventually he would step back and make his own way in the world, opening up a small clinic upon finding himself in Cardona Village, a place of witches, normal humans and shifter packs; these packs being wolves, cats, jaguars, lions, dragons, tigers, and bears or cumdah as they called themselves while the witch covens were fire, water, earth, and air. All these cumdah had three forms; a human form, half form and animal form and each had special traits. Wolves having strong sense of smell, telepathy, ability to see in the dark, to heal; Cats having telepathy, see in the dark, to heal; Bears having extreme strength and telepathy; Tigers having telepathy, and healing not only self but others; Dragons having the ability to breathe fire, fly and telepathy; Lions having a roar that breaks the sound barrier, telepathy, some can see the future, healing; and Jaguars Manipulate Emotions, healing, and telepathy.
Her mother's story is a different one entirely. Coming from overseas and settling in the United States, they would lean upon the elements for help doing spells and rituals. Every now and again in the Heidruin family, a witch would get a glitch. The glitch entailed that when using magic in a high emotion situation, instead of the magic being invisible, it would shine with great light. Because of this, the ancestors of Cashile'Keme decided it would be best to travel some place where it would not be as noticed. Once finding their way to Cardrona the Heidruin family set roots and many descendants came and went. The glitch was a mere ghost story to scare the kids in the family with. That is until Keme was born, she showed signs early of holding her element strong.
Her mother, Ranu who had married into the family did not understand this family secret…and her mother was the Heidruin secret; Cashile's parents moving around all the time and isolating their daughter who grew strong in power. resented her daughter, felt as though she was tainted and not of the witch blood. Ranu never understood the glitch even though she was warned when she married into the family she thought it was a joke of some kind. One day, when her mother tried to kill Cashile at fifteen….well her magic lashed out and her mother went into a trauma-induced coma and had never come out. Her father left that day and has never been seen since, vowing to find a way to help his daughter and wife. Cashile became leader of her own coven; meeting and falling in love with Victor who was made her second and opening an apothecary.
Eventually, things became too rough in Cardona Village. A new cumdah pack had risen, one of all cumdah that wanted to destroy the humans and witches, creating problems. Gaia's parents would leave while her mother was pregnant with her and take her maternal uncle with them, the man eventually joining the new water coven. New covens were set up in a place far from Cardona Village, a town called Ionad Siubhalta where her mother also became mayor. Cumdah were banned, only normal humans and witches being allowed. a safe haven. Two years after Gaia's birth, her brother Lazarus would be born. Instead of inheriting just earth, being born into it, the bloodlines converged to give her brother healing, mastery of earth and water while she got nature manipulation. Over the years her power only grew but her parents divorced, leaving Gaia with her mother while Lazarus remained with their father. Victor left Ionad with Lazarus, Gaia eventually searching by for her father and brother when her mother was killed after being betrayed by a general she had been healing when Gaia was six years old. Finding her father proved difficult, but she succeeded and told her father what had happened, Victor taking his daughter in and dong his best to care for her and teach her.
Her brother was nearly killed when he healed a young noble girl who had become lost and her family betrayed by some soldiers who came in retribution…causing her magic to lash out of its own will. Labeled a demon, she accidentally put the girl who was the fiancée of the crown Prince into a coma and was taken hostage where she was tortured abs subjected to priests trying to cure her. In fear, her magic nearly killed her and destroyed a portion of the temple where she had been held. This led her to delving into forbidden and darker magics such as necromancy and Shamanism. Escaping into the night, she made her way home where her family moved. Gaia's magic, which had steadily been growing and developing new powers would eventually be sent to another coven to train her magic prowess at the age of twelve where she remained until her nineteenth birthday. Normally not doing such a thing, the coven leader and second had magic draining snake bands created for her. Not wanting to risk harming her father or brother as she's developed new powers, Gaia remains secluded from society, attending coven meetings with a coven of varied element witches, not only those she grew up with but light, lightning and darkness element covens as well.
Powers:
- Nature Manipulation-Gaia is able to manipulate nature and the elements connected to it. She can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc. She can control animals and plants and mimic their abilities and forms and mimicry elements. Gaia becomes instantly familiar with her surroundings, the connection is so deep that the earth can respond to her emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.) and can purify, heal and generally influence the health of nature, and considering the fact that she is helping the environment, plants and animals act favorably towards Gaia. She has access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys Gaia's every command and operate on a "hive mind", meaning she can control an entire army of animals. She is able to communicate with animals and plants as well as scyr through plants, fire and water and use birds and animals to see things. When she sees through a bird or animal or scyrs through plants, fire or water, her eyes go dead white. Her power is largely based on her emotions; if she is unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic. Her emotions affect nature and thus control is essential to not lose control. Being so in tune with nature causes her to be able to sense when the earth is injured to a much stronger degree than those with earth manipulation. When she uses this power, her eyes and hands glow teal as well as teal-colored veins sprouting throughout her body. If she expends too much energy she can become unconscious or injure herself or others, even kill them. She is highly susceptible to radiation and pollution which can make her ill and render her powerless.
- Shifting-She can turn into humans, animals, monsters, demons, mythical and extinct animals by rearranging the cells in her body. If she is unconscious or asleep, she reverts back to her original form. She has to be careful when becoming larger in confined places, to avoid getting stuck/trapped inside and damaging surroundings or herself. In a larger size, she becomes an easier target due to her size hindering her ability to evade attacks. Grown/shrunken size causes problems with environment: Grown makes environment too small and fragile. Shrinking makes environment over-sized, making normal hazards exponentially more lethal and usually meaningless problems complicated/dangerous. The process is painful. She may favor certain forms for certain activities (bird-flying, fish-swimming, etc.) and thus may be trapped and contained in places where only certain forms are feasible. Clothing can be damaged when transforming. Staying extended periods in a single form may start affecting her behavior or even make her forget their true self. Has to fight the animal instincts/mind when first transforming into an animal. Needs either visual or genetic code to shapeshift.
- Empathy-Gaia can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing her to understand introverts or discover one emotion is actually hiding another. She can attack someone in a personal and emotional way since she knows exactly what emotion is flowing through themselves and can use this knowledge to play against them. She has learned to read emotional imprints left into environment or objects, known as empathetic echos by emotionally receiving and sending glimpses of memories, or mental imagery associated with certain emotional states current or past. She can also use killing intent, that is projecting one's murderous intent through their negative emotions. Usually over time, her power grows to the point that she can manipulate emotions in others, and possibly use them to empower herself as well as sense emotions in her vicinity. Gaia can tell when someone is telling the truth or lying to her. She may learn to extend her power over/on vast numbers of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if she has an emotional link to those the search is already in effect on. She can also can read minds/emotions and communicate telepathically and empathically, receiving thoughts and emotions from others, perceiving what others think, what they feel, etc. as well as create illusions based on emotions/empathy, either by her own emotions or others and can sense and/or understand the emotions of animals and vice versa.
- Precognition-She has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. She has the ability to get visions of the future which can present themselves as gently as dreams or violent seizures as well as track people down through scyring or their dreams by entering their dreams. Can cause great strain to her mind. May require being in a trance, asleep or unconscious to see the future. Visions may be more similar to dreams, difficult to remember, or decipher. May behave like a reverse memory, wherein the nearest futures or most important future events are the most vivid. Limited in how far she can see into the future but over time, can see further with practice. She is much more prone to bouts of psychosis, sometimes reaching a point where she can no longer tell the present from the future. She often devolves into episodes of writing or sketching solely to express whatever images have been left in her mind. Visions can be played out differently depending on the seer, either in a trance with a more linear progression of events, quick flashes, or simply impressions of what's to come. Gaia can go further with Clairvoyance; she can acquire information using sight outside the normal range of detection about an object, person, location, or physical event. Usually, she can also do so without the aid of their vision, allowing them to act when they are unable to use their eyes. She is able to detect beings/entities normally completely undetectable, like spiritual and psychic beings. Additionally, she can perceive sights and visual sensations from other dimensions and from past events, future events, or locations that are currently outside the range of normal human senses or vision. This also means that she can receive optical/visual sensations (i.e. itchy eyes, crying/watery eyes, rolling eyes, sharper vision, rapid blinking, blurry vision, blindness) from things outside the normal range of perception. She is usually required to concentrate to have to imagine their targets as opposed to actual images. Gaia may have to be asleep or in a trance in order for the power to work. Range may be restricted to only be able to see people or places they've seen before. The answers may come in a form of intricate riddles or clues that may be hard to decipher.
- Magic-Gaia is able to utilize magic, the art of using certain actions such as gestures, rituals and thoughts as well as symbols, language and formulae to utilize mysterious and/or supernatural forces that don't abide by conventional science or laws of reality to achieve any effect or phenomenon imaginable. She can do so to varying degrees, with only her skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and its ability to transcend logic, laws, and common sense, Gaia has essentially limitless possibilities for what she can accomplish and achieve, essentially being capable of altering reality through their magic. All magic is fueled by magical energies, like mana or other potential sources, such as energies from arcane beings. Without the necessary energy/source to fuel magic into existence it would be simply powerless practices and pure myths. Overall magic by its purest nature and concept is mystical forces that roots to various forms of magics throughout the supernatural world. She can do anything from Offensive Magic, Defensive Magic, Abjuration (such as banishment, force field generation, mystical healing, purification magic), limited Divination magic (such as her precognition power, and magical detection), Animacy (reanimation, aether magic, life and death magic, mystical healing, animation, restoration), Conjuration (summoning, evocation, magical teleportation), Enchantments (such as Illusion Magic, Emotion Manipulation, Magical Telepathy), Nature Magic (elemental magic, season manipulation, weather manipulation), Necromancy (killing inducement, reanimation, undead manipulation), Dark Arts, Telekinesis, and Transmutation (such as Alchemy and mystical conversion). She cannot sense cloaked magical energy sources, has to concentrate to determine the location of magic, is dependent on her natural senses to detect magic, needs a laboratory/workshop and time, cannot use necromancy on robots and mechanical beings as they are immune as they have no souls or life force, nature magic is limited in sterile environments with no nature, requires the necessary knowledge/materials/runes/time/etc to perform an enchantment, poor wording/placement may have unintended consequences when performing enchantments, magic takes time to cast proper spells, barrier magic strength of barrier or force fields depends on Gaia's strength, strong or repetitive impacts may be able to destroy a force field or barrier, healing magic does not work on the corporal dead, purifying effects may be irreversible, purifying magic does not work on already purified beings/objects, weather manipulation is emotion-based and therefore it becomes unstable if she gets too emotional, her nature/element magic may also get too unstable as it is tied to her emotions, she may not be able to control the weather after causing the effects to manifest, reanimated targets may become zombies, ghouls or some other form of undead, reanimated targets may not always be under her control, reanimated targets may have their personalities, weaknesses and memories partially or completely, is limited to how and what she can control, has no effect on those who have found eternal rest, animal manipulation via her Nature Magic/Nature Manipulation does not work not work on intelligent/anthropomorphic animal species, she cannot create animals, with animation she has to keep various levels of attention to the target, without which it will either continue to follow the last orders, start acting erratically or simply stop completely, has to give specific orders or program the target, which cannot deviate from them, has to be careful using aether magic since if she loses it, loses her ability to use magic, strength of her spells depends on her physical and mental strength, magic always has a price, powers of life and death can be too overwhelming to control, summoned entities may become uncontrollable and put the summoner and everyone else in the vicinity in danger, summoned creatures may have to find their own way back which can cause problems, summoning certain entities may require a sacrifice such as blood, certain symbols, carvings, and/or rituals may be needed to summon, may require knowledge of what is to be summoned to actually summon it, summoned creatures are temporary, summoning immensely large/heavy or powerful targets may take a mental toll on Gaia, she needs proper spell ingredients and maintain focus to cast spells, may require markings or a magic circle for the conjuring and depending on size, the bigger the summon, may take Gaia time to conjure something, Gaia has to know the 'science' behind the target she is changing, she may not always be able to turn the victim back to normal, loss of magic means loss of magical telepathy, restoration magic-drains her stamina or mana. Naturally, stronger magic puts a much greater strain. Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results. Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic. Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results, emotion manipulation requires training to reduce chances of any side-effects and keep her own emotions controlled, magic requires concentration to work, incorrect pronunciation and word choice of a spell may have negative effects (such as the spell being thrown back at her, producing a different effect than expected or part of reality may fall apart), overuse may lead to physical and/or mental damage, temporary/permanent loss of magic or death, certain spells may have a negative effect on nature and require a balance to the universe. For instance, if one person is brought back to life, another will die in the process, some spells may taint Gaia's soul and turn her down the path of evil/madness/disorder, salt can be used against magic, magic is balance, meaning the benefits it provides may result in consequences to offset it, with Shamanism-Spirits vary in power, area of control and abilities, finding the right one may be difficult and Gaia has to be careful with spirits, who range from friendly to indifferent to aggressive to enemies, healing can be painful for the recipient, does not occur automatically, certain methods may require delicate control when healing, otherwise, it may cause cellular damage, does not work on permanent injuries or abnormal injuries that cannot be treated, requires her to have direct body-to-body contact, healing can cause Gaia's body to deteriorate, as long as there is a little life left in a person, it's possible to heal them but doesn't work on the dead, techniques like Astral Projection may leave her vulnerable, loss or destruction of astral plane can mean losing astral magic, she can become trapped in the astral plane, her magic allows her to see spirits which may or may not cause madness or harm her if she is in her astral form, if she is using astral manipulation then she cannot use her other abilities or magic other then astral magic/manipulation, astral magic may not have any effect on physical beings, telekinesis-An opponent with greater physical strength than the Gaia's telekinesis may break free, or even be immune to the ability altogether, might be weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, and willpower, etc, unwittingly triggered by emotions, thoughts, dreams, causing her to be unable to control or possibly even access their ability, requires intense amounts of concentration, focus, and mental effort to use properly, preventing Gaia from being able to perform other tasks at the same time, to the point where Gaia is completely unable to move while using the ability, and it can be physically or psychologically fatiguing, straining, or even crippling for Gaia, with her either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability, dark arts-damage caused by dark magic may be permanent/irreversible, tends to get out of hand even if treated with respect, can be highly addictive, and sometimes she needs to make deals with demons or evil spirits/gods to use.
- Possession: Gaia can take over the bodies of other beings (living or dead, animal and monsters) and thereby steal their motor functions and senses. With practice she has learned to do this without leaving her body. Gaia uses this to spy on people and explore beyond the walls as well. However, for this to work, she has to know something specific about someone or touch them before she can possess them. While she can force a spirit out of its body to take over, there is a chance that the spirit of a body she is attempting to possess will fight back. This results in either the soul being killed or accidently killing the body and effectively causing the soul of the host to 'die' as well. On the other scale of things, she can die if the host body is killed and she doesn't get out in time back to her own body or another's body, potentially trapping her as a spirit until she can find a new body to possess. Animals are easier to take over as they don't have the sentience of a human. Strangely, she cannot possess the spirits of those who have telepathy and it is possible a clergy member could banish her from the host body, forcing her back into her own. She hasn't yet learned how to control multiple bodies though and needs to focus to return to her original body.
- Astral Manipulation-Gaia can create, shape, and manipulate astral energy, allowing her to project her astral form on the physical plane and to the astral plane and interact there, see spirits, making spirits visible to others, astral trapping and potentially harming the dead as well as Astral Magic. She can allow others to be able to use temporarily astral projection or block others from astral projecting, sending them back to their bodies if they had already projected. When using Astral Projection or Precognition, her eyes also go dead white. Gaia can separate her mind and/or spirit from her body by entering a trance through sleep or deep meditation, gaining access to traveling the astral plane and the nether realm, sometimes stepping into the nether realm without projecting her spirit or mind. With this, she can use it to communicate and deliver messages to people, her body glowing blue as her mind and/or spirit separate from her body. She can also use Astral Manipulation to mindwalk where she can enter the minds of others and can see all the thoughts, memories and emotions of that person. She can also use this to communicate with spirits. Gaia can release/use astral energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them. She can also detect and read auras as well as use sensory tracking; aura reading being can perceive and read auras, normally invisible fields of energy that surround every living thing; this can be used to see a target's emotions, health status, power level, or moral alignment but she can only read seven auras at a time for an hour. If she tries to read more or go over an hour, then she can get headaches. Aura Detection allows her to sense the presence of auras and possibly gain detailed understanding about the auras they are sensing, including the amount/size of auras she is sensing and whether they are hidden. Sensing auras also allows them Gaia to view her surroundings even with a blindfold, and read the thoughts and movements of other beings by sensing the aura that they emit. When using auras for sensory detection, Gaia can can use sense and locate other people and/or objects by focusing on them, allowing her to find their location and sense their environment. This power works most effectively in finding missing people, as Gaia can sense the whereabouts of her target and point out the direction and distance between them. It may take time to locate target. Gaia mat require a connection to target, such as hair or blood. In time, she will be able to use Bloodline Tracking, allowing her to track her family and children due to their shared bloodline. Gaia can also perform Soul Healing where she can heal and repair any damage done to the soul of herself or others. She can repair damage done by soul-affecting abilities such as Soul Mutilation and even rejoin soul fragments done by Soul Spitting. Prolonged separation from her body can be harmful as well as there being the fact that she cannot control her corporal and physical forms at the same time, leaving her vulnerable due to being asleep or unconscious, looking like she is dead. This leaves her vulnerable to being possessed herself while on the astral plane or possibly killed, rendering herself a spirit until she could find a new body. If her body is moved, it takes time to find her body and she can't protect herself if she is separated from it. If she doesn't return to her body in a period of time, it can also render her unable to return. Using too much life force may cause her to become exhausted, wounded, or die. She may not be immune to effects of own blast and needs to exert control to avoid unnecessary destruction as well as the fact that she can be over-charged or wounded if she uses too much energy at once. If harm comes to the target when in their mind, she may be affected as well. Injuries suffered while in the mind may affect her body. When performing Soul Healing, she cannot repair damage if caused by Irreversible Destruction, it may be tiring, she has to transfer energy from her own soul to heal the others and unwilling souls may resist the healing.
- Dream Manipulation-When dreamwalking, Gaia is capable of entering the dreams and daydreams of others as well as communicate with other beings through their dreams, including, but not limited to, allowing them to communicate with others who may be incapable of physical speech or communicate if unable to physically speak. When in dreams she can create, shape, enter, and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. She can produce and modify dreams, bestow nightmares or lucid dreaming, and promote spiritual/emotional healing within dreams. In some cases, her power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and otherwise blurring the line between waking and dreaming. She is able to pull someone from the waking world into the dream world or brings people/things from the dream world into the waking world. She can manipulate not only her own dreams but those of others. She has to be asleep to use her dreamwalking and is also vulnerable in this state, unable to use her other powers. Gaia can also induce dreams and nightmares onto people. She is also able to force Dream Recall where she can make anyone/anything perfectly recall/remember every dream they have ever had, including nightmares. Allowing Gaia to overload a targets mind by forcing them to remember every dream they have ever had in perfect detail causing the brains memory capacity to reach its limit and short out, and even cause breakdown or render them catatonic by forcing them to remember all their nightmares. Gaia can also create, shape, enter and manipulate the nightmares of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, observing nightmares and turning dreams into nightmares as well as nightmare imprisonment where she can trap others inside nightmares. They may be nightmares the victim is already having, or Gaia may create a nightmare to trap them in. The nightmares in question can stem from Gaia or from the victims' own worst nightmares. If the target does not have anything to be afraid of, then the Gaia cannot control their nightmares. Depending on the way used to bind the victim, they may be able to overpower/break their bindings or the victim may be freed by outside help. If the prison is damaged in any way, the victim may be able to escape and in some cases it may not be strong enough to hold the victim. In rare cases she may need to stay near the victim to keep them trapped.
- Healing: Gaia can heal herself and restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though Gaia may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead. She can also perform specialties which are Mental Healing where heal mental illnesses, disorders, and other forms of mental trauma, to their healthy state and reverse the effects of mental tamperings, such as mind control or memory loss, Spirit Healing where she heal herself or others with the use of spirit(s). The spirit(s) she can use to heal can either be a specific spirit or any spirit. She may also be able to heal from spirits just from collecting them or from consuming them, Spiritual Healing where heal herself and others using spiritual energy, and Wound Transferal where Gaia can shift damage between individuals, regardless of whether the wound or weapon in the wound is physical, mental, spiritual or supernatural. Healing can't raise the dead, but as long as there's even a hint of life left, healing is possible. Healing requires her touching someone and doesn't occur automatically, thus preventing Gaia from healing injuries by reflex. Healing may be painful for the recipient of the healing. Certain methods may require delicate control when healing, otherwise, it may cause cellular damage, and may cause her body to deteriorate. Mental Healing only cures the mind and does not cure emotional problems or anything deeply ingrained. With Spirit Healing she has to find spirits to heal, she may have to use spirits in a specific way, such as using a spirit's magical power, consumption, etc. and consuming spirits may affect her physical or mental health despite healing them as well. With Spiritual Healing, extensive use may weaken or even damage her physically, mentally and/or spiritually. With Wound Transferral Gaia may transfer the wounds and pain into herself; if the subject is already dead, she can die trying to resurrect the person. She can only transfer the wounds of humanoid races onto her. It is possible that she may absorb the wounds of everyone around her regardless of if she wants to or not but this usually happens if she is sick or in a high emotional state. If no one is around to transfer wounds, the power becomes useless.
- Illusion Manipulation-Gaia can generate and manipulate illusions/hallucinations, causing targets to see, hear, touch, smell or taste things differently from what they truly are. At its base, Gaia can distort the shape and size of an object or area. More complex applications include causing targets to misinterpret the distance or number of an object, causing objects or entire landscapes to appear or disappear, distorting the sensory experiences of targets etc. She can achieve a plethora of effects, like being extremely stealthy, or discombobulating and confusing targets, hiding and masking objects or places, causing targets to unknowingly hurt each other, and so on. She can generate various types of illusions, from sensory and mental to extrernal and environmental. At its peak, this ability can be used to not only create images, but also simulate a wide variety of environments, events, experiences and conditions, accurately replicate different phenomena and other effects, and potentially become tangible enough to have a variable degree of influence on reality. Gaia can create decoys if herself which she commonly uses to evade or ambush enemies as well as buying enough time for the user to discover any hidden weaknesses and exploit them. She can use Pain Illusion where she is able to trick an individual's mind into thinking they are in physical pain. Though it has no physical affect on the body only the mind where pain ultimately exists, tricking the mind the body is in agony, all of which can exhaust the victim in mind and body making the pain is quite effective to put a target down no matter the size. With Pain Illusion, Gaia can drive a person insane with the pain, and can torment a person to the point of causing injury or even death by overloading the brain and body with stress. She can't create real damage on the enemy, only illusions and she has to be within thirty feet of someone to make it work. With Death Illusion, she can kill her target through illusions. If the illusion is powerful enough, it can literally convince the brain to copy anything that happens to the victim within the illusion, making it possible to kill the target with illusions. If the illusion is an illusion of death, target will think they're being killed over and over again. If Gaia can't control her powers, the illusions may spun out of control and potentially kill everyone, especially on a mass scale. Illusion of Death may lead Gaia's targets to insanity. She can create hallucination illusions where can induce hallucinations, purely mental and sensory-based perceptive distortions that, while are often only visual or auditory, can sometimes be tactile and even cause physical pain. They can be used as distractions, cause the target to go insane from wild sensation or even cause the target's mind to collapse permanently. This ability is largely imperceptible to and/or ineffective on traditionally mindless and/or inorganic entities (such as corpses, animated objects, robots, etc. Gaia can negate illusions placed on herself or others and cause misdirection where she can misdirect, able to make others lose their way, causing any/all attempt by the victim to determine their position fail. Finally Gaia can camouflage herself by blending in with the coloration and form of her background to avoid optical perception. She is also able to camouflage herself while staying still by changing the color and texture of their skin and/or clothing. She can mask their body heat and other such emissions, leaving them invisible to such things as thermal imaging equipment. It's best if she remains in darkness or shadow to be fully camouflaged as she doesn't cast a shadow then. She still casts a shadow and camouflage ability causes a shimmer or ripple effect when moving which can be dotted by a trained eye. Those with Enhanced Senses can easily detect her, even when camouflaged.
Face Claim: Kat Graham
Wisteria | 5 years | Mare | Appaloosa
Appearance: Wisteria is a striking 5-year-old Appaloosa with a soft, white coat adorned with large, rich brown spots scattered across her body. Her fur is sleek and well-kept, with her brown spots standing out beautifully against the otherwise pure white. Her ears are a warm brown, contrasting with the paleness of her coat, adding a touch of uniqueness to her overall appearance. Her mane and tail are long and flowing, a soft white with occasional hints of pale brown. Her eyes are a deep, warm brown, full of quiet intelligence and a touch of curiosity. Wisteria's build is graceful yet strong, with her slender yet muscular legs providing an elegant frame, perfect for both long-distance travel and occasional bursts of speed. Her hooves are sturdy and well-maintained, ensuring she can navigate rugged terrain with ease. Despite her gentle appearance, there's a quiet power to her presence, with each step a balance of grace and strength.
Personality: Wisteria is an introspective and reserved horse with a calm and serene demeanor, though she is often shy around new faces. While she adapts well to new surroundings and environments, she takes her time in warming up to others. Wisteria is independent and highly intelligent, often able to figure out tasks with minimal guidance. She is extremely gentle, particularly with children and smaller animals, demonstrating a nurturing side when in their presence. However, when it comes to humans, Wisteria is protective of her space and her bond with Gaia. She is fiercely loyal to her rider and won't allow anyone else to approach or ride her, reacting with assertiveness if someone tries. Loud noises or sudden movements startle her, causing her to tense up or bolt if not given the chance to acclimate first. While she is generally quiet, she will show her discontent if pushed too far—whether through a sharp kick or refusal to comply with commands. Though shy, when in the company of those she trusts, Wisteria can be playful and a bit mischievous, enjoying her moments of freedom. She's a trusted companion in battle or travel, skilled and resilient, but only if treated with the patience and respect she deserves.
Ravira | 5 years | Female | Earth x Storm Drake
Appearance: Ravira stands at 8 feet tall, with a muscular, sturdy build characteristic of the Earth Drake. Her scales are a deep, earthy brown with accents of slate-gray, textured and rough, almost stone-like to the touch, reflecting its ability to burrow through solid rock and withstand the rigors of mountainous terrain. The drake's body is compact yet powerful, capable of traversing even the most rugged landscapes with ease. Its large, bat-like wings are sleek and weathered, shimmering with faint electric blue veins that glow faintly when in motion, a mark of its connection to the Storm Drake's elemental power. The Storm Drake influence is visible in the drake's eyes, which flicker with an inner storm, bright gold with a shimmer of lightning. The drake's tail is long and flexible, strong enough to create a destructive wind when whipped. Its wings, though large, are used primarily for precise aerial maneuvers rather than long flights, allowing it to create gusts of wind to disorient or displace enemies. When in flight, the drake moves with serpentine grace, aided by the Storm Drake's ethereal presence, sometimes dissolving into mist to avoid attacks or dart swiftly through the sky.
Personality: Ravira is a creature of contrasts, caught between the stillness of the earth and the unpredictability of the storm. While it appears grounded, it has a tempestuous, fiercely independent side that manifests when its emotions stir. Often calm and slow to anger, it values its solitude, finding comfort in the rugged terrains where it thrives. However, when it senses danger or when Gaia is threatened, the drake's wrath is swift and overwhelming, capable of causing earth-shattering quakes and vicious windstorms. In battle, the drake is a master of terrain manipulation, able to summon earthquakes, upheave massive boulders, or whip up devastating winds that carry dust and debris with it. The mix of its earthy nature and storm-driven abilities makes it a versatile and unpredictable fighter—one that can adapt to any situation, whether on the ground or in the air. Though it may appear aloof or unapproachable to those outside its circle, it has a deep, almost ancient wisdom that comes from its long lifespan. It has learned patience over time and only shows its true power when absolutely necessary. Though it can be cautious and reserved, especially with those it doesn't know well, it shares a deep, almost spiritual connection with Gaia, seeing her as its equal and protector. It will follow her commands with a quiet reverence, as if it understands the balance between earth and sky that she embodies. The bond between them goes beyond loyalty; it is as if the drake recognizes in Gaia a shared, inherent power to shape and control the world around them. Despite its imposing size and fearsome abilities, the drake has a playful streak, especially when it feels safe and comfortable. It may show a rare, affectionate side when with Gaia, playfully nudging her or offering her a gentle nudge with its tail in moments of calm. However, this is only shared with those it truly trusts. It's deeply protective of Gaia, sensing any danger to her or her well-being from miles away, and it will act with brutal efficiency to eliminate threats.
Gaia's Familiars:
Squid | Male | Dragonet
Appearance: Squid has a striking, elegant appearance that is both graceful and intimidating. His long, snakelike neck flows smoothly into a beak-like snout, giving him an almost bird-like elegance. His scales, a beautiful mix of blue and purple, shimmer like gemstones, reflecting the light in a kaleidoscope of colors. These scales have delicate, iridescent tips at the ends of his wings, which, when folded, drape alongside his body and tail, nearly as long as the rest of him. His tail, an impressive length that complements his body, has two long fins extending from either side. These fins provide stability during flight, allowing him to maneuver with ease, though his long fins behind his hips are just as instrumental in stabilizing him. His head is adorned with a pair of sleek antennae that rise from the top, just behind his finned ears, further adding to his ethereal, mystical appearance. Feathers in vibrant shades of blue and purple accentuate his neck, cheeks, and the top of his head, lending him a magical, almost celestial quality. His front paws have five toes with sharp, black talons, while his back paws sport four toes, each equally adorned with menacing talons that can dig into surfaces with precision. His sleek and lithe build allows him to move with a serpentine grace that is enhanced in flight, his body swaying as he glides through the air. His eyes are bright and expressive, reflecting his intelligent and highly perceptive nature. Squid's voice is a chorus of sounds—his trills and chirps expressing his happiness or excitement, while his rasping purr conveys pleasure. He can hiss or growl in warning or anger, and his squawk signals an alert of impending danger. Though mostly a calm, communicative creature, his growls and hisses also reveal the depth of his emotions, whether it's fear or distrust.
Personality: Squid is a highly intelligent and communicative dragonet, with a playful and curious personality that complements his bond with Gaia. His appearance is striking, with gemstone-like scales and long fins that give him an ethereal, almost magical look. His tail, as long as his body, is a unique feature that adds to his serpentine elegance. His colorful blue and purple feathers give him a vibrant, youthful appearance, and the antennae and finned ears only add to his otherworldly nature. As a telepathic communicator, Squid is deeply attuned to Gaia's emotions, always aware of her state of mind. He uses this ability to offer comfort when she's upset or to share excitement when something pleases her. His communication with Gaia goes beyond mere words—he transmits sights, sounds, and emotions directly to her, allowing a deeper connection between the two. He is highly in tune with the environment around him, and this makes him an excellent companion in dangerous situations. While Squid is a generally upbeat and happy creature, he has a playful side that can sometimes border on mischievous, especially with his vocalizations. He can trill with happiness, chirp with excitement, or even growl in warning when danger is near. Despite his small size, he is brave, and he would never hesitate to stand by Gaia's side, using his talents to assist her and protect her from harm. His trust in her is unwavering, and his loyalty is equally strong. Squid is fond of Mornozeth, though he sometimes teases the more serious hellcat, creating a dynamic that balances the fiery intensity of Mornozeth and the playful energy of Squid.
Mornozeth | Male | Hellcat
In his
true form, he resembles a majestic white tiger with sleek, radiant fur, his white coat interspersed with jagged black stripes that seem to flicker with ember-like heat. His eyes are a haunting pale azure, filled with an ethereal glow that intensifies when he is channeling his hellfire abilities. His body is muscular, with broad shoulders and powerful legs built for agility, but also the strength to match his fiery nature. His tail is thick and long, tipped with an elegant plume of fur that sways in time with his movements, emphasizing his regal stance. When he roars, the sound reverberates like an earthquake, with flames licking from his mouth. His presence is commanding, his gaze intense and unwavering, radiating an aura of both awe and fear.
In his
common form, Mornozeth takes the appearance of a sleek, white cat with black markings reminiscent of a Mohawk, starting at the top of his head and running down his back. His coat is soft and plush, more akin to that of a regular housecat, though still with the hint of ethereal power that he carries within. His markings on his back and limbs are more delicate in this form, giving him a playful and mischievous appearance—yet, his pale azure eyes still hold the weight of his true nature. His tail is thick and fluffy, with a subtle flicker of heat from time to time, hinting at his ability to control hellfire. In this form, he is lighter on his feet, agile and quick, able to sneak around unnoticed if he so desires.
Personality: Mornozeth is fiercely protective of Gaia, acting as both her guardian and an unspoken protector in all situations. He has a calm, yet determined demeanor, with a deep sense of loyalty that he's slow to reveal to others, but once someone earns his trust, they have his undying devotion. While he can be aloof and distant with those he doesn't know well, his bond with Gaia is unbreakable, and he will go to any lengths to ensure her safety. His tolerance for Squid reveals his protective side, but he can be a bit of a grump at times—particularly when he feels his role as Gaia's protector is being overshadowed. Mornozeth has a quick temper, especially when it comes to threats to Gaia, but it takes a lot to truly rile him up. His control over hellfire and ice-fire gives him a fearsome ability to manipulate the elements of both heat and cold, but he uses his powers judiciously, knowing that he must balance them to maintain harmony. His hellfire has a volatile, destructive nature, yet the fire aura he creates—ice-blue flames—suggests an underlying coldness, a reminder of the balance of extremes he lives within.
Ashen | Male | Hellhound-Dragon-Peryton Tribrid
The puppy's coat is a striking dark charcoal black, soft and plush to the touch, with small, irregular patches of crimson scales scattered along his back and the tops of his legs. His wings are still small and delicate, resembling the budding nubs of a dragon, and feathered tufts peek out from where they meet his shoulders, a clear sign of his peryton heritage. His body remains compact and round, with strong yet soft limbs, and his paws are notably large for his size, making him seem sturdier as he waddles around. His tail is especially unique, with two distinct parts: a wolf tail covered in thick, bushy fur, and a dragon tail with scales that taper into a more sleek, tapered end, the tip still soft and fuzzy. The wolf tail gives him an air of wildness, while the dragon tail hints at the mystical side of his nature. The most captivating feature of this puppy is his eyes—silvery amber, gleaming and shifting like molten metal when the light catches them. These eyes give him an aura of mystery and ancient power, despite his youthful and innocent appearance. The little nubs of antler-like horns atop his head are not yet fully formed but are clearly visible, further signaling his peryton lineage.
Personality: This little creature has a curious and playful nature, filled with an energy that seems to know no bounds. Despite his youthful innocence, there is a wisdom in his eyes that hints at something ancient. He's highly intelligent, picking up on emotions and situations with a surprising level of awareness for his age. His wolf side makes him fiercely loyal, and he's always by Gaia's side, ready to protect her no matter the cost, though he can sometimes be overly protective, especially if he senses any threat. His dragon heritage gives him a touch of pride, and while he loves to play and explore, he can also be stubborn and independent, occasionally acting like a little troublemaker when he's seeking attention or adventure. The peryton influence gives him a sense of serenity at times, especially in the presence of nature, and he has an instinctive understanding of the balance between wild and tame. He loves to run through the fields of Gaia's farm, his wolf tail wagging excitedly, but he also has moments where he seems to understand the importance of quiet contemplation, perched on a high place to observe the world. When he's feeling particularly playful, he's quick to dart around, his wings fluttering as though he's almost ready to take flight. His energy is contagious, and anyone around him can't help but smile at his antics. Though his powers are not fully developed yet, his potential is already clear, and his bond with Gaia is growing stronger every day.