Name: Saravati (true name); goes by Radiyya Nour when outside of tribe/other Sphinx.
Gender: Female
Age: 24 years
Species: Sphinx
Subspecies: Mountain x Desert
Sphinx Appearance: In her natural form, she is covered in tawny fur with brown rosettes, a long, cougar-like body and slotted, high-lift wings like a hawk's. A tawny tuft of fur is on the end of her tail with long fur, often wearing metal adornments like gold. Her hair is black and she has a leopard's head with some brown feathers descending down her neck and shoulders, having golden yellow eyes. She has a length of 10-feet, a height of 4-feet and a weight of 300 lbs.
FC: Hend Sabry
Notes: Sphinx are immortal
Full Name/Aliases Nurawibera Kasula Froststone/Yarsibo Osgiliath
Age 32 years
Race/Species Dwelf (dwarf x Elf)
Sexual Orientation / Sexuality Female/Bisexual
Appearance
Height: 5'5"
Weight: 150
Build: Tall, Broad, Heavy
Eye Color: Purple
Hair: Ivory and fiery red
Skin Color: Pale and stone grey
Hairstyle: Wavy with a few curls, occasionally put up in a bun or cut to shoulder length but mostly left natural
Nurawibera is diminutive in stature like a dwarf but with the ethereal beauty of her elven heritage. She is shorter than most elves but taller than dwarves, with a combination of striking eleven delicacy and dwarven strength. Her skin is a blend of stone gray and pale with ivory, fiery red hair cascading down her back. Her eyes are a striking purple color, the color of amethyst while she has very long tapered ears due to her blood elf heritage. Her skin bears the intricate tattoos of her elven heritage, and her eyes shine with a fiery determination, resembling a half-elf's (being angular with circular pupils). She moves with a grace that belies her strength, and her hands are calloused from years of working at the forge. She often wears intricate armor adorned with dragon motifs that she forged herself.
Personality
Nurawibera believes in justice and freedom for all beings, regardless of their race or background. She holds strong to the belief that everyone deserves a chance to prove themselves and should not be judged based on their past mistakes. Nurawibera values honesty, loyalty, and integrity above all else. Nurawibera is also driven by a strong sense of justice and a desire to protect the innocent, but her methods can be ruthless and unforgiving when necessary. Nurawibera's past trauma occasionally causes her to struggle with trust and vulnerability.
While she is fiercely protective of others, she may find it difficult to ask for help when she needs it most. Despite her tough exterior, Nurawibera has a compassionate heart and a deep sense of justice. Nurawibera's traumatic past has left her with a deep-seated fear of betrayal, and she can be overly cautious when it comes to trusting others. Her independence can also be isolating, and she struggles to open up about her vulnerabilities. Nurawibera's moral code is complex and nuanced, shaped by her experiences as both a slave and a warrior.
Despite her courage and determination, Nurawibera struggles with moments of self-doubt and insecurity, stemming from her turbulent past. She can be overly cautious at times, reluctant to trust others fully after years of betrayal and hurt. Her fierce independence can also drive a wedge between her and those who care about her most as her pride can sometimes blind her to the needs of others. She values freedom above all else and will go to great lengths to safeguard the rights of those who cannot protect themselves. Despite her skills as an assassin, Nurawibera wrestles with feelings of guilt and remorse for the lives she has taken.
Nurawibera's voice is strong, determined, and tinged with a quiet resolve, yet also authoritative with a hint of vulnerability that she tries to hide. She speaks with a cool, calculated precision that belies the burning fire within her. Her perspective is shaped by her past experiences of loss and betrayal, yet she still clings to a glimmer of hope for a better future.
[Positive Traits]
Sentimental
Self-Sufficient
Romantic
Honest
Scrupulous
Persuasive
Daring
Imaginative
Courageous
Dedicated
Suave
Shrewd
Kind
Spontaneous
Brave
[Negative Traits]
Shortsighted
Cold
Sly
Impatient
Shallow
Pompous
Opportunistic
Paranoid
Transparent
Resentful
Tactless
Indecisive
Zany
Domineering
Strong-Willed
[Greatest Strengths]
Attentive and detail-oriented
Empathetic
Honest
Problem solver
[Greatest Weaknesses]
Self-criticism
Competitive
Insecure
Uncomfortable with public speaking
Power(s)/Ability(ies)
Magic (nature, arcane & illusions)
Healing
Telepathy-limited to her dragon only
Backstory
Her existence was a secret from all but a few, these few being deceased. Nurawibera, Crown Princess of the Aurora Ridge Empire, was born to Crown Prince Fjorin Froststone of the Frostvein Kingdom and Crown Princess Thalara Embermoon of the Aurora Ridge Empire. Two different kingdoms, one a mountainous forest next to the coast of the elves which was ruled by blood elves and a swampy mountain kingdom of the dwarves, only a vast desert separated them. It was a forbidden love between the crown Prince and Princess, the Princess a beautiful enchantress and skilled archer who loved adventuring while the prince was a skilled and cherished blacksmith. The young heir and heiress should not have been able to meet yet they did when Thalara got caught in a sandstorm in the desert while hunting for food whereas Fjorin would find himself lost from a caravan and injured due to bandits in the area. If only they had known these bandits would spell trouble, the young Prince might have not spared them.
This secret friendship continued and grew into love, but Fjorin was pressured to take a wife, however his heart lay with the enchantress that had saved his life. While not as tense as dwarf goblin relations or dwarf orc relations, their marriage would not be allowed for the two kingdoms had not been in the best of terms, neither allies nor enemies yet maintaining a frosty relationship. Suspicious of his sister's leaving constantly instead of seeking a suitor, her second oldest brother would follow her and discover the pair of star crossed lovers meeting in secret and drag his sister back, their parents forbidding Thalara from seeing Fjorin. Yet war soon came which was a threat to both kingdoms, causing a political alliance to form and the forbidden was thrown out the window when war came to both kingdoms' doorsteps.
Years passed and soon a son was born, Ithill. Eventually the queen of dwarves passed, leading his father to rule alone but sickness soon captured the king, forcing Fjorin to take up kingly duties early. For a time the war abated…this was the calm before the storm for as the tides are pushed and pulled with the moon, so too is the eye of the hurricane calm yet wild outside. It was why the couple, now king and yet still a princess, were out speaking to the people that their son was assassinated and thus a hard decision was made. Their three year old daughter, born fifteen years after their son, was given away to a pair of elves in an outer lying village to be raised in safety. Safety was not to be for Thalara was slain leaving the village. The death of their future king, even if he were a hybrid, was not taken lightly and the war continued with a vengeance. A raid on the village, when young Nurawibera was seven, resulted in her being captured and her adoptive parents and village slain or taken prisoner. This was not the only thing to occur for her people, dwarf and elf, had been enslaved or killed whom her mother's entire family was wiped out. Despite being treated as an outcast for her hybrid nature, Nurawibera learned to use a bow, showing skill with blade, axe and bow as her dual heritage gave her.
Nurawibera was taken to the mines of the enemy where she trained under an old dwarf who served as a mentor and recognized her as their princess, yet never spoke of it. She was found to be a quick study and thus, instead of being used as a sexual slave, she was forced to make armor and weapons for the enemy. Never knowing of her father's kin being nearly extinct, she toiled for years. Yet even in the mines she was treated as an outsider, however her skill in the forge couldn't he denied. It was during these years that a young dragon, injured and having escaped captivity himself from a vampire came to Nurawibera and asked for help. She did her best to heal him up, the pair ending up bonding. Something entirely unexpected on both beings. Yet he too was captured and exploited.
Eventually, the dragon who came to reveal himself as Tatsuya, helped Nurawibera to escape and they fled, this a few months after finding out she was the crown Princess from her dying mentor on his death bed. Making their way to her former lands, she discovered a charred land, and this awakened her lingering magic. Foolishly taking only two and a half years to learn it, she and Tatsuya went back to the enemy, confronting a magician but were no match for the stronger sorcerer. They were hit with a blinding night, Tatsuya rushing to protect his rider and found themselves in another world. Now they find themselves alone, Nurawibera having forsaken her royal heritage to heal by becoming an assassin rogue, trusting only in Tatsuya and fearing getting close to anyone.
Dragon Info:
Name: Tatsuya
Age: 28 years
Sexuality/Sexual Orientation: Male/Heterosexual
Current Overall Stats: Overall Length: 31-ft, Body Length: 9-ft, Neck Length: 9-ft, Tail Length: 19-ft, Body Width: 5-ft, Standing Height: 7-ft, Wingspan: 36-ft, Weight: 2,500 lbs.
Appearance
Tatsuya is a massive dragon with a formidable presence who has shimmering silver scales that shift to a deep black when he taps into his void powers. His head is like a lizard's with finned ears and eyes like a cat's. Fins on his neck and tail help stabilize him in flight with white claws like a eagle's. On his head are a pair of curved spiral horns like an ibex and a pair of antenna like a moth while his scales have the mixed texture of dried mud and snake scales. His wings are massive and powerful, allowing him to soar through the skies with unmatched grace and speed. His cyan eyes glow with an otherworldly light, reflecting his dual nature. Scars mar his scaled body in places, caused by magic, other beasts, whips, and chains. He has some light gray fur down his back and shoulders, extending past his tail which has a pair of spikes on it. Though not fully grown, his overall stats upon full growth: Overall Length: 85-ft, Body Length: 23-ft, Neck Length: 23-ft, Tail Length: 39-ft, Body Width: 10-ft, Standing Height: 16-ft, Wingspan: 80-ft, Weight: 160,00 lbs. He communicates telepathically and by sharing images/emotions but can muster verbal responses if needed.
As a human, which he tends to not take unless necessary, he is tall and muscular with silver scales covering parts of his body, clawed hands and feet, sharp fangs and piercing cyan eyes. His towering frame exudes strength and agility, his black wings being impressive and summoned at will with medium curly black hair and espresso colored skin with bronze undertones. Height wise, he stands at an impressive 6'4".
Personality
Tatsuya is a patient and wise dragon, with a deep sense of loyalty and honor. He values knowledge and understanding, always eager to share his wisdom with others. Despite his past trauma, he is compassionate and caring, especially towards the young and vulnerable. Tatsuya's past as a slave haunts him at times, leaving him vulnerable to moments of doubt and insecurity. He can also be overly protective, sometimes hindering his rider's growth. Can be too cautious at times and is haunted by memories of his past. Tatsuya's ancient wisdom sometimes leads him to be stubborn and resistant to change, especially when faced with new challenges. He can be fiercely protective, which can sometimes manifest as anger or aggression when he perceives a threat to his rider.
Although Tatsuya can be guarded around others due to his past, he forms deep bonds with those who show him kindness and compassion. He values honesty and integrity in his relationships and is always willing to protect those he cares about. Tatsuya's traumatic past has left him emotionally fragile at times, causing him to struggle with trust issues and feelings of unworthiness. He can be overly cautious and withdrawn, making it difficult for others to connect with him on a deeper level. Despite his wisdom and experience, Tatsuya can sometimes be overly cautious, hesitant to take risks that may endanger his rider or loved ones. His past trauma occasionally resurfaces, leading to moments of emotional turmoil and self-doubt.
Tatsuya seeks to inspire and educate others, imparting valuable knowledge and skills to help them overcome their struggles. He also holds a deep respect for nature and the interconnected web of life that binds all creatures together. Nurawibera is Tatsuya's closest companion and confidant. The bond between them is unbreakable, forged in the crucible of their shared suffering. Tatsuya also has a deep connection with other former slaves, who look up to him as a symbol of hope and resilience. Tatsuya speaks with a deep and resonant voice yet also quiet strength that carries a sense of ancient wisdom and authority. He sees the world with a combination of curiosity and wariness, always ready to learn and adapt to new challenges, his voice resonating with a deep sense of purpose and determination. He views the world with a mixture of pragmatism and idealism, striving to make a difference wherever he goes.
[Positive Traits]
Wise
Charismatic
Confident
Self-Sufficient
Disciplined
Resourceful
Methodical
Protective
Empathetic
Logical
Confident
Venturesome
Adaptable
Accessible
Uncomplaining
[Negative Traits]
Gullible
Lazy
Unappreciative
Vulnerable
Sadistic
Secretive
Cautious
Barbaric
Possessive
Abrasive
Rowdy
Haughty
Unstable
Apathetic
Selfish
Power(s)/Ability(ies)
Flight
Aether Breath
Fire Breath
Void Powers (from sire; death inducement, Memory erasure, intangibility, black hole creation, void sealing, teleportation, destruction)
Human Disguise-Like all dragons (sky, land, eastern, cosmic and aquatic) of his world, he can take on a human form; a result of being hunted and to blend in with two leg races.
Backstory
In the land that Tatsuya comes from are many dragons: eastern, sky, land, aquatic, and cosmic dragons of void, spirit, balance, Aurora and celestial with many subspecies such as lyndwyrm, sea serpents or hydra. Wyvern as well lived here for they are a smaller cousin of dragons. Further divided into reptilian and mammalian dragons. It is of a rare sky and void dragon mating that Tatsuya hatched. Taught by his void father to harness the powers of the void which reflects in his scales, he was captured and sold to a vampire who used him in fights and planned for breeding as well as a status symbol.
When he was five years, he managed to escape his master's chains though not without injury. Injured, young for he was a hatchling still, and inexperienced, he sought refuge in a small cave. Days passed and he would eventually approach a young woman who he asked for healing. She did this and ther unintentionally bonded. Yet he found himself captured again, soon used for breeding as soon as he hit reproductive age at eight years of age. The only reason he submitted was to protect his rider, yet his elements of Aether and Fire were awakened.
His rider had her own demons and hardships yet he did his best to protect her, even taking pain instead of his rider. Eventually they managed to escape and fled, making the king journey back to the lands his rider had come from where her magic was discovered and she practiced it for two and a half years, going against his advice to wait longer. They went back, only to be overpowered and no match for the magician of the enemy they confronted, on waking with a different land. On this new land he follows his rider, continuing to protect her from harm.
Full Name/Aliases Eldric Aleron Oceanus (true name)/Silas Orion Thorn (current name)/Harbringer
Age 25 years
Race/Species Human; originally a Laniatus (child of a mermaid and vampire)
Sexual Orientation / Sexuality Male/Heterosexual
Appearance
Height: 6'2" (human)/8'5" (monster)/6' (shoulder on 4 legs)
Weight: 171 lbs/375 lbs (wolf)
Build: Tall and wiry
Eye Color: silver (formerly crimson)
Hair: messy, unkempt waist-length brown hair that he often forgets to comb. Normally it is wavy and long, however the time in exile has grown longer.
Skin Color: pale
Eldric has webbed fingers and toes with silver eyes belying the curse within his body. In his past life his hair was silver that fell in cascading waves and was like moonlight yet in his current form it's messy, unkempt waist length brown hair that is normally wavy and long. He has the sleek upper body of a mermaid with sharp fangs and glowing aquamarine eyes. Eldric has a striking appearance, with mesmerizing green-black scales covering his body and an orca tail that allows him to navigate the depths of the ocean with ease. His eyes are a piercing crimson and mesmerizing blue, betraying his mixed lineage, and his fangs are sharp and deadly. In his past life he had bat wings of red membrane and fangs with sharp claws with frills on the upper part of his tail and dark skin. He moves with a fluid grace while his tail is a pattern black and green scales of which can be seen in patches on his body. He has sharp angular features, gills on his neck that disappear on land as he is a Tempestas x Anguis merfolk, having the lower body of a killer whale and upper body of a muscular mermaid. His orca tail propels him through the water with grace and power, a symbol of his connection to the sea. On land his gills disappear and he looks completely human minus a scattering of scales and webbed digits.
In his monster form, he has the agility and strength of a werewolf but the antlers of a wendigo with faint black orca pattern and brownish gray fur. His eyes are silver and his body is littered with scars. He has sharp teeth, fangs, keeps his claws which turn into wicked talons and keeps his wings. In his were form he is a non steroid creature at 8' tall on two legs, yet in his wolf form he is 6' at the shoulder and slightly thinner with a ghostly aura in wolf and monster forms, eyes becoming molten silver due to the curse within him. His ears in wolf and were form are deer shaped but wolf like with his wolf form being large like a deer yet powerful like a wolf.
Personality
Eldric/Silas is kind-hearted and empathetic, always willing to lend a helping hand to those in need. He has a deep connection with nature and a profound respect for all living creatures. While not a fighter by nature, Eldric/Silas possesses a sharp wit and quick intelligence, using his intellect to navigate the challenges that come his way. Eldric/Silas shares a deep bond with his companions, a majestic dire wolf named Sinaaq and an intelligent raven called Aguta. They are his constant companions on his journey, offering companionship and protection in equal measure. Despite his exile, he is determined to maintain his connections with his loved ones and forge new relationships with allies who share his vision of a better future. He is wary of forming close relationships with others, afraid that his curse will bring harm to those he cares about. His precognition can be both a blessing and a curse, as the weight of the future he sees can be overwhelming. He struggles with feelings of guilt and responsibility for events he foresees but cannot always prevent.
While Eldric is a skilled strategist and problem-solver, he can at times be overly trusting of others, leading him to be taken advantage of by those with less honorable intentions. His deep sense of guilt over the circumstances of his exile can also cloud his judgment and lead him to make reckless decisions in the pursuit of his goals. Eldric values loyalty, compassion, and honor above all else. He believes the inherent goodness of all beings and strives to see the best in everyone he meets. Despite the hardships he has faced, Eldric clings to the belief that redemption is possible for even the most fallen of individuals, including himself. introspective and contemplative, often lost in thoughts about his past and of his actions. He is compassionate and empathetic, always seeking to help those in need even as he struggles with his own inner demons. Despite his cursed existence, he retains a sense of hope and a deep connection to the natural world around him. Despite his precognitive abilities, Eldric struggled with the weight of his knowledge and the toll it takes on his mental and emotional well-being. He is haunted by the choices he must make based on his visions, knowing that not all can be saved.
Eldric has a tendency to be too trusting of others, leading him to be taken advantage of. At the same time he finds it difficult to let go of the past, holding onto grudges that hinder his progress. He struggles with his own doubts and insecurities, wondering if he is truly worthy of redemption as well as struggling with the weight of his responsibilities and the burden of his curse, often feeling overwhelmed. Eldric's reluctance to engage in conflict can be seen as a weakness, as it often leads him to avoid confrontations that could benefit him in the long run. His deep-seated guilt over his past actions can also cloud his judgment at times, causing him to second guess his decisions. With each new life, he carries the scars of his past selves, a reminder of the price he paid for tampering with forces beyond his understanding.
His voice is one of quiet determination and unwavering compassion, yet also introspective and haunting, filled with a sense of both sorrow and hope. His voice holds sense of a melancholy and longing for a home he can no longer return to. He speaks with a calm and measured tone, choosing his words carefully to convey the depth of his emotions and convictions. Despite the challenges he faces, Silas's perspective remains hopeful and optimistic, guided by a firm belief in the power of kindness and forgiveness. He is haunted by memories of past lives and visions of a future that he is determined to change. Silas's relentless pursuit of knowledge can sometimes blind him to the consequences of his actions, leading him down dark paths that test his resolve and morality. His connection to the aether and nether leaves him vulnerable to malevolent forces that seek to manipulate him for their own ends, adding another layer of complexity to his already burdened soul. His connection to his animals leaves him vulnerable to their well-being. Wise: Silas has a deep understanding of the world around him, thanks to his precognitive abilities, Compassionate: Despite his own struggles, Silas is always willing to lend a helping hand to those in need, and Reserved: He tends to keep to himself, preferring the company of his animal companions to that of others.
Backstory
Past Life: Eldric Aleron Oceanus was once a prince in the majestic underwater ocean kingdom of Azura in another world. He was a charismatic and compassionate individual loved by his people. Born to a mermaid princess named Sybil Oceanus, daughter of Diondra and Kawai, king and queen of Azura and a vampire named Sabin Marigorta, son of Artaxerxes and Monoza Esnarruza; his birth was heralded by a passing comet and a prophecy saying The kingdom was known for its advanced magical technologies powered by the ocean currents. Eldric's days were filled with exploration of the underwater wonders and diplomatic endeavours between different underwater civilizations. He was the second youngest of five siblings, destined to inherit the throne.
However, a vengeful sorcerer and his family's ancient enemies laid a cruel curse on him, stripping him of his title and exile from his homeland. In an attempt to save his life, his loyal dire wolf and raven companions sacrificed themselves, their spirits becoming intertwined with his own. Despite his status as an outcast, Eldric is determined to rid himself of the curse and reclaim his rightful place as prince. He reincarnated in the current world with no memory of his past, life for fragmented except dreams and that guide on him his journey. Eldric's past is shrouded in mystery, and as he travels through different lands, he seeks to understand the truth behind his cursed existence.
Current History: Born on an interstellar ship crossing the galaxy to a craftsman and geneticist, he was raised for three years on the ship as a crew brought back resources from another world, his parents having escaped interstellar pirates with a small crew. Because of this, he always looked to the stars, or rather holographic images when the ship arrived on the dying planet Suhiri, a super earth with 14 continents making up 26% of the planet's surface in a system of twelve other planets. He grew up in a small village known for its skilled craftsmen and artisans on a dying world, once like earth but years of pollution and radiation caused it to begin dying. However, Silas always felt like he didn't quite fit in with the rest of the villagers. He was always more interested in books and experiments than in working with his hands. As a young man, he delved into the world of alchemy and potion-making, much to the dismay of his family and friends. His experiments often yielded unexpected and sometimes chaotic results, leading to his reputation as the village eccentric.
In a world torn apart by tectonic chaos, where cities crumbled and tsunamis ravaged coastlines, humanity fights to survive against the odds. Cannibalism loomed as a grim reality amidst the scarcity of arable land and the emergence of deadly new creatures and the humans were forced to turn to domed cities. As dust storms and drought grip the planet, society teeters on the brink of collapse. The Earth's atmosphere rages with violent storms, obliterating cities and pushing survivors to the brink. An attempt at creating portals and stealing resources from other nearby planets only brought monsters which further ravaged their world. The world was dying and there seemed nothing that could be done.
His groundbreaking experiments delved into harnessing the power of aether and nether, mysterious energy sources that few understood and flowed through his planet and the universe, in the hopes of revitalizing his planet. However, a tragic accident during an experiment left him cursed with the aether power now residing within him. This cursed power disrupted his life and turned him into an outcast both in the scientific community and society at large. However, when his fellow scientists revealed their dark intentions to weaponize the aether, Silas was horrified and chose to flee, burdened by the guilt of leaving his world to its fate. Dr. Thorn vanished from his laboratory and isolated himself from society only to find himself and his companions in the past on a parallel earth when they were attacked, still cursed with the monster he became, still haunted by visions of a past life he cannot grasp, and cursed with the dangerous ether, that if released, can cause destruction to another world.
Companions:
A white dire wolf named Sinaaq 'edge of sea ice'
A black and white raven named Aguta 'gatherer of the dead'
His companions can speak verbally and telepathically.
He is half Vietnamese and half Caucasian, having black hair, brown eyes and tan skin with a medium build, broad shoulders and is 5'3" tall. He is well muscled in both his wolf forms yet lean in his human form. He has a baritone voice with his mother's Romanian accent.
As a wolf he has black fur with silver eyes. On two legs he is 8' in height, yet on 4 legs is 6' in height and 7' in length with wicked curved back claws. He also has black bat wings which let him fly and glide.
Talents: He is agile and capable of walking without making a sound, good with weapons and martial arts, musically talented
Powers: Fire Manipulation (father), Shadow-Ice Manipulation (mother)
Kalwala is fiercely independent, curious, and resilient. She possesses a sharp intellect and a determined, spirit always learn to eager grow and despite the challenges she faces. Her love for dancing allows her express to herself freely and her moments of joy even in the darkest times. dreams free of breaking from her enslavement and becoming an archeologist, exploring ancient civilizations and unraveling their secrets. She is cautious yet fiercely loyal to those she trusts, seeking companions understand who and support her dreams. Affected by lycanthropy, she tries to stay away from others for their own safety, fearing turning into a ravaging beast. ALIGNMENT: Chaotic neutral LIKES: History, Reading, Cooking, Sewing, Swimming, exploring old ruins DISLIKES: Dogs despite being part werewolf as they were used to harm her when she could not protect herself; cats, loud noises due to her sensitive hearing, bright light due to her sensitive eyes, fire due to being burned
⸻⠀the body⠀⸻
HEIGHT: As a human she is 5'5" yet as a wolf on four legs she is 4' at the shoulder and 6'5" on two legs as a wolf. In terms of length as a wolf, she is 6'0" long when on all fours, a bit longer than most females for her race. HAIR COLOR / STYLE: Her hair is straight, a mix of black and white reflecting her dual nature as a hybrid. Her hair falls in a cascade of dark and snow waves to her mid back. Sometimes she wears it in braids or put up out of the way. Her fur is medium in length, black with white orca and Aspen peacock markings. EYES: Yellow SKIN TONE: Ruddy Tan PHYSIQUE: Lithe with some muscle DOM. HAND: Ambidextrous APPARENT AGE: She appears her age, 24 years. VOICE: Sultry and ethereal like branches creaking in the wind. Kalwala's voice one is of defiance and resilience, tempered with moments of vulnerability and longing. She views the world with a mixture of curiosity and determination, always seeking to unlock that mysteries the beneath lie the and surface carve out her own path despite the obstacles in her way. MODIFICATIONS //
She has black pronghorn horns as well as a black prehensile serpentine tail due to her tiefling parentage. Strangely her ears are naturally pronghorn in shape with black fur. SCARS / MARKINGS //
A brand on her left shoulder that she got as a child, marking her as a slave done in liquid silver. She also has five butterflies tattooed on the left side of her neck. There are some burns on her back from being thrown into a pyre as a toddler.
⠀
⸻⠀the ability and tools⠀⸻
ABILITIES //
Being cursed with lycanthropy, she is able to turn into a wolf regardless of it being day or night and even take on a taller anthro wolf form. Always present are her horns and serpentine tail, gaining a wolf tail in addition to the serpentine one she possesses. It's a painful thing shifting but she has learned to bear through the pain.
Trading & Diplomacy: Her parents did their best to give her an education though her master, not wanting a stupid slave, taught her in the art of diplomacy and trade, furthering her reading and numbers so she wouldn't be cheated when purchasing goods.
SPELLS //
Although it may be surprising given her heritage, she has learned through trial and error to harness magic culminating around darkness, fire and astral. This has been done through training from her master's graces, though as a slave, she only has enough training to defend herself or light a fire. Perhaps if she were to escape and had a mentor, she could discover more. However, she has a fear of fire due to a childhood incident so doesn't use fire magic much. ATTIRE //
She wears knee high armored or leather boots, occasionally soft slippers, flowing skirts and tunics, middle eastern clothing, or saris/salwar kameez. Sometimes she will wear naught but belly dancing outfits with veils to shield her face though her clothing offers scant protection against the cold, forcing her to forsake said clothing for cloth of cotton, linen and animal furs. As a wolf, she wears nothing due to her fur covering her body, however when transforming, she is devoid of cloth of which to cover her modesty for clothing and shoes tear upon turning. GEAR //
She has a small dagger and a sun, moon, star pendant gold necklace passed to her from her grandmother to her mother to her. There is also some armor she has of some black steel or metal with an attached skirt hanging from the back, spelled against the weather and ruin in the event she needs added protection when outside the cities. INVENTORY //
Due to sometimes going from Khare to Tethis, she has a few changes of clothes to account for the different climates of each city. She also has a journal. She also has a journal along with dagger mentioned above and twin bladed spears.
⸻⠀the story⠀⸻
Kalwala's childhood was not an easy one, her parents having lived in Tethis until they were driven out, seeking shelter within the wilds. Her father was a former soldier turned guard escorting caravans about the known world while her mother was from humble yet destitute beginnings who rose to become a priestess. A priestess of which god, she never disclosed. It was there that her mother bore triplets, two sons (Sabathiel and Vurnulor) and a daughter (Kalwala). Regardless, her mother had given up her service as a priestess, at least in Tethis, by the time she fell for the guard who deserted his duty. It was her mother who helped to train her daughter in magic, having some knowledge of it, her parents hiring a tutor. This mentor proved to become a close friend of Kalwala.
An incident in early childhood by mysterious figures, resulted in Kalwala being kidnapped and thrown onto a funeral pyre, thus creating scarring in her back and near death. Yet, it also created a fear of fire in the child. By luck or fate her screams attracted someone who saved the child yet despite the healing, naught could be done for the burns inflicted. Vurnulor, as the oldest of the triplets blamed himself for Kalwala's scars and vowed to atone when old enough to be on his own, taking his chance one winter evening on a hunt.
Yet, fate is a cruel and unforgiving mistress by design. Her father had perished some years before, searching for those who had harmed his daughter yet despite his former life as a guard and soldier, he was killed. Raiders and mysterious figures who were whispered to be a cult appeared, attacking the village; killing the men, old and sick while taking the women of childbearing age and children. The village, suffering from attacks and raids as well as the harsh winter of the previous year stood no chance. Only a few men, those young enough and fit enough to work were taken as well to be sold as slaves. Kalwala and Sabathiel were separated and watched their mother die to the hands of this 'cult' yet it allowed young Sabathiel to escape and disappear. Kalwala found herself taken to Khare at the age of nine and sold to an orc merchant who owned a caravan, a possessive and cruel being.
In Pursuit of the Magic Lamp of Azhariman
A indistinct old lamp made of brass and pewter, from an ancient imperial dynasty and once owned by the sorcerer Azhariman fell into the orc merchant's, Maghurzikh Shazorku, possession. The only thing stolen from the merchant and caravan owner, Maghurzikh puts out a bounty on the thief which is answered by a half-orc mercenary named Zazi. Coming to the merchant's warehouse, he Siawn's of desiring his prized inanimate possession back and the thief yet sends his slave Kalwala with the mercenary to help hunt and retrieve the lamp. Armed with only necessary information, they set off across the sands of Khare.
Her hair changes colors with the seasons; in the spring and summer her hair comes in mixed shades of green, in the fall and winter her hair changes a varied blend of blonde, brown, and red. She has pink eyes and blue skin. She can speak with beasts and plants, manipulate earth, plants and water as well as meld into trees or become completely water. Her mother is a dryad while her father is a moon elf water elemental hybrid.
Name: Geranium Faith Harewell Age: 22 Years Gender: Female Appearance:
Fair skin stretches over a lithe build of a skeleton with a modest bosom and red hair glows in the sunlight. Her eyes are a light brown though covered in milky white as she is blind. Geranium tends to wear dresses, blouses and skirts with boots and wool or furred capes though occasionally, such as when she wants to pass as a man will she don pants and tunics, coming from a cold region on her planet. She also has three sets of dragon sage uniform. Geranium stands at 5'3" and weighs 104 lbs. She has a few scars on her flesh and the ritual she went through to become a dragon sage gave her some patches of red dragon scales on her body and antenna.
(Made with nightcafe, ignore the armor shoulders)
Personality:
Geranium enjoys being outdoors by the sea when she can or stargazing, albeit now through Akzundit. She is heterosexual. Geranium tends to avoid anyone who are seriously injured so their wounds don't transfer to her which can sometimes happen without her wanting it, and is deeply devoted to serving Rordintyss and their gods. She finds it difficult to trust others, having taken only to her fellow dragon sages and the other seer as well as the few eggs that have hatched of Rordintyss's clutch.
Around others, she has a compassionate heart, excited to learn magic, though keeps to herself out of fear of being used again for others' nefarious purposes. She wants to learn all she can to help others, even if it means the cost of her life, having always been a gentle and carefree child in her youth. When she can, she will go out and walk at night with Akzundit. Yet alone, she withdraws into herself, only interacting with Akundzit as she is heavily reliant on him. She has to be careful when having visions if she tries seeing too far or chases a vision, as she can become vision locked, that is trapped in the vision and it can be hard to get outs. Vision lock also can potentially kill her if she cannot get out of it.
Her blindness can also be exploited by enemies, making her vulnerable in certain situations. She also faces dangerous foes who seek to exploit her magical talents for their own nefarious purposes. Often she is drawing or writing, trying to make sense of her visions and prophecies, yet is most scared about those of herself, being unamused to change them. Sometimes she feels like she wants to watch the world burn around her, to harm those who hurt her and may do so in the future. Yet she also has a dark side that wants to try delving into more Goetry and maybe runic magic as well…even though both magics frighten her. Even though to delve into more Goetry will tarnish her soul. She feels like she is better off alone out of fear of being betrayed and hurt, fear that others won't understand her, fear of harming others and though she loves her solitude, she wishes for friends who may understand her, even if she posed a danger with her healing those who are injured. She wants to be respected, powerful and cherished but fears others will reject her due to her blindness and healing…her slow descent into madness and a tainted soul.
Geranium shares a close bond with her pseudowyvern companion, who acts as her eyes in the physical world. She is fiercely loyal to her pet and considers it her closest friend. Geranium has a few acquaintances in the dragon sage village she lives in but struggles to form deep connections due to her isolation and unique abilities. Geranium's biggest weakness is her pride and stubbornness. She often refuses help from others and struggles to trust in anyone but herself. Her insecurities about her disability can also hinder her progress as a mage, causing self-doubt and anxiety in crucial moments. Geranium enjoys horse riding. She used to enjoy carving things out of wood and metal, learning from one of her brothers about metallurgy, woodcarving, and forging but with being a seer and blind, that's impossible now. To substitute that loss, she meditates to try calming her mind and make sense of the world around her.
Geranium believes in the power of magic to overcome any obstacle. She values loyalty, independence, and the pursuit of knowledge above all else. Geranium is driven by a desire to prove her worth to herself and others, and she will stop at nothing to achieve her goals. Geranium's voice is determined and resilient, with a hint of vulnerability beneath her confident facade. She sees the world through a lens of magic and mystery, viewing challenges as opportunities for growth and adventure. Geranium's perspective is shaped by her unique experiences as a blind mage, giving her a fresh and insightful view of the world around her.
Homeworld: Xaythea, one of 23 planets in a binary star system with Xaythea having four moons and being a mega earth. With a 32-hour 5-season and long 616-day rotation and seventeen continents, it's a vast and alien world. Geranium never knew of the university, nor did any of the numerous races and hybrid races on Xaythea. Such higher education is beyond the varying peoples of Xaythea due to their current age, the Iron Age, with the highest education for boys being seminaries or apprenticeships with girls rarely going to school. Geranium only learned about the school through a vision when she was twenty and yet it took the rest of that year and the next to discover it again. However another vision, this time of her at the school, caused her to seek it out and with Rordintyss's blessing and counsel from their gods, Geranium took some belongings with Akzundit and had an Aurora Dragon (another cosmic dragon breed) open a portal for her.
Backstory:
Growing on the northern continent Vaizuin, Geranium was the fifth child of ten children and one of four girls. Born in the season Alsayf, Thunder Moon on Opocius alongside her twin brother Herodes. Geranium and her siblings were raised on a small farm in the village of Yomatta, a village made up of humans which is located in Avatar Forest. However, she was only one of two daughters alive, her other sisters having passed in childhood or after birth due to disease. Her oldest sister soon got married and moved away, leaving Geranium to help their mother with tending to the fields and livestock as well as caring for the housework and cooking. it was a quiet life, her second oldest brother getting a job in the mines, her oldest brother apprenticed to a carpenter. One of her older brothers taught her metal smithing and some woodwork when he saw she had an interest in what he did, despite them not being professions for women.
Yet, the seasons passed and after a couple years of bad crops hitting the village, including her father, it was decided the next thing was for Geranium to be married. Her father arranged it to a knight but Geranium, having heard the man was already married and rumored to be abusive fled in the night, dressing as a man and taking passage on a ship at thirteen where she worked as a cabin boy under the name Elias, learning to read and write under the care of a sailor who took pity on Geranium and protected her upon finding out she was a girl. Leaving the northern continent behind as well as her family, Geranium traveled the seas until they got to the continent Blaegacora. Getting off the ship, Geranium managed to find work as a servant for a noble in his manor but was subject to harassment her master and abuse from his wife. Not until a dragon rider friend of her master showed up and saw the abuse for himself after a year and a half did the elf take Geranium underneath his care, however she ended up attacking him out of fear, mistaking his intentions and ran, her nature magic finally activating.
Geranium found an egg which soon hatched into a pseudowyvern who she named Akzundit and raised him the best she could, bonding with the flighty creature when he sensed she meant no harm upon turning fifteen. With him, she was able to control her magic a bit but she didn't know much about it. When she was sixteen, she traded her physical sight for the sight by offering gifts to Calius and Sivdall, the Ancient One who created humans. Calius, who could see the damage her budding magic had done to her, healed her and gave her the sight, allowing her to become a seer. Working for a group of raiders, for a spell, they used her being a seer for their own purposes and on a blood eclipse, she delved into Goetry, but found soul magic didn't appeal to her…more that she was afraid of it.
Necromancy on the other hand…it proved exhilarating, even more so than nature magic. Leaving the group for a spell, she wandered the countryside with Akzundit who was the only one she could count on and came across a destroyed village and cemetery. She attempted to raise a skeleton, only for it to crumble to dust halfway out of the ground. A dragon sage found her there, offering her a place under the servitude of Rordintyss, a Spirit Dragon (technically a Cosmic Dragon but Spirit Dragons are a cosmic breed) and Land Dragon hybrid who resided in Blaegacora Heights, a mountain range at the end of Talourn Frontier, a vast desert. She went through the ritual to become a dragon sage where she found a purpose and family. Those fellow sages who had magic helped her once discovering she had nature magic and she had the comfort of an older seer as well as their dragon which was an adult but still wise to the world who protected them so long as they in turn did their duty to the dragon and his eggs.
Style/Form: There are eight different types of magic on Xaythea, from Arcane Magic (regular magic but commonly called "pure essence") involving times, spell crafting/weaving to Goetry (dark magic or otherwise known as "the magician's lust") to runic magic to nature magic, aura magic, illusion magic and wild magic. Draconic magic can only be accessed naturally by half-dragons and Rakash but those bonded to a dragon or Wyvern as their rider can also access it.
Mana may come from the earth which is coalesced within the soul, this is normal magic. Dark Magic also needs mana to run, however this is usually taken from inhumane practices such as human sacrifice or the power of blood/soul damage. Damage to the soul can be difficult if not impossible to heal. Ultimately all magic is tied to the fifth element Aether, the spiritual energy that runs through all things though nether also controls dark magic and wild magic. Some fauna can only be picked during a full or new moon or during an eclipse. Some magic involves rituals, with some runes and glyphs needed to complete rituals as well as an understanding of astronomy.
Dark magic is anything with the intent to harm. Necromancy, using magic for one's personal gain, trying to cheat Vamdes out of death as everything has to die barring the gods & goddesses, and searching for means to make one immortal; curses, hexes, anything that destroys the soul, whether one's own or someone else's, blood magic, soul magic, or human sacrifice. The problem with the soul is when venturing into dark magic it begins to taint the soul. If you stop there won't be a lot of damage to it but the further you go into dark magic, the more twisted your soul becomes until there's no emotion or feeling but negative ones. Lord Vamdes generally deals in dark magic, however one can get dark magic Calius but the oldest child of the godly children generally doesn't like to deal in dark magic.
Those who delve into the dark find their souls and minds torn so that when they eventually die they suffer the following punishments depending on how bad they were:
Become restless and malevolent spirits who reside and wander the Lost Ones Valley of Souldes forever, never to rest and be tormented by all their past deeds. Calius is known to hangout with Vamdes and watch the people who abused his gift turn insane as they get lost within the mist.
Being turned into a Wendigo or a Razwal, a creature that feeds off magic and is highly intelligent.
Being turned into a Revenant, often the punishment for the most evil of beings and the most powerful of the dark magic users.
Alchemy would involve the use of potions, trying to gain immortality, turning metal into silver or gold. It is a strength of the cultural capital of the planet, that is the city of Kaladorei. It will involve transmutations and a mixture of crafting and magic. Potions can also fall into Arcane Magic. It's not considered a magic, more a science that hasn't been explored much.
Seers and Healing are not really magic, rather blessings that chosen few can get, however there are prices. The price for being a seer is exchanging one sight for another. That is, one loses their physical sight in order to gain the sight. A person who trades their sight to become a seer remains blind forever and cannot be healed.
The price for being a healer is a rapid deterioration of the body. Wounds can be taken from the victim to the healer which they may be unable to heal and damage to the soul is difficult if not impossible to heal and can be tiring. It is painful for the recipient of the healing and relies on touch as well as causing damage to the mind over a period of time, particularly when trying to heal someone who is near death. The healer ends up feeling the pain and emotions of the dying person but can take their pain as well so the injured doesn't suffer. They also cannot heal those who are dead as they don't have the power of resurrection, to try would result in killing the healer.
Affinity/Focus: Geranium sacrificed her physical sight for the sight in order to become a seer, having the gift of prophecy and visions. However it often gives her psychotic episodes and she will spend her time drawing and writing what she sees. Despite her blindness, she can draw things from memory though it isn't always easy if they come in flashes or images. It's not so much magic on her as it is a blessing.
Magic wise she is a level 1 necromancer, a part of Goetry (dark magic which also includes curses, hexes, blood and soul magics), but this first of eight levels allows her the ability to do the following: A Necromancer at level one can raise simple skeletons or assorted bones, but cannot harness a soul to attach to the skeleton. These raised skeletons are the weakest of undead, and can be very easily destroyed.
Geranium's true talent lies in nature magic which doesn't work in sterile or polluted environments. She has not mastered all elements nor does it allow her to mimicry but she can scyr through fire, water, and plants, cast spells through rituals and tomes, beast taming, and other things. Something that comes with nature magic is healing, however this too has a price…whenever Geranium heals someone, her body deteriorates. This can be reversed with time but she has to be careful as she is not yet proficient at healing herself. Nature Magic has another side effect in that one to be so in tune with the earth and nature, that it causes them to feel when the earth is hurt or dying, causing Geranium pain. If the earth is polluted or suffering something like radioactive fallout, it will make her sick and render this magic useless. She has to be careful with transferring wounds, part of healing as it is sometimes always active with these wounds transferring to herself along with any pain one may feel. Despite the risks, Geranium puts her body through this destruction to help others. Despite this, she has only managed to control water and light, these being the easiest elements to pick up yet she has to be careful of her emotions since nature magic can be volatile and is thus a mere acolyte…a level one sorceress which are beginning level sorcerers with no training, no understanding of magic. There is much potential in both types of magic, if she can learn to control them despite her failing body.
Other Skills & Interests:
Cooking, Sewing & Gardening-Being a woman, Geranium was taught domestic duties as expected of their society relating to cooking, keeping a garden, sewing and some farming with her life set up to marry and produce children. Geranium enjoys baking and planning meals though isn't particularly fond of hosting parties. She is as happy gardening and farming as she is over a fire cooking a meal.
Art- She proved she to be good at drawing things from memory, including cartography or map making.
Swimming and Ships-Geranium enjoys swimming, despite the dangers and watching ships sail on the water. Often going down to the docks as a child to watch ships pull into port and occasionally talking to ship wrights and sailors, much to the chagrin of her parents. More than anything, she finds herself at peace when swimming. It gives her a chance to think and protects her in a way as most won't swim in waters infested with some of the creatures of the seas and oceans of Xaythea like leviathan, sea serpents, sharks or kraken of the deep.
Runes-Despite not delving into runic magic, runes and rituals in relation to magic have always fascinated her. Still, though sometimes necessary, she knows rune magic is dangerous. Mess up just one part of a ritual or misplace a rune and consequences can be unpleasant.
Pet:
Made in game of thrones conquest game
She has a male pseudowyvern with sandy sunfyre coloring which is yellow and beige scales with orange yellow wings with cobalt eyes. He moves around like a bat on the ground or in trees, having two legs and two wings. His name is Akzundit. Akzundit is used for scouting, seeing for Geranium and carrying small messages and packages. Though he cannot communicate verbally, he can turn invisible and camouflage himself as well as has venom which can be released through the barbed tip at his tail, claws or fangs. His overall length is 4-ft, body length being 1 1/2-ft, neck length js 1-ft, tail length is 1 1/2-ft, body width of 1-ft, standing height is 1-ft, minimum wingspan is 4-ft and weighs 5 lbs. He communicates via body language, roars and growls. Pseudowyverns will roars, croaks, caws, hisses, shrieks, chirps, whines, and growls as well as use echolocation like a bat. He can breathe lightning. He can communicate telepathically and they can understand the language of their bonded.