Hi'ya, I'm Mazulla, or Maz. Welcome to our OOC thread for a gifted/post-apocalypse/futuristic RP.
This is a continuation of a roleplay started in January on another site with couple other partners. A detailed summary is posted on the main thread, along with our character sheets.
Currently open to adding 1-2 others.
RP THREAD:
https://writerssanctum.com/threads/a-new-world-order.9191/
GUIDELINES:
This is a continuation of a roleplay started in January on another site with couple other partners. A detailed summary is posted on the main thread, along with our character sheets.
Currently open to adding 1-2 others.
RP THREAD:
https://writerssanctum.com/threads/a-new-world-order.9191/
GUIDELINES:
- 3rd person and no one-liners. Whenever possible, I'd like to see at least 2-3 paragraphs. I usually post 3+ myself. (Exceptions such as action scenes)
- I tend to post anywhere from 1-3 times per week and that's how often I'd like in return. If it occasionally goes beyond a week, I'm not gonna lose my shit, but, if you're able, I do ask that you pop in and at least say "hi" and give a quick heads up.
- I'm pretty easy-going. If you have questions, suggestions to improve on the plot/setting, sub-plots, or other ideas for the roleplay in general, please feel free to share. Nothing is set in stone. In fact, I like people to contribute to world building and collaborate as I don't want to carry the full weight of the success of an RP on my shoulders.
- Romance is all good, however, I want this to be a story-driven RP and smut is not the focus. Preference is a "fade-to-black" approach.
- Darker elements and violence are all good. It's in Poe's Corner for a reason.
- You do your character, everyone else does theirs. Don't godmode or powerplay.
- May have one primary ability.
- May have one secondary, supporting or passive ability (optional) that coordinates well with the primary ability.
- May have physical mutations. Preferred: No animal mutations, unless the animal mutation counts as an ability. (Example: Wings or ears) Must still coordinate if two abilities; a neko woman with ice powers is not coordinated.
NEW WORLD ORDER:
Over the course of several years, people with special abilities and mutations were manifesting throughout the world with increasing frequency. While the majority of these "gifted" were passive, law-abiding citizens, there were a few individuals that would cause them to be viewed in a negative light and garnered the most worldwide media attention.
Governments and the general public feared lack of control, predictability and compliance. A tech company called "Enfield Corp." was commissioned to develop a mandatory implant for the gifted. Containing information from their location and abilities, to their appearance and family relations, the implants were inserted into their upper back; a way to monitor them without resulting to complete preventive custody.
However, there were reports of other governments going to more extreme measures, indiscriminately locking up all gifted for their own good and for the public's, regardless of the danger they posed. Drugs were developed to suppress their abilities until they could come to another solution for this "problem" they were facing.
While these actions maintained control for some time, fear of the gifted was rampant, affecting even the law-abiding citizens who voluntarily received the implant and were allowed to lead "normal" lives. Their new "normal" was the requirement for disclosure or scanning for a chip; many people refused everything from basic services, jobs, and even flights or other transportation based on the dangerous abilities they possessed. Compliance with the new laws in effect didn't matter in their eyes.
Four years ago, many in the gifted community, and humans sympathetic to their cause, rebelled in a movement calling themselves the "Eclipse." What began as random attacks to gain governments' attention and bring them to the table to negotiate, it eventually escalated to devastating, coordinated attacks that overthrew major world governments – UK, US, China – and the remaining followed. Eclipse established a new world order – one in which both normal humans and the gifted could live together. Forming a kind of "world council," its worthy members were selected to govern various regions around the world.
Presently, in what could be considered a post-apocalyptic era, the world continues to struggle for recovery after the war and for the smallest semblance of how things used to be. In an attempt to bring the world back on its feet, Eclipse requires humans to learn and acquire a trade of basic necessities, or, in many cases, assigns a trade based on their aptitude; agriculture, construction, medical, and more. Old currencies have no value. Food and water is rationed in return for their work, or traded, scavenged or stolen. Travel and transportation are nearly impossible unless someone's trade has gone through a proper request and approval for transfer – or a mandatory transfer.
Gifted citizens are generally held in higher standing and respect – to a degree. Like humans, they're required to have a trade, but, instead of based on a skillset, their trades are often based on where their abilities can be best applied. Healers are assigned to medical fields, those with an affinity for plants are assigned to agriculture, metal manipulators to construction...
With what's left of Enfield Corp. under Eclipse control, even though they promised no further monitoring, they continue requiring the implants and have extended this requirement to humans. Any resistance is met with imprisonment, or, if their skills or abilities are deemed useless or they cause more trouble than they're worth, death.
Now, instead of only one side being treated with unfairness, human and gifted alike are treated equally and ruled with a ruthless, iron fist.
Over the course of several years, people with special abilities and mutations were manifesting throughout the world with increasing frequency. While the majority of these "gifted" were passive, law-abiding citizens, there were a few individuals that would cause them to be viewed in a negative light and garnered the most worldwide media attention.
Governments and the general public feared lack of control, predictability and compliance. A tech company called "Enfield Corp." was commissioned to develop a mandatory implant for the gifted. Containing information from their location and abilities, to their appearance and family relations, the implants were inserted into their upper back; a way to monitor them without resulting to complete preventive custody.
However, there were reports of other governments going to more extreme measures, indiscriminately locking up all gifted for their own good and for the public's, regardless of the danger they posed. Drugs were developed to suppress their abilities until they could come to another solution for this "problem" they were facing.
While these actions maintained control for some time, fear of the gifted was rampant, affecting even the law-abiding citizens who voluntarily received the implant and were allowed to lead "normal" lives. Their new "normal" was the requirement for disclosure or scanning for a chip; many people refused everything from basic services, jobs, and even flights or other transportation based on the dangerous abilities they possessed. Compliance with the new laws in effect didn't matter in their eyes.
Four years ago, many in the gifted community, and humans sympathetic to their cause, rebelled in a movement calling themselves the "Eclipse." What began as random attacks to gain governments' attention and bring them to the table to negotiate, it eventually escalated to devastating, coordinated attacks that overthrew major world governments – UK, US, China – and the remaining followed. Eclipse established a new world order – one in which both normal humans and the gifted could live together. Forming a kind of "world council," its worthy members were selected to govern various regions around the world.
Presently, in what could be considered a post-apocalyptic era, the world continues to struggle for recovery after the war and for the smallest semblance of how things used to be. In an attempt to bring the world back on its feet, Eclipse requires humans to learn and acquire a trade of basic necessities, or, in many cases, assigns a trade based on their aptitude; agriculture, construction, medical, and more. Old currencies have no value. Food and water is rationed in return for their work, or traded, scavenged or stolen. Travel and transportation are nearly impossible unless someone's trade has gone through a proper request and approval for transfer – or a mandatory transfer.
Gifted citizens are generally held in higher standing and respect – to a degree. Like humans, they're required to have a trade, but, instead of based on a skillset, their trades are often based on where their abilities can be best applied. Healers are assigned to medical fields, those with an affinity for plants are assigned to agriculture, metal manipulators to construction...
With what's left of Enfield Corp. under Eclipse control, even though they promised no further monitoring, they continue requiring the implants and have extended this requirement to humans. Any resistance is met with imprisonment, or, if their skills or abilities are deemed useless or they cause more trouble than they're worth, death.
Now, instead of only one side being treated with unfairness, human and gifted alike are treated equally and ruled with a ruthless, iron fist.
SETTING:
The war began in early 2045; it's now November 2049.
All major cities are ruled by Eclipse. Anyone found in outlying areas are transported to the cities and distributed from there, depending on where they're needed. Smaller towns are practically deserted, though some people have been fortunate enough to escape Eclipse's grasp, or they're occupied as farming communities or for some other means. Eclipse has found that it's easier to manage people when confined to specific perimeters they set and not spread out among various towns.
This takes place in Richmond, Virginia, the capitol of the state and one of America's oldest cities. The city was attacked in 2046 and fell into control of Eclipse - many of its citizens fled the city into more remote areas while they had the chance, but the rest remained. This is one of the more secure cities in the nation and its Warden is proud of this achievement.
Eclipse has areas of the city sectioned off, designated for their faction and for civilians. They keep members of Eclipse altogether and keep close tabs on the civilians that live in the city. Eclipse has what used to be the state capitol building and many buildings and streets surrounding it; walls and gates have been erected to distinguish their district. Civilians have designated areas outside of these boundaries where they may reside. Though Eclipse does send out patrols, other areas are unused and abandoned.
The war began in early 2045; it's now November 2049.
All major cities are ruled by Eclipse. Anyone found in outlying areas are transported to the cities and distributed from there, depending on where they're needed. Smaller towns are practically deserted, though some people have been fortunate enough to escape Eclipse's grasp, or they're occupied as farming communities or for some other means. Eclipse has found that it's easier to manage people when confined to specific perimeters they set and not spread out among various towns.
This takes place in Richmond, Virginia, the capitol of the state and one of America's oldest cities. The city was attacked in 2046 and fell into control of Eclipse - many of its citizens fled the city into more remote areas while they had the chance, but the rest remained. This is one of the more secure cities in the nation and its Warden is proud of this achievement.
Eclipse has areas of the city sectioned off, designated for their faction and for civilians. They keep members of Eclipse altogether and keep close tabs on the civilians that live in the city. Eclipse has what used to be the state capitol building and many buildings and streets surrounding it; walls and gates have been erected to distinguish their district. Civilians have designated areas outside of these boundaries where they may reside. Though Eclipse does send out patrols, other areas are unused and abandoned.
ALLIANCES:
Eclipse. The instigators of the war. With and without violence, they originally began as an effort to bring the various governments to the table to listen, negotiate and improve the treatment of their kind. As it sometimes happens with large organizations, they seemed to lose sight of its original purpose, instead creating a new order altogether. While they have humans that work for them, they generally place a higher value on bringing in and maintaining gifted among their ranks. Additionally, they have some technological advantages over other factions and guard this jealously (and the people that have this skillset), communications being one of the first things they reestablished.
Umbra. Consisting of ex-Eclipse members before their shift toward conquest and those dissatisfied with the new order, these gifted and humans work together to combat Eclipse. While they can't hope for recreating the old governments, their primary goal is to remove the one in power suffocating them and establish more reasonable forms of government.
Ascent. A human-only faction that continues their dogma from before the war and works against Eclipse and Umbra. They are a group beginning to dwindle; without an advantage, they're a thorn in the side of the other factions. Eclipse has been known to eliminate them on sight - confirmed, or sometimes only on suspicion.
Neutral gifted/humans. They strive to maintain neutrality in the midst of the turmoil, either compliant with the current government, or non-compliant as they attempt to discreetly sit on the sidelines to survive.
Eclipse. The instigators of the war. With and without violence, they originally began as an effort to bring the various governments to the table to listen, negotiate and improve the treatment of their kind. As it sometimes happens with large organizations, they seemed to lose sight of its original purpose, instead creating a new order altogether. While they have humans that work for them, they generally place a higher value on bringing in and maintaining gifted among their ranks. Additionally, they have some technological advantages over other factions and guard this jealously (and the people that have this skillset), communications being one of the first things they reestablished.
Umbra. Consisting of ex-Eclipse members before their shift toward conquest and those dissatisfied with the new order, these gifted and humans work together to combat Eclipse. While they can't hope for recreating the old governments, their primary goal is to remove the one in power suffocating them and establish more reasonable forms of government.
Ascent. A human-only faction that continues their dogma from before the war and works against Eclipse and Umbra. They are a group beginning to dwindle; without an advantage, they're a thorn in the side of the other factions. Eclipse has been known to eliminate them on sight - confirmed, or sometimes only on suspicion.
Neutral gifted/humans. They strive to maintain neutrality in the midst of the turmoil, either compliant with the current government, or non-compliant as they attempt to discreetly sit on the sidelines to survive.
CHARACTER SHEET
Just the basics. Be as detailed as you want.
Name:
Age:
Alliance:
Appearance:
Skills:
Abilities:
History: (Optional)
Just the basics. Be as detailed as you want.
Name:
Age:
Alliance:
Appearance:
Skills:
Abilities:
History: (Optional)
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