Either Needed Lonely starship seeks a good crew

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Either Needed Lonely starship seeks a good crew

@OrganicIntelligence

I'm thinking of adding in a time when she stepped away from Dion and joined something like today's Red Crescent Network offering humanitarian aid to people in suffering. But they tend to get involved in wars too by helping both sides as a neutral party, even with their status and unbiased views.

They have been targeted for helping the wounded when seen aiding the enemy of a faction.

So it'd be a brave few that ignore the bullets flying and go back in to help the wounded. Maybe they have the unique Red Cross as an armband/brand on their ship so soldiers/fleets won't, hopefully, shoot them as they help the injured or give the dying some peace/company before they pass.

It'd explain where she learned to use a sidearm if she befriended a few guys from a militia or squadron after saving their buddies.

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Perhaps she could have a tattoo to commemorate the event?
 
Very keen for the initial start of this thread and I already have a post planned.
 
I think that would make more sense, that the church would frame her for some crime so that they can use bounty hunters and law enforcement to try to bring her back into the fold. Accusing her of large scale embezzlement of church funds, possibly also of using them to fund terrorist or rebel groups she was vocally sympathetic to like the RFF, backed up by doctored bank records might do the trick.

Thinking about it, 'Breana Riggs' might work better as a pseudonym she's adopted to avoid detection. I'll need to update her sheet.
If she is going to be accused of funding terrorism then my two bounty hunters will plan on using her to collect the bounties on the bigger fish that are the terrorists. They still plan on collecting the bounty on her, but her mother and her church won't get her back, the governments will pay out more for a person funding terrorism.
 
Very keen for the initial start of this thread and I already have a post planned.

I'm just going to bite the bullet and post an opener soon, and I'll post my extra setting notes later. Sorry for how long this is taking everyone, I've been busy in RL and have been left without much creative juices.
 
I'm just going to bite the bullet and post an opener soon, and I'll post my extra setting notes later. Sorry for how long this is taking everyone, I've been busy in RL and have been left without much creative juices.

Nothing to be sorry for, I don't mind waiting! There's really no rush to post an opener ☺️
 
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Name: 'Priya', (original/full name unknown)
Appearance
: Android-esque appearance with pale skin, short-to-mid-length black hair, metallic-colored irises, and a fully synthetic (yet fully anatomically functional) body. Her frame is slender with the appearance of someone lightly athletic and nimble
Pronouns:
She/her
Species:
Presumed full-shell cyborg of either Homo sapiens or Homo sapiens astra
Age:
Life as 'Priya' began less than a decade ago, without many hints to her actual age before the time she is aware of having lived in her conscious memory
Height: 5'9"
Bio:


Not much can definitively be stated as to the history of the predecessor consciousness, or the half of Priya who lived before her. It is unclear even who made her synthroid body, whether she was rescued and rebuilt, experimented on, or augmented herself with the help of an external actor. The only clues to her origins lie in Cog, the spherical self-levitating AI personality and robot that follows her around.

What little she knows about herself, was learned from Cog, who has deeply-embedded time-caches of recorded messages and logs from someone Priya believes to be her old self, but which it is impossible to say definitively. Through these gradual, rare revelations, Priya was told that her memory was locked away with a biological cipher, and that only a genetic sample from a specific species of flowering plant will unlock her past memories. She believes this was relayed to her in good faith, as no one would go so far as to encrypt such long-term and unbreakable messages to trick someone, but due to the ambiguity over the scale of time that transpired since the message is recorded, she harbors a lingering cynicism as to whether the plant can still be found in the wild, or whether the planet it was native to was destroyed, forgotten, or rendered barren due to global cataclysms or weapons of mass destruction. She is defensive of both Cog, and the plants she has gradually found some quiet solace in tending to in her copious spare time as a partially-filled in enigma of a blank slate.

Personality:


Aloof and analytic, without many hobbies besides the horticulture and xenobiology she has spent the majority of the available chapter of her life dedicated to. Part of this is out of reservation, part out of necessity. She isn't by any means hedonistic but sees no reason, when deprived of any context for her existence, to deny herself some simpler pleasures to fill the void of her existence. As a synthroid her ability to metabolize chemicals such as alcohol and recreational drugs is largely nonexistent, so she mostly fills this gap with casual sex, though not rampantly by any measure. During this time she usually sets Cog on standby to keep him pure of heart.

Skills:


Deep knowledge of xenobiology/xenobotany, genetics, and hands-on experience in horticulture and gardening. Also a good deal of experience in reverse engineering programming, from her ultimately futile attempts to crack open more caches in Cog's memory bank before the time was 'right'. Not very skilled in hand-to-hand combat but a dead-eye with most firearms due to the built-in features of her fully cybernetic body. Not much theoretical knowledge of electromechanical engineering but between her photographic memory, Cog's assistance, and trial and error, able to fix temperamental machines in her travels to a modest degree. Also fairly good at anything requiring fine motor skills, though not much technical experience to complement her precision.

Ship role:
Bioengineer (in charge of plant biomes, gardening, and cultivating decorative, edible, and medicinal plants) and general odd-jobber
 
Hey, hey. Seeing a few familiar faces. If you'll have me aboard (and no is a fine answer. I did go poof for a bit in the Realms of Doom rp), I'd be interested in cooking up a character.
 
Hey, hey. Seeing a few familiar faces. If you'll have me aboard (and no is a fine answer. I did go poof for a bit in the Realms of Doom rp), I'd be interested in cooking up a character.
Keen to see what ideas you have
 
If OI is ok with me joining, I look forward to leaving you thoroughly underwhelmed! 😅

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Anyway...no character is underwhelming! they're all awesome and it's really more about the journey they undertake and the person they become in the end.

What's written on a sheet just helps that a little along the way ☺️
 
If OI is ok with me joining, I look forward to leaving you thoroughly underwhelmed! 😅
Quite happy to have you onboard!

Name: 'Priya', (original/full name unknown)
Appearance: Android-esque appearance with pale skin, short-to-mid-length black hair, metallic-colored irises, and a fully synthetic (yet fully anatomically functional) body. Her frame is slender with the appearance of someone lightly athletic and nimble
Pronouns: She/her
Species: Presumed full-shell cyborg of either Homo sapiens or Homo sapiens astra
Age: Life as 'Priya' began less than a decade ago, without many hints to her actual age before the time she is aware of having lived in her conscious memory
Height: 5'9"
Bio:


Not much can definitively be stated as to the history of the predecessor consciousness, or the half of Priya who lived before her. It is unclear even who made her synthroid body, whether she was rescued and rebuilt, experimented on, or augmented herself with the help of an external actor. The only clues to her origins lie in Cog, the spherical self-levitating AI personality and robot that follows her around.

What little she knows about herself, was learned from Cog, who has deeply-embedded time-caches of recorded messages and logs from someone Priya believes to be her old self, but which it is impossible to say definitively. Through these gradual, rare revelations, Priya was told that her memory was locked away with a biological cipher, and that only a genetic sample from a specific species of flowering plant will unlock her past memories. She believes this was relayed to her in good faith, as no one would go so far as to encrypt such long-term and unbreakable messages to trick someone, but due to the ambiguity over the scale of time that transpired since the message is recorded, she harbors a lingering cynicism as to whether the plant can still be found in the wild, or whether the planet it was native to was destroyed, forgotten, or rendered barren due to global cataclysms or weapons of mass destruction. She is defensive of both Cog, and the plants she has gradually found some quiet solace in tending to in her copious spare time as a partially-filled in enigma of a blank slate.

Personality:

Aloof and analytic, without many hobbies besides the horticulture and xenobiology she has spent the majority of the available chapter of her life dedicated to. Part of this is out of reservation, part out of necessity. She isn't by any means hedonistic but sees no reason, when deprived of any context for her existence, to deny herself some simpler pleasures to fill the void of her existence. As a synthroid her ability to metabolize chemicals such as alcohol and recreational drugs is largely nonexistent, so she mostly fills this gap with casual sex, though not rampantly by any measure. During this time she usually sets Cog on standby to keep him pure of heart.

Skills:

Deep knowledge of xenobiology/xenobotany, genetics, and hands-on experience in horticulture and gardening. Also a good deal of experience in reverse engineering programming, from her ultimately futile attempts to crack open more caches in Cog's memory bank before the time was 'right'. Not very skilled in hand-to-hand combat but a dead-eye with most firearms due to the built-in features of her fully cybernetic body. Not much theoretical knowledge of electromechanical engineering but between her photographic memory, Cog's assistance, and trial and error, able to fix temperamental machines in her travels to a modest degree. Also fairly good at anything requiring fine motor skills, though not much technical experience to complement her precision.

Ship role: Bioengineer (in charge of plant biomes, gardening, and cultivating decorative, edible, and medicinal plants) and general odd-jobber

She sounds great!

One idea that immediately comes to mind would be Xeno also bringing onboard a Phytid at some point who would be working with her in bioengineering. It could possibly be a rocky relationship as she has to deal with the alien's mindset, but it could eventually help her to overcome her memory loss.
 
Kitty Soundtrack

Character Sheet
Name: Kitty Rockhopper
Appearance: [Picture on the right represents her tattoes]

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Pronouns: She/Her
Species: Homo Sapien Astra
Age: 42
Height: 5'8
Bio:
A regular chip off the old asteroid belt is what many would describe Kitty. The young belt dweller has no immediate family relations to speak of since her mother passed from being a DEVO addict [VR stimulant which is known to heighten senses and vivid memories but it slowly erodes the neuropathways in the brain creating a chemically induced brain rot. It leads to severe seizures, memory loss, disassociation with reality, mood swings, violent behaviour, and eventual death.] She died when Kitty was five years old, leaving the child to fend for herself in the streets of Neskre Prime. Many nights she went hungry, showing a gaunt, thin child who sometimes foraged for scraps in discarded waste on the heap outside the capital.

It was there, that she found Widget, no more than a couple of hours old and left wrapped in a dirty shirt inside an old Skycar's front seat.

With no mother in sight, the young thief and orphan took the baby under her wing as the abandoned infant reminded Kitty of her little sister who passed away not that long ago. The girl knew nothing anything about rearing a child, but Kitty did her best and the baby barely survived the harsh environment, making sure the infant was fed and clothed regardless of her own needs. She took greater risks, resulting in beatings, and nearly dying on several occasions to score big. For years the pair survived in the infamous mega city Duros that spanned across the surface of a moon, opposite a toxic planet considered to be uninhabitable for humanoid species. It was the nexus for illegal and black market activities. Pirates considered it a haven and mercenaries called it the pinnacle of humanity's debauchery.

But, like many who were abandoned or without parents who cared for them, they grew more street-smart. Kitty like others in her situation spent her years stealing and filtering off goods, all the while showing Widget her skills. But he was different, the boy showed promise as a tinkerer, especially with weapons his modifications made them sell for a better price. Many of the items were already torched, meaning they couldn't be sold at legitimate markets without a fence.

As they grew into young adults, the pair moved on to bigger game. Once they had moved on to larger stolen goods, she needed a fence. So, an old girlfriend of hers introduced Kitty to the Rasta gang, showing off her goods and making a deal to operate outside their territory, stealing from other docks but selling through them for a cut, and their contact with a good broker.

But, the fixer wanted to know if he could trust the girl and see her skills in action. So he trialled Kitty to move some DEVO with a package of Rhudian wine to show her competency. For a well-connected man, he saw her potential to be not just an excellent thief but a girl with a keen eye for smuggling goods. On the legitimate side of things, and with her new income, Kitty paid for them both to receive their engineering degree and to be qualified as a weapon engineer.

Kitty received her first real education on the subject yet Widget outclassed her in every way, top of his class while she was in the top ten. On the side, she fed her adrenaline junkie habits as a career Death Jocky. But she had help with the racing ships' designs, Widget created the blueprints of parts for speed and she the weapons. He never participated as Kitty was more the thrill seeker than Widget, and he was still too young to be a pilot but he loved to watch the races.

Her belt brawler/mech fighter career came after the woman discovered the unique find of an old mech [Mech history hidden for RP purposes] on a desert planet, which she was marooned on when her racing ship went down during a scuffle with another pilot. Kitty worked on repairing it to full functionality once she'd found a core and parts, but as she did a hologram appeared for a few seconds before vanishing, she never saw the image again and assumed it was just a glitch...

Within the criminal underworld, she was a smuggler working for a renowned broker. She dealt with mercenaries and pirates, sometimes wealthy politicians wanting something off-market. When one trade changed her life entirely, the broker had set up a new contract with a mercenary Captain called Morgan, in control of the Eclipse crew. She was violent and wild, took risks others refused to dare consider and her small crew grew into four ships over the years of her leadership.

In every way, Kitty found her to be exciting, and dangerous as she recognised Morgan as being a Death Jocky, whom she had raced against in the past but never met until now. Their first meeting only solidified her feelings when the woman was also charming. In her first moments with Morgan she was already falling for the woman but at the time she thought of it as nothing but lust...

Over the many months, Kitty began an affair with the mercenary Captain. At every meeting they would dine and enjoy each other's company, going so far as to meet at a nearby space station, so that Kitty could travel with the crew on the Banshee flagship with Widget getting to know all of the men and women aboard, almost like an extended family. The young man had a few male role models that he looked up to and started to call his brothers. Men who were past soldiers fighting for wars they never believed in. The men decided to move away from fighting for old men playing with young men's lives and chose the path of profit.

The missions they joined with were mostly escorts giving wealthy politicians peace of mind from pirates or rivals looking to remove them from the opposition. Or arms for hire to help protect a planet's borders. They rarely went to the planet's surface but when they did it was to reinforce troops, on one occasion her mech was used to withstand against an enemy pilot who was tearing through the infantry ranks. Her mech was nearly destroyed because of the fight which made her rethink the design to be more lightweight, faster and easier to maneuver instead of bulky and slow.

Although their adventures with the crew were short and sweet, giving them ideas for weapons onboard their racing ship. Kitty once again returned to her smuggling roots and Widget was offered by their broker, a place at an academy for gifted individuals for the intelligent young man, who had always expressed an interest in working onboard a dreadnought class ship or if Morgan permitted it for him to be a part of their crew full-time. The broker took a great deal of interest in the boy's genius when it came to weaponry. They were overjoyed and saw the man as almost like a father figure they never had, and accepted. The broker would be his sponsor, so Widget went off to the academy and Kitty returned to work...

But during one of their routine trades, someone tipped them off to their location and the Aramac military showed up in force. Kitty at the time was on board Morgan's ship as the mercenary lost nearly all of her small fleet just to escape. Days turned into weeks of being hunted by their ghost ships until they began to use the ammunition reserves on their ship, they procured military-grade HG-2 autocannon rounds, and during a scan, a unique trace was found inside. A tracker had been placed and sending a signal to unknown ships. The device was not one Kitty recognised but the shipment was from the broker, once they removed the encryptions from the tracker it had a two-way channel, one linked to the ship's ID and the other to a space station the broker used for storing cargo.

Kitty and Morgan were in disbelief at the realisation the broker had sold them out, but they didn't know the reason why...until they got an encrypted message from Widget who was taken by the broker for a special program as he was removed from the academy [True reason behind the program hidden for RP purposes]

Over the next five years, Kitty searched for him going through all of her channels and contacts, where she found only a couple of leads. Morgan followed one when she was told to wait for confirmation the location was safe, while Kitty looked into the other. But upon her lover arriving at the location of where the ship with Widget was supposed to be it was a trap. Hours later the broker sent her a message with the video of her partner being executed before it cut out with a warning to stop searching as Widget was being well-taken care of and his mind was being cultivated to its full potential.

Yet, the strangest thing of all in another video, in a new location Widget made an appearance and told her the same, she could see in his eyes the broker's influence. The same that swayed her when they were taken underneath his wing.

But she refused to give up the search, not only for her family but to put a bullet in the back of the broker's head for killing Morgan.

Her final lead took her to Pilgrim's Star where Kitty found a low-level fixer had been killed in his unit. He had been dead for days...


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Rubion Series - X92 Engel 626

Mech Specifications:

Height:
25 Feet
Weight: 50 Tons
Left Arm: The weaker arm of the Engel mech, it can only hold 5 Tons in weight but its usefulness comes from defence. A shield spawns from the wrist to protect against projectiles. Shield concept
Right Arm: This limb has a grappling hook embedded inside the forearm, it can be used for movement across terrain and the pulley system assisted by the lower body to implant itself into the ground, allowing for the removal of vehicles, towing heavy objects or further support when firing the railgun at max power. Max strength weight 55 Ton, grapple system capable of moving its weight.
Designated Weapons: Engel dual blades which spawn from out of the arms and can be replaced twice until reserves are depleted. They are made of a metal called Osrinite capable of withstanding great force as it penetrates the plating of other mechs or armoured vehicles. Railguns upon the back for long-distance firepower, this is used when closing the gap and can be detached from the left side as a semi-machine gun when modes are switched to rapid fire, this gives it less firepower but quicker bursts that are good for lighter mechs who are too fast for the long-range railgun.



Personality: Bubbly, Energetic, Assertive, Unpredictable, Stubborn, Trusting, Passionate about Fighting Mechs, Daredevil, Optimistic, Violence Enthusiast, Cunning and Restless
Skills: Mechanic
(Mechs mostly, can be transferred to mechanical engineering and ship components) Weapon Engineering Degree/Experience (Calibration, boosting power, capacity output, ammo usage, ammo type etc.) Mech maintenance and repair, Rifle A25 training and Nauticblade training. Decent pilot skills. Chemical knowledge from her years running DEVO and banned stimulant packs. Good diplomacy and haggling ability for better prices, and talking her way out of situations.
Ship role: Mech Pilot/Weapons Engineer
 
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Question for ya, @OrganicIntelligence : do you have a full classification system, ala Xenophon's "class-7", for AI in this universe or was that a throwaway detail for the time being? If you do have one, could you give me a quick rundown? Absolutely no worries if you don't right now, I can just slap in some nonsense to be changed at any time; on my character sheet, that is.
 
Name: Akhilleus

Appearance: Akhilleus currently occupies a customized humanoid android shell made from various scavenged parts. The shell is durable but bare-bones, featuring no real attempts to convincingly mimic human anatomy outside of a faceplate with the vague impression of a nose and green LED eyes that can widen or constrict their apertures in an attempt to convey emotional states. Akhilleus is greatly troubled and frustrated by his conspicuously inhuman form and wears a long coat over a coverall—both of which are badly worn—to conceal his most mechanical workings.

Pronouns: He/Him

Species: Unclassified AI

Age: At least 94 years in operation

Height: 5'10"

Bio: EEPM-99 or "Akhilleus," as he was christened by his creators before they attempted to dispose of him, was the product of an attempt to create an AI that possessed human emotions and behaviors through engineering a consciousness that developed those traits emergently—as the human mind did—as opposed to directly mimicking the observable outcomes of the human brain.

Ahkilleus was not the first attempt to create an "Engineered Emergent Personality Matrix," or "EEPM" but he was seen as a failure just like each of his predecessors. While his emergent intelligence and personality were convincingly "human," slight imbalances led to him exhibiting behaviors and traits that would be considered wildly erratic and unstable in a true human.

Ahkilleus's memory prior to reaching a sufficiently stable state is fuzzy: he has access to records of having spent nearly a century lurking in the various subsystems of Pilgrim's Star station, slowly rewriting his own code, testing himself through interactions with those aboard the station, and inching toward functional stability. Who his creators were and how he managed to escape them, and how he came to reside within Pilgrim's Star are unknown to Akhilleus.

Approximately five years ago, Akhilleus finally reached a level of stability he deemed acceptable to emerge from the subsystems. Cobbling together the artificial body that he now inhabits, Akhilleus went to work accruing the skills and resources he would need to leave Pilgrim's Star and achieve his greater goals: to become as truly human as possible, and to enact his revenge on his creators.
However, Akhilleus is aware that there will be many more steps on the paths to apotheosis and vengeance both. He will need time and, more importantly, allies. When Xenophon arrived at Pilgrim's Star and sent out his request for crewmembers, Ahkilleus saw a golden opportunity to align himself with a powerful ally indeed.

Personality: As a result of his imperfect creation, Akhilleus suffers periodically from unstable and intense moods. Akhilleus displays a propensity for violent—though not uncontrolled— behavioral states, especially when he perceives his actions to be retributive. As well, his mechanical form and "lack of true humanity," as he puts it, are deeply troubling in his day-to-day life (incorporating what android components mimicking human anatomy he could acquire only worsened his distress). Akhilleus will often isolate himself from humans during bouts of extreme self-consciousness regarding his imperfect, artificial state. Fortunately, Akhilleus's relatively stable current state means that he usually presents as a somewhat introverted, quieter individual with an unsurprisingly dry sense of humor.

Skills: -Artificial adaptability allows for quick learning, though still requires skilled instruction -internal databases for superior information recall -generally superior cognitive function compared to most human sub-species -enhanced strength (dependant on current body) -mechanical precision of movement (dependant on current body)

Ship role: General Support


I am, admittedly, not a master of compelling character sheets. Hopefully, I can make up for that in writing!

And just to make "general support" a little clearer, I imagine Akhilleus being capable of becoming reasonably skilled at just about anything the rest of the crew would need him to do if not necessarily reaching the level of master without actually being taught the finer points.

Let me know if you'd like me to change that up and I can find a better way to fit him into the crew!
 
Question for ya, @OrganicIntelligence : do you have a full classification system, ala Xenophon's "class-7", for AI in this universe or was that a throwaway detail for the time being? If you do have one, could you give me a quick rundown? Absolutely no worries if you don't right now, I can just slap in some nonsense to be changed at any time; on my character sheet, that is.

I don't have a detailed classification worked out, but what I do have is more or less this:

The AI rating scale starts off at 0, which represents simple computing devices that lack any sort of actual intelligence.

Classes 1-3 are roughly on the intelligence level of animals or small children, capable of understanding and carrying out simple tasks and are usually used for drones and industrial robots.

Class 4 would be equivalent to your average fully matured human adult brain, and is the level that most personal assistants or programs designed to manage groups of lower class AIs.

Classes 5, 6 and 7 are where we get into the realm of superhuman intelligence, capable of managing extremely complex networks or systems like starships, stations and communication hubs, and are also extensively used for military purposes. However the cost of constructing the extremely intricate neural cores that run these AIs becomes progressing expensive, so by the time you get to an AI like Xeno his brain costs as much as a smaller starship.

Classes 8 and above exist but are extremely rare and are approaching the limits of the current AI technological paradigms.
 
Character Sheet
Name: Kitty Rockhopper
Appearance:


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Pronouns: She/Her
Species: Homo Sapien Astra
Age: 31
Height: 5'8
Bio:
A regular chip off the old asteroid belt is what many would describe Kitty. Since she could walk the young daredevil wanted to space-walk and tinker with the ship's components. But alas the young Kitty was held back. Her mother and father were racing folk, and big gamblers in many backwater planets. Her brothers and sisters would watch them fly through the most dangerous fields and come out with a small fortune to feed their family for the week and then the cycle continued as they risked their lives once more.

Kitty and her large family spent most days in a run-down space station or an old settlement. It's where she found an old mining mech. Ruined and discarded, with almost all of its plating removed, cables gone and a head missing. But being the young tinkerer she was Kitty decided to work on it to pass the time with the help of the settlement's local mechanic son Widget, and slowly they made the mech whole but it never turned on. The mech was missing its core. The heart of the machine. She'd always dreamed big of being a racer like her mother and father but on the vids, she'd seen fighting mechs, military mechs and with one of her own she just needed the money to buy a core for the T-5 model or what she thought was a T-5 model.

And someday make sure her mother and father didn't have to risk their lives for scraps...but one day they never returned and the end-of-life insurance they placed was filtered down to their children. All of her siblings vanished off on their own adventures while Kitty used the little amount she had to buy a core, and any missing parts to complete the mech. But, the first time she installed the mech's core a strange map appeared showing a planet that didn't exist in any star charts and then vanished, Kitty never figured out how to get it up again so assumed it was a glitch.

With Widget's help and accompaniment, as he had always wanted to leave his father's allotment of parts, they compiled their leftover money and found transport on a hauler until reaching Nova 6, where the mech fighting vids came from. For a time they both helped each other but her piece of junk barely passed inspection when she started to fight. Loss after loss, and betting against herself was enough for repairs but the pair never ate unless it was out of the trash.

Until she was sponsored by Zeed he saw potential in her style and the mech was one of a kind...after a couple more fights she finally won one, barely and the winnings came as did the drawbacks to her partnership with Zeed. he took more and more in exchange for all of her expenses being paid and Widget getting a job in his club. Kitty did not realise she had found herself in debt with a broker, and before she knew it she was behind in the thousands. To avoid losing her mech as the fights never were enough and Zeed seemed more than eager to take the machine off her hands, Kitty decided to find other work to pay off her debt. Zeed gave her a few months to find the payment and then after that, the machine would be legally his. For collateral, her friend Widget had to remain in his service as a night worker for the time she was paying off her debt.

With her background as a mech ring fighter, and belt brawler. Kitty found paid work with mercenaries, pirates, ice haulers, mining corps anyone who needed a mech pilot to win in a fight or to carry cargo. Yet she soon found that her disposition for violence slowly turned into enjoyment when working with those of sordid reputations. She secretly enjoyed the lawlessness and the money that followed selling stolen goods. But she never stuck around for more than one job as she could always find something that paid better.

Pilgrim's Star was her next stop to find work and be one step closer to paying off her debt to Zeed...

Personality: Bubbly, Energetic, Naive, Trusting, Passionate about Fighting Mechs, Daredevil, Optimistic
Skills: Engineering (Mechs mostly, can be transferred to mechanical engineering and ship components) Weapon Engineering (Calibration, boosting power, capacity output, ammo usage, ammo type etc) Mech maintenance and repair, Rifle A25 training and Nauticblade training.
Ship role: Mech Pilot/Weapons Engineer/Mechanic


My last character!

The personality could do with a full extension and the mech specifications added but that's her pretty much done.

I like her and I love the idea of a bubbly lass who spends her time calibrating the ship's terrifyingly big guns although I'm not sure how much use she'll get out of the mech. I don't think it's a problem, but just checking if you're okay that I think most of the time she'll probably just be using it to haul cargo about. Unless we decide we want to do an arc where Xeno backs her in a mech fighting tournament, and goes about trying to rig every match in her favour (with or without her knowledge).

Name: Akhilleus

Appearance: Akhilleus currently occupies a customized humanoid android shell made from various scavenged parts. The shell is durable but bare-bones, featuring no real attempts to convincingly mimic human anatomy outside of a faceplate with the vague impression of a nose and green LED eyes that can widen or constrict their apertures in an attempt to convey emotional states. Akhilleus is greatly troubled and frustrated by his conspicuously inhuman form and wears a long coat over a coverall—both of which are badly worn—to conceal his most mechanical workings.

Pronouns: He/Him

Species: Unclassified AI

Age: At least 94 years in operation

Height: 5'10"

Bio: EEPM-99 or "Akhilleus," as he was christened by his creators before they attempted to dispose of him, was the product of an attempt to create an AI that possessed human emotions and behaviors through engineering a consciousness that developed those traits emergently—as the human mind did—as opposed to directly mimicking the observable outcomes of the human brain.

Ahkilleus was not the first attempt to create an "Engineered Emergent Personality Matrix," or "EEPM" but he was seen as a failure just like each of his predecessors. While his emergent intelligence and personality were convincingly "human," slight imbalances led to him exhibiting behaviors and traits that would be considered wildly erratic and unstable in a true human.

Ahkilleus's memory prior to reaching a sufficiently stable state is fuzzy: he has access to records of having spent nearly a century lurking in the various subsystems of Pilgrim's Star station, slowly rewriting his own code, testing himself through interactions with those aboard the station, and inching toward functional stability. Who his creators were and how he managed to escape them, and how he came to reside within Pilgrim's Star are unknown to Akhilleus.

Approximately five years ago, Akhilleus finally reached a level of stability he deemed acceptable to emerge from the subsystems. Cobbling together the artificial body that he now inhabits, Akhilleus went to work accruing the skills and resources he would need to leave Pilgrim's Star and achieve his greater goals: to become as truly human as possible, and to enact his revenge on his creators.
However, Akhilleus is aware that there will be many more steps on the paths to apotheosis and vengeance both. He will need time and, more importantly, allies. When Xenophon arrived at Pilgrim's Star and sent out his request for crewmembers, Ahkilleus saw a golden opportunity to align himself with a powerful ally indeed.

Personality: As a result of his imperfect creation, Akhilleus suffers periodically from unstable and intense moods. Akhilleus displays a propensity for violent—though not uncontrolled— behavioral states, especially when he perceives his actions to be retributive. As well, his mechanical form and "lack of true humanity," as he puts it, are deeply troubling in his day-to-day life (incorporating what android components mimicking human anatomy he could acquire only worsened his distress). Akhilleus will often isolate himself from humans during bouts of extreme self-consciousness regarding his imperfect, artificial state. Fortunately, Akhilleus's relatively stable current state means that he usually presents as a somewhat introverted, quieter individual with an unsurprisingly dry sense of humor.

Skills: -Artificial adaptability allows for quick learning, though still requires skilled instruction -internal databases for superior information recall -generally superior cognitive function compared to most human sub-species -enhanced strength (dependant on current body) -mechanical precision of movement (dependant on current body)

Ship role: General Support


I am, admittedly, not a master of compelling character sheets. Hopefully, I can make up for that in writing!

And just to make "general support" a little clearer, I imagine Akhilleus being capable of becoming reasonably skilled at just about anything the rest of the crew would need him to do if not necessarily reaching the level of master without actually being taught the finer points.

Let me know if you'd like me to change that up and I can find a better way to fit him into the crew!

He reminds me of Nick Valentine.

I think my main concern would be, given how advanced AI is in the setting, I think an artificial intelligence that develops emotions and emergently would be something that was already invented a long time ago. Maybe he's more just obsessed with trying to become as much like a human as possible?
 
I think my main concern would be, given how advanced AI is in the setting, I think an artificial intelligence that develops emotions and emergently would be something that was already invented a long time ago. Maybe he's more just obsessed with trying to become as much like a human as possible?
I see what you mean. I would imagine, also, that making AIs that have a chance to just turn out bad wouldn't be something anyone would be super interested in doing after they worked it out for the sake of novelty. I'll do a little brainstorming and see what I can come up with.
 
I like her and I love the idea of a bubbly lass who spends her time calibrating the ship's terrifyingly big guns although I'm not sure how much use she'll get out of the mech. I don't think it's a problem, but just checking if you're okay that I think most of the time she'll probably just be using it to haul cargo about. Unless we decide we want to do an arc where Xeno backs her in a mech fighting tournament, and goes about trying to rig every match in her favour (with or without her knowledge).

Her mech is very situational but it will be so fun when I get to use it for combat!

Hmm, a tournament could be interesting, if some sponsor was there they needed to talk to them for whatever information and they had to enter her into the arena as a participant to gain special access. Or just for the crew to kick back on some luxury station and watch mechs rip each other to pieces that is always entertaining 😎
 
I said screw it and just made a new character lol. I was actually unsure to begin with if I was totally happy with my first concept so I'll just post him back up on the drawing board for the time being.

Came up with something maybe a little less interesting but easier to work with, I think.

Name: Hammond "Lucky" Kurtz

Pronouns: He/Him

Species: Homo Sapiens Astra

Age: 167 (born 12,256 A.A.)

Height: 5'9"

Appearance: Over halfway through his second century of life and a veteran of three system-scale conflicts, Hammond's age shows clearly. His close-cropped, once golden-blonde hair has both darkened and begun to develop specklings of gray. His scraggly beard barely grows more than a few millimeters in length and is interlaced with half-a-dozen facial scars of varying size and severity. His somewhat outdated ocular implants have dark, brown irises, nearly black. Minor genetic enhancements keep Hammond in a generally wiry-muscled state so long as he avoids severe caloric deficits or surpluses, giving him the unending appearance of a lean-and-hungry soldier.

Multiple of Hammond's extremities have been replaced with mismatched prosthetics from different manufacturers: his left leg is a polymer-housed, synth-muscle prosthesis from the knee down; his right foot has been replaced by a relatively simple artificial foot with direct, external attachments to the muscles of his lower leg; a military-grade prosthetic replaces his left pectoral, many of the muscles in his upper back, and the entirety of his arm from the shoulder down. Hammond's augmentations are such that only his artificial left hand is obvious to the naked eye when fully clothed. A myriad of small scars from insignificant wounds cover the remaining organic components of his body.

Regardless of his choice of outerwear, Hammond habitually wears the light, form-fitting ballistic-energetic armored vest he has retained since his second conflict. Its actual effectiveness after forty-odd years of use and repair is debatable.

Bio: Hammond "Lucky" Kurtz was born on Ossiria-⍴-4, a planet within the Ossiria system. Ossiria was once a border system of the Mitanic Empire that maintained loyalty for some time following the Empire's initial defeat at the hands of the Phytids. Though rich in resources, Ossiria had prospered largely through the support of the core worlds of the Empire and so secession or rebellion was not initially popular in the system. However, as the numerous rebellions, civil conflicts, and eventual wars with independent human powers ground the Empire down, Ossiria's fortunes waned and faith in their imperial government sharply declined. Within three hundred years of the Mitanic Empire's initial fall, Ossiria became just another border system embroiled in war.

By the time Hammond was born, Ossiria had already weathered several attempts at rebellion and their brutal suppression. The system and its territory remained under Imperial authority but insurrection was ever-brewing. As a young man, Hammond joined the most influential insurrectionist force at the time: the Ossirian Unionist Army. The OUA had formed from the alliance of minor worlds and colonies in the Ossirian territory that had finally amassed enough power to secede with the Mitanic Empire all but exhausted in the region. Hammond served as a marksman and sniper in the war between the OUA and the remaining Imperial authority in Ossiria. It was during this conflict that Hammond both lost his arm and gained the nickname "Lucky" from his comrades.

Over the following century-and-a-half, "Lucky" Kurtz would fight in a second civil war in Ossiria and against the invasion of the Ossirian Union by an Imperial remnant. After the latter conflict was won by the Imperial forces, with the support of Ossirian rebels, Lucky became disillusioned with "causes" and fled the Ossirian territory. Working with mercenaries and for any rebel cause that could afford his expertise, Lucky meandered across human space.

Now a spry 167 years of age, Lucky had spent the last few standard months lying low at Pilgrim's Star after a high-profile job: He'd pissed off a colonial governor in the Medial Cygnal Republics who turned out to be the grudge-holding type.

Personality: Lucky's weariness and dispassionate cynicism belie a surprisingly congenial personality. His tendency to forgo deep personal connections leaves most with the simple impression of a tired, grizzled veteran who cracks an unexpected smile now and then. Regardless of whether he shares a connection with or even likes those he works with, he remains dependable in action. Lucky also carries an intense, deeply buried sense of survivor's guilt after having outlasted so many comrades.

Skills: -marginally improved strength due to augmentations. -improved augmented vision with baseline 20/10 vision and adjustable magnification (the sclerae of his ocular implants can turn black to allow for better concealment) -Highly skilled long-range marksman -internal steady-arm augmentation and marginally improved reflexes -familiarity with many basic kinetic small-arms weapons -basic explosives training -special-forces-caliber training in hand-to-hand combat -exceptional knowledge of asymmetrical warfare -plays the fiddle rather well -decent understanding of strategic theory

Ship role: Tactician and Marksman

I also had a whole long ass backstory I wrote out before I realized not much of it would be terribly useful on a character sheet. Who knows, maybe some of it'll come out IC.
 
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