Witches
Magic Categories:
There are three main forms of magic that a witch may have at her relative disposal. Ancestral magic is the strongest form, but can only be used by contacting the covens ancestors and both getting the permission of the dead, and then having enough will to control the spell they wish to cast. It's incredibly dangerous without proper precautions.
The second form of magic is casting spells. Spellcasting relies on a witches core magical ability, their emotional state, and the strength of intent. For a spell to be cast successfully, at least two of the three need to be met (for example a witch's magic may flare in emotional situations, how strong these reactions depend on the witches base magic. Alternatively, if a witch is at such a heightened emotional state, spells may be cast that go beyond his/her magic level when intent is drawn upon, but with dire consequences). Spells can backfire, even when all requirements are met, so it is considered the most dangerous practice of the three, the stronger the failed spell will have been, the bigger the backlash. Bigger spells require multiple witches to be involved (usually done within covens)
Finally, there is potion brewing. This is the safest form of magic if precautions are kept, requiring a very limited baseline of magic to do. Potions often go wrong due to bad ingredients or mispronounced spells. The downside to this approach is they take time to create, and will cost a fair price to make.
Covens:
The witches have a long-standing social hierarchy that they keep for traditional use and practicality. They are often made of several bloodlines of witches. A coven, simply put, is a collection of witches that work together. In more recent times, the 'elitism' found within covens have ebbed, but it is still looked down upon for witches to conduct spells with others not part of their coven. The covens also share in a set of codes that they all must abide by, failure to do so will be met with quick retaliation from all other covens.
Within covens, Ancestors are the most respected. They are the strongest or wisest that have passed, offering power or guidance to the living when called upon.
Below the ancestors are the High Priest/ess. S/he is the leader of the coven and will lead in group spells. They will have the highest power-base and can even draw magic from coven members in difficult situations (often used to keep wayward spells under check).
The elders and oracle are also well-repscted figures. The elders are given the title for vast amounts of knowledge that usually comes with old age. The oracle, on the other hand, is someone who specializes in the learning of the future - a trait that can only be acquired through genetic inheritance and on top of that year's of practice. Oracles can see brief glimpses into the future at certain times of the month and are used as advisors - unfortunately once a witch has delved into seeing the future, they lose all other magical abilities as their limited future sight takes over their magic.
Finally, you have standard witches. They vibe with their magic, and have relative freedom to do what they want, so long as they adhere to the basic principles set out and agreed upon by all covens and enforced by their leaders.
Coven Codes:
Magic Categories:
There are three main forms of magic that a witch may have at her relative disposal. Ancestral magic is the strongest form, but can only be used by contacting the covens ancestors and both getting the permission of the dead, and then having enough will to control the spell they wish to cast. It's incredibly dangerous without proper precautions.
The second form of magic is casting spells. Spellcasting relies on a witches core magical ability, their emotional state, and the strength of intent. For a spell to be cast successfully, at least two of the three need to be met (for example a witch's magic may flare in emotional situations, how strong these reactions depend on the witches base magic. Alternatively, if a witch is at such a heightened emotional state, spells may be cast that go beyond his/her magic level when intent is drawn upon, but with dire consequences). Spells can backfire, even when all requirements are met, so it is considered the most dangerous practice of the three, the stronger the failed spell will have been, the bigger the backlash. Bigger spells require multiple witches to be involved (usually done within covens)
Finally, there is potion brewing. This is the safest form of magic if precautions are kept, requiring a very limited baseline of magic to do. Potions often go wrong due to bad ingredients or mispronounced spells. The downside to this approach is they take time to create, and will cost a fair price to make.
Covens:
The witches have a long-standing social hierarchy that they keep for traditional use and practicality. They are often made of several bloodlines of witches. A coven, simply put, is a collection of witches that work together. In more recent times, the 'elitism' found within covens have ebbed, but it is still looked down upon for witches to conduct spells with others not part of their coven. The covens also share in a set of codes that they all must abide by, failure to do so will be met with quick retaliation from all other covens.
Within covens, Ancestors are the most respected. They are the strongest or wisest that have passed, offering power or guidance to the living when called upon.
Below the ancestors are the High Priest/ess. S/he is the leader of the coven and will lead in group spells. They will have the highest power-base and can even draw magic from coven members in difficult situations (often used to keep wayward spells under check).
The elders and oracle are also well-repscted figures. The elders are given the title for vast amounts of knowledge that usually comes with old age. The oracle, on the other hand, is someone who specializes in the learning of the future - a trait that can only be acquired through genetic inheritance and on top of that year's of practice. Oracles can see brief glimpses into the future at certain times of the month and are used as advisors - unfortunately once a witch has delved into seeing the future, they lose all other magical abilities as their limited future sight takes over their magic.
Finally, you have standard witches. They vibe with their magic, and have relative freedom to do what they want, so long as they adhere to the basic principles set out and agreed upon by all covens and enforced by their leaders.
Coven Codes:
- A witch may not take from another coven what is not rightfully theirs - be it life or other.
- Witchcraft may not be revealed to humans unaware of the supernatural world. Failure to comply with this rule will be stripped of his/her magic.
- A Priest/ess is appointed by the coven - they may be replaced at any time if a rivaling witch gains enough support - elders make the final decision.
- The ancestor's decision when called upon is final - it is not permitted to ask for another judgment or aid for the same problem.
- Black magic is permitted, however, if it used against a coven, it is just as acceptable for the stricken to retaliate - the retaliations must end when truce is called or a price paid and accepted.
- A witch may defect from her coven, but the process is permanent. They may never be permitted back into the circle and are cut from their ancestral bonds.
Most races may create certain potions seeing as all supernaturals (and even many humans) have a magic potential that witches draw from. The practice is most easily adopted by witches, as they are simply more in tune with how to bend and shape the magic they were born with, but the skill may be taught with enough patience (it just won't be as explicitly powerful). In essence, due to these pools of magic a witch may draw from powerful powerful supernaturals to bolster their own ability - this is most explicitly seen when witches draw from demons to bolster their dark magic.
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