Name: Corwin Davis
Code Name: Crow
History: Corwin was born super-able. Overall, of course, it was an immense blessing, but was raised in rural Kentucky and was isolated - in part because he was just, well, better than the other kids, but also because of the particular nature of his powers. It made him arrogant, even disdainful of the normies.
His parents were wasting space, his dad just absent or in jail, and his mom on the booze and amphetamines. As such, he got into trouble. The kind of trouble that got the cops involved, but he found it ridiculously easy to evade them. Eventually, though, he hooked up with a crew of actual criminals who trained him to be a genuine professional thief. He took to it, he was smarter than even he thought, and he liked the puzzle aspect of doing a good heist.
Of course, they all got caught. He didn't because, well, he's superhuman, and while his crimes were daring, he didn't leave signs of his superhumanity all over the place. He went to some lengths to hide his superhumanity - or at least his identity, so if cops caught on to his superhumanity he could change towns and/or MOs and keep doing what he was doing.
In the fullness of time, he became an elite thief capable of breaking into almost anywhere. He joined the League as an avenue of last resort - if he were on the lam and needed somewhere to hide, well, a big group of superhumans would do the trick, right?
More recently, it has come to his attention that the League has others like him. While he often works alone, or with patsies who can be abandoned to law enforcement when convenient, the idea of a super-crew has an appeal. He knows it's the appeal of the Big Score, which gets crooks in jail or dead, so he has resisted so far.
Traits:
- Finds the Flaw in All Things. He intuitively knows where the weak point is in just about anything. How destructive this can be depends on the weapons he can use. With his hands, he can punch through a reinforced concrete wall or normal reinforced steel door, but couldn't punch through an armored car. With an antimaterial rifle, he could stop a tank in its tracks (perhaps by blowing off its tracks) but couldn't get through the reinforced entrance to an underground bunker without something bigger.
- Photographic Reflexes. He can learn the physical side of any skill with a few minutes of study. So, he watched a black-belt in Brazilian jiu jitsu, he learns what they know. The study is holographic, too, where he can assemble the whole from the pieces. He has seen a LOT of things done by the top people in their fields. He keeps himself as fit as possible to use all those abilities to their fullest.
- Healing factor. He heals rapidly even for a metahuman. Small wounds are healed almost instantly, a simple fracture in minutes, a compound fracture in an hour, and severe internal bleeding and life-threatening trauma in a day or two (assuming he gets the attention he needs to live). He also doesn't get tired and because little aches and injuries from overexertion heal instantly, he appears stronger and faster than the average metahuman of his size and athletic ability due to being able to go "all out" all the time.
- Elite thief. He's an expert at breaking into and getting out of places, con games, security, and the tactics of being a thief.
- Suave. He's good-looking, confident, and speaks well. He can sell ice to polar bears.
- Spatial awareness. He knows where things are and where they're going. It makes him feel like his reflexes are even crazier than they are since he knows the paths of bullets and what everyone is doing around him at all times. It also helps with stuff like jumps, because he always knows where he's going to land, and navigating complex terrain. It has roughly the same range as his vision, though it is an all-around thing.