Group RP Way of the Wicked Characters

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Group RP Way of the Wicked Characters

GrumbleJack's Initiative

-1 modifier
[dice]1d20[/dice]
 
GrumbleJack Attack

+6 to hit, +4 damage
[dice]1d20;1d8[/dice]
 
Garth initiative: +4
[Dice]1d20[/Dice]

What the hell?!
Total: 6
 
You get to go, then it's guard time. Woot-woot!
 
Both your attacks are +6. Not that it matters for the 2nd attack... or your first.

Sadly, the guards have a 16 AC because of the chainmail.
 
We are dead....
 
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