Both Needed [Signups & OOC] Celestial University - Next Semester

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Both Needed [Signups & OOC] Celestial University - Next Semester

Rules Check
  1. Confirmed
Pairings
  1. Any (Groups)
Preferred Genres
  1. Romance
  2. High Fantasy
  3. Slice of Life
  4. X-Punk (cyber, steam, aether, etc)
  5. Supernatural
  6. Other
Oh, also, @Eliora — sorry for godmodding a teensy bit by having Ashira try out the memory stone. I figured she would, and wanted to both show off the scene and make it so that we could move forward: but if that wasn't okay and you wanted her to react differently to the offer, I'll edit it out and end the post with her taking the stone (or not as it may be). I won't make a habit of this sort of thing, I thought it just worked.
 
Gotcha gotcha! I'll have a reply for her up tomorrow. I think you'll like the NPC I will introduce. ^^
yippie! just posted my reply! i'll be lookin forward to yours 😄
 
This is a public service announcement from the Celestial University staff: please remember, while griffins are very cool and useful animals, they are ALSO obligate carnivores—obligate carnivores, like dragons, who happen to be at a size where STUDENTS can appear to be an enticing snack. To avoid any unpleasantness, please make sure your griffin is well-fed, well-trained, and well-muzzled while they are on campus. Thank you.
 
@jxs_lxn I see your two intro posts—and I raise you three new NPCs! help me i am out of control

I think I'm making a good mix of Bad Boys and Teachers' Pets so far. Though, if you all have any ideas about personalities you wanna see, don't be afraid to ping me. ^^
 
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Got a bubbly cheerleader (not necessarily a bimbo)
 
I was just asking if you had one, I have no details. She could make for a good roommate for Klary.
 
Oooh gotcha gotcha—I don't but I can make one!
 
I could never do a bubbly character (I think) mostly because I am the total opposite of bubbly. I am what you would get if you took a bubbly person and mercilessly popped every single bubble one at a time as a form of torture while simultaneously eroding away at their sense of self.
 
@jxs_lxn I see your two intro posts—and I raise you three new NPCs! help me i am out of control

I think I'm making a good mix of Bad Boys and Teachers' Pets so far. Though, if you all have any ideas about personalities you wanna see, don't be afraid to ping me. ^^
imma have to read your reply first before i get any ideas but YOU GO DISPATCH GET THEM NPC'S IN! LOL 😂 😂 😂
 
I could never do a bubbly character (I think) mostly because I am the total opposite of bubbly. I am what you would get if you took a bubbly person and mercilessly popped every single bubble one at a time as a form of torture while simultaneously eroding away at their sense of self.

…you alright, Vasara?

imma have to read your reply first before i get any ideas but YOU GO DISPATCH GET THEM NPC'S IN! LOL 😂 😂 😂

twink by twink, hunk by hunk, the magical male harem grows ever larger…
 
I forgot she asked for clothes.

Time for some backstory development.
 
Name: Geranium Faith Harewell
Age: 22 Years
Gender: Female
Appearance:
IMG_7688.jpeg
Fair skin stretches over a lithe build of a skeleton with a modest bosom and red hair glows in the sunlight. Her eyes are a light brown though covered in milky white as she is blind. Geranium tends to wear dresses, blouses and skirts with boots and wool or furred capes though occasionally, such as when she wants to pass as a man will she don pants and tunics, coming from a cold region on her planet. She also has three sets of dragon sage uniform. Geranium stands at 5'3" and weighs 104 lbs. She has a few scars on her flesh and the ritual she went through to become a dragon sage gave her some patches of red dragon scales on her body and antenna.
(Made with nightcafe, ignore the armor shoulders)

Personality:
Geranium enjoys being outdoors by the sea when she can or stargazing, albeit now through Akzundit. She is heterosexual. Geranium tends to avoid anyone who are seriously injured so their wounds don't transfer to her which can sometimes happen without her wanting it, and is deeply devoted to serving Rordintyss and their gods. She finds it difficult to trust others, having taken only to her fellow dragon sages and the other seer as well as the few eggs that have hatched of Rordintyss's clutch.

Around others, she has a compassionate heart, excited to learn magic, though keeps to herself out of fear of being used again for others' nefarious purposes. She wants to learn all she can to help others, even if it means the cost of her life, having always been a gentle and carefree child in her youth. When she can, she will go out and walk at night with Akzundit. Yet alone, she withdraws into herself, only interacting with Akundzit as she is heavily reliant on him. She has to be careful when having visions if she tries seeing too far or chases a vision, as she can become vision locked, that is trapped in the vision and it can be hard to get outs. Vision lock also can potentially kill her if she cannot get out of it.

Her blindness can also be exploited by enemies, making her vulnerable in certain situations. She also faces dangerous foes who seek to exploit her magical talents for their own nefarious purposes. Often she is drawing or writing, trying to make sense of her visions and prophecies, yet is most scared about those of herself, being unamused to change them. Sometimes she feels like she wants to watch the world burn around her, to harm those who hurt her and may do so in the future. Yet she also has a dark side that wants to try delving into more Goetry and maybe runic magic as well…even though both magics frighten her. Even though to delve into more Goetry will tarnish her soul. She feels like she is better off alone out of fear of being betrayed and hurt, fear that others won't understand her, fear of harming others and though she loves her solitude, she wishes for friends who may understand her, even if she posed a danger with her healing those who are injured. She wants to be respected, powerful and cherished but fears others will reject her due to her blindness and healing…her slow descent into madness and a tainted soul.

Geranium shares a close bond with her pseudowyvern companion, who acts as her eyes in the physical world. She is fiercely loyal to her pet and considers it her closest friend. Geranium has a few acquaintances in the dragon sage village she lives in but struggles to form deep connections due to her isolation and unique abilities. Geranium's biggest weakness is her pride and stubbornness. She often refuses help from others and struggles to trust in anyone but herself. Her insecurities about her disability can also hinder her progress as a mage, causing self-doubt and anxiety in crucial moments. Geranium enjoys horse riding. She used to enjoy carving things out of wood and metal, learning from one of her brothers about metallurgy, woodcarving, and forging but with being a seer and blind, that's impossible now. To substitute that loss, she meditates to try calming her mind and make sense of the world around her.

Geranium believes in the power of magic to overcome any obstacle. She values loyalty, independence, and the pursuit of knowledge above all else. Geranium is driven by a desire to prove her worth to herself and others, and she will stop at nothing to achieve her goals. Geranium's voice is determined and resilient, with a hint of vulnerability beneath her confident facade. She sees the world through a lens of magic and mystery, viewing challenges as opportunities for growth and adventure. Geranium's perspective is shaped by her unique experiences as a blind mage, giving her a fresh and insightful view of the world around her.

Homeworld: Xaythea, one of 23 planets in a binary star system with Xaythea having four moons and being a mega earth. With a 32-hour 5-season and long 616-day rotation and seventeen continents, it's a vast and alien world. Geranium never knew of the university, nor did any of the numerous races and hybrid races on Xaythea. Such higher education is beyond the varying peoples of Xaythea due to their current age, the Iron Age, with the highest education for boys being seminaries or apprenticeships with girls rarely going to school. Geranium only learned about the school through a vision when she was twenty and yet it took the rest of that year and the next to discover it again. However another vision, this time of her at the school, caused her to seek it out and with Rordintyss's blessing and counsel from their gods, Geranium took some belongings with Akzundit and had an Aurora Dragon (another cosmic dragon breed) open a portal for her.

Backstory:
Growing on the northern continent Vaizuin, Geranium was the fifth child of ten children and one of four girls. Born in the season Alsayf, Thunder Moon on Opocius alongside her twin brother Herodes. Geranium and her siblings were raised on a small farm in the village of Yomatta, a village made up of humans which is located in Avatar Forest. However, she was only one of two daughters alive, her other sisters having passed in childhood or after birth due to disease. Her oldest sister soon got married and moved away, leaving Geranium to help their mother with tending to the fields and livestock as well as caring for the housework and cooking. it was a quiet life, her second oldest brother getting a job in the mines, her oldest brother apprenticed to a carpenter. One of her older brothers taught her metal smithing and some woodwork when he saw she had an interest in what he did, despite them not being professions for women.

Yet, the seasons passed and after a couple years of bad crops hitting the village, including her father, it was decided the next thing was for Geranium to be married. Her father arranged it to a knight but Geranium, having heard the man was already married and rumored to be abusive fled in the night, dressing as a man and taking passage on a ship at thirteen where she worked as a cabin boy under the name Elias, learning to read and write under the care of a sailor who took pity on Geranium and protected her upon finding out she was a girl. Leaving the northern continent behind as well as her family, Geranium traveled the seas until they got to the continent Blaegacora. Getting off the ship, Geranium managed to find work as a servant for a noble in his manor but was subject to harassment her master and abuse from his wife. Not until a dragon rider friend of her master showed up and saw the abuse for himself after a year and a half did the elf take Geranium underneath his care, however she ended up attacking him out of fear, mistaking his intentions and ran, her nature magic finally activating.

Geranium found an egg which soon hatched into a pseudowyvern who she named Akzundit and raised him the best she could, bonding with the flighty creature when he sensed she meant no harm upon turning fifteen. With him, she was able to control her magic a bit but she didn't know much about it. When she was sixteen, she traded her physical sight for the sight by offering gifts to Calius and Sivdall, the Ancient One who created humans. Calius, who could see the damage her budding magic had done to her, healed her and gave her the sight, allowing her to become a seer. Working for a group of raiders, for a spell, they used her being a seer for their own purposes and on a blood eclipse, she delved into Goetry, but found soul magic didn't appeal to her…more that she was afraid of it.

Necromancy on the other hand…it proved exhilarating, even more so than nature magic. Leaving the group for a spell, she wandered the countryside with Akzundit who was the only one she could count on and came across a destroyed village and cemetery. She attempted to raise a skeleton, only for it to crumble to dust halfway out of the ground. A dragon sage found her there, offering her a place under the servitude of Rordintyss, a Spirit Dragon (technically a Cosmic Dragon but Spirit Dragons are a cosmic breed) and Land Dragon hybrid who resided in Blaegacora Heights, a mountain range at the end of Talourn Frontier, a vast desert. She went through the ritual to become a dragon sage where she found a purpose and family. Those fellow sages who had magic helped her once discovering she had nature magic and she had the comfort of an older seer as well as their dragon which was an adult but still wise to the world who protected them so long as they in turn did their duty to the dragon and his eggs.

Style/Form: There are eight different types of magic on Xaythea, from Arcane Magic (regular magic but commonly called "pure essence") involving times, spell crafting/weaving to Goetry (dark magic or otherwise known as "the magician's lust") to runic magic to nature magic, aura magic, illusion magic and wild magic. Draconic magic can only be accessed naturally by half-dragons and Rakash but those bonded to a dragon or Wyvern as their rider can also access it.

Mana may come from the earth which is coalesced within the soul, this is normal magic. Dark Magic also needs mana to run, however this is usually taken from inhumane practices such as human sacrifice or the power of blood/soul damage. Damage to the soul can be difficult if not impossible to heal. Ultimately all magic is tied to the fifth element Aether, the spiritual energy that runs through all things though nether also controls dark magic and wild magic. Some fauna can only be picked during a full or new moon or during an eclipse. Some magic involves rituals, with some runes and glyphs needed to complete rituals as well as an understanding of astronomy.

Dark magic is anything with the intent to harm. Necromancy, using magic for one's personal gain, trying to cheat Vamdes out of death as everything has to die barring the gods & goddesses, and searching for means to make one immortal; curses, hexes, anything that destroys the soul, whether one's own or someone else's, blood magic, soul magic, or human sacrifice. The problem with the soul is when venturing into dark magic it begins to taint the soul. If you stop there won't be a lot of damage to it but the further you go into dark magic, the more twisted your soul becomes until there's no emotion or feeling but negative ones. Lord Vamdes generally deals in dark magic, however one can get dark magic Calius but the oldest child of the godly children generally doesn't like to deal in dark magic.

Those who delve into the dark find their souls and minds torn so that when they eventually die they suffer the following punishments depending on how bad they were:

Become restless and malevolent spirits who reside and wander the Lost Ones Valley of Souldes forever, never to rest and be tormented by all their past deeds. Calius is known to hangout with Vamdes and watch the people who abused his gift turn insane as they get lost within the mist.

Being turned into a Wendigo or a Razwal, a creature that feeds off magic and is highly intelligent.

Being turned into a Revenant, often the punishment for the most evil of beings and the most powerful of the dark magic users.

Alchemy would involve the use of potions, trying to gain immortality, turning metal into silver or gold. It is a strength of the cultural capital of the planet, that is the city of Kaladorei. It will involve transmutations and a mixture of crafting and magic. Potions can also fall into Arcane Magic. It's not considered a magic, more a science that hasn't been explored much.

Seers and Healing are not really magic, rather blessings that chosen few can get, however there are prices. The price for being a seer is exchanging one sight for another. That is, one loses their physical sight in order to gain the sight. A person who trades their sight to become a seer remains blind forever and cannot be healed.

The price for being a healer is a rapid deterioration of the body. Wounds can be taken from the victim to the healer which they may be unable to heal and damage to the soul is difficult if not impossible to heal and can be tiring. It is painful for the recipient of the healing and relies on touch as well as causing damage to the mind over a period of time, particularly when trying to heal someone who is near death. The healer ends up feeling the pain and emotions of the dying person but can take their pain as well so the injured doesn't suffer. They also cannot heal those who are dead as they don't have the power of resurrection, to try would result in killing the healer.

Affinity/Focus: Geranium sacrificed her physical sight for the sight in order to become a seer, having the gift of prophecy and visions. However it often gives her psychotic episodes and she will spend her time drawing and writing what she sees. Despite her blindness, she can draw things from memory though it isn't always easy if they come in flashes or images. It's not so much magic on her as it is a blessing.

Magic wise she is a level 1 necromancer, a part of Goetry (dark magic which also includes curses, hexes, blood and soul magics), but this first of eight levels allows her the ability to do the following: A Necromancer at level one can raise simple skeletons or assorted bones, but cannot harness a soul to attach to the skeleton. These raised skeletons are the weakest of undead, and can be very easily destroyed.

Geranium's true talent lies in nature magic which doesn't work in sterile or polluted environments. She has not mastered all elements nor does it allow her to mimicry but she can scyr through fire, water, and plants, cast spells through rituals and tomes, beast taming, and other things. Something that comes with nature magic is healing, however this too has a price…whenever Geranium heals someone, her body deteriorates. This can be reversed with time but she has to be careful as she is not yet proficient at healing herself. Nature Magic has another side effect in that one to be so in tune with the earth and nature, that it causes them to feel when the earth is hurt or dying, causing Geranium pain. If the earth is polluted or suffering something like radioactive fallout, it will make her sick and render this magic useless. She has to be careful with transferring wounds, part of healing as it is sometimes always active with these wounds transferring to herself along with any pain one may feel. Despite the risks, Geranium puts her body through this destruction to help others. Despite this, she has only managed to control water and light, these being the easiest elements to pick up yet she has to be careful of her emotions since nature magic can be volatile and is thus a mere acolyte…a level one sorceress which are beginning level sorcerers with no training, no understanding of magic. There is much potential in both types of magic, if she can learn to control them despite her failing body.

Other Skills & Interests:
  • Cooking, Sewing & Gardening-Being a woman, Geranium was taught domestic duties as expected of their society relating to cooking, keeping a garden, sewing and some farming with her life set up to marry and produce children. Geranium enjoys baking and planning meals though isn't particularly fond of hosting parties. She is as happy gardening and farming as she is over a fire cooking a meal.
  • Art- She proved she to be good at drawing things from memory, including cartography or map making.
  • Swimming and Ships-Geranium enjoys swimming, despite the dangers and watching ships sail on the water. Often going down to the docks as a child to watch ships pull into port and occasionally talking to ship wrights and sailors, much to the chagrin of her parents. More than anything, she finds herself at peace when swimming. It gives her a chance to think and protects her in a way as most won't swim in waters infested with some of the creatures of the seas and oceans of Xaythea like leviathan, sea serpents, sharks or kraken of the deep.
  • Runes-Despite not delving into runic magic, runes and rituals in relation to magic have always fascinated her. Still, though sometimes necessary, she knows rune magic is dangerous. Mess up just one part of a ritual or misplace a rune and consequences can be unpleasant.

Pet:
IMG_7735.jpeg
IMG_7705.jpeg
IMG_7726.jpeg

Made in game of thrones conquest game
She has a male pseudowyvern with sandy sunfyre coloring which is yellow and beige scales with orange yellow wings with cobalt eyes. He moves around like a bat on the ground or in trees, having two legs and two wings. His name is Akzundit. Akzundit is used for scouting, seeing for Geranium and carrying small messages and packages. Though he cannot communicate verbally, he can turn invisible and camouflage himself as well as has venom which can be released through the barbed tip at his tail, claws or fangs. His overall length is 4-ft, body length being 1 1/2-ft, neck length js 1-ft, tail length is 1 1/2-ft, body width of 1-ft, standing height is 1-ft, minimum wingspan is 4-ft and weighs 5 lbs. He communicates via body language, roars and growls. Pseudowyverns will roars, croaks, caws, hisses, shrieks, chirps, whines, and growls as well as use echolocation like a bat. He can breathe lightning. He can communicate telepathically and they can understand the language of their bonded.
 
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Name: Geranium Faith Harewell
Age: 22 Years
Gender: Female
Appearance:
View attachment 106582
Fair skin stretches over a lithe build of a skeleton with a modest bosom and red hair glows in the sunlight. Her eyes are a light brown though covered in milky white as she is blind. Geranium tends to wear dresses, blouses and skirts with boots and wool or furred capes though occasionally, such as when she wants to pass as a man will she don pants and tunics, coming from a cold region on her planet. She also has three sets of dragon sage uniform. Geranium stands at 5'3" and weighs 104 lbs. She has a few scars on her flesh and the ritual she went through to become a dragon sage gave her some patches of red dragon scales on her body and antenna.
(Made with nightcafe, ignore the armor shoulders)

Personality:
Geranium enjoys being outdoors by the sea when she can or stargazing. She is heterosexual. She is heterosexual. Geranium tends to avoid anyone who are seriously injured so their wounds don't transfer to her which can sometimes happen without her wanting it, and is deeply devoted to serving Rordintyss and their gods. She finds it difficult to trust others, having taken only to her fellow dragon sages and the other seer as well as the few eggs that have hatched of Rordintyss's clutch.

Around others, she has a compassionate heart, excited to learn magic, though keeps to herself out of fear of being used again for others' nefarious purposes. She wants to learn all she can to help others, even if it means the cost of her life, having always been a gentle and carefree child in her youth. When she can, she will go out and walk at night with Akzundit. Yet alone, she withdraws into herself, only interacting with Akundzit as she is heavily reliant on him. She has to be careful when having visions if she tries seeing too far or chases a vision, as she can become vision locked, that is trapped in the vision and it can be hard to get outs. Vision lock also can potentially kill her if she cannot get out of it.

Her blindness can also be exploited by enemies, making her vulnerable in certain situations. She also faces dangerous foes who seek to exploit her magical talents for their own nefarious purposes. Often she is drawing or writing by, trying to make sense of her visions and prophecies, yet is most scared about those of herself, being unamused to change them. Sometimes she feels like she wants to watch the world burn around her, to harm those who hurt her and may do so in the future. Yet she also has a dark side that wants to try delving into more Goetry and maybe runic magic as well…even though both magics frighten her. Even though to delve into more Goetry will tarnish her soul. She feels like she is better off alone out of fear of being betrayed and hurt, fear that others won't understand her, fear of harming others and though she loves her solitude, she wishes for friends who may understand her, even if she posed a danger with her healing those who are injured. She wants to be respected, powerful and cherished but fears others will reject her due to her blindness and healing…her slow descent into madness and a tainted soul.

Geranium shares a close bond with her pseudowyvern companion, who acts as her eyes in the physical world. She is fiercely loyal to pet and her considers it her closest friend. Geranium has a few acquaintances in the dragon sage village she lives in but struggles to form deep connections due to her isolation and unique abilities. Geranium's biggest weakness is her pride and stubbornness. She often refuses help from others and struggles to trust in anyone but herself. Her insecurities about her disability can also hinder her progress as a mage, causing self-doubt and anxiety in crucial moments. Geranium enjoys horse riding. She used to enjoy carving things out of wood and metal, learning from one of her brothers about metallurgy, woodcarving, and forging but with being a seer and blind, that's impossible now. To substitute that loss, she meditates to try calming her mind and make sense of the world around her.

Geranium believes in the power of magic to overcome any obstacle. She values loyalty, independence, and the pursuit of knowledge above all else. Geranium is driven by a desire to prove her worth to herself and others, and she will stop at nothing to achieve her goals. Geranium's voice is determined and resilient, with a hint of vulnerability beneath her confident facade. She sees the world through a lens of magic and mystery, viewing challenges as opportunities for growth and adventure. Geranium's perspective is shaped by her unique experiences as a blind mage, giving her a fresh and insightful view of the world around her.

Homeworld: Xaythea, one of 23 planets in a binary star system with Xaythea having four moons and being a mega earth. With a 32-hour 5-season and long 616-day rotation and seventeen continents, it's a vast and alien world. Geranium never knew of the universality, nor did any of the numerous races and hybrid races on Xaythea. Such higher education is beyond the varying peoples of Xaythea due to their current age, the Iron Age, with the highest education for boys being seminaries or apprenticeships with girls rarely going to school. Geranium only learned about the school through a vision when she was twenty and yet it took the rest of that year and the next to discover it again. However another vision, this time of her at the school, caused her to seek it out and with Rordintyss'a blessing and counsel from their gods, Geranium took some belongings with Akzundit and had an Aurora Dragon (another cosmic dragon breed) open a portal for her.

Backstory:
Growing on the northern continent Vaizuin, Geranium was the fifth child of ten children and one of four girls. Born in the season Alsayf, Thunder Moon on Opocius alongside her twin brother Herodes. Geranium and her siblings were raised on a small farm in the village of Yomatta, a village made up of humans which is located in Avatar Forest. However, she was only one of two daughters alive, her other sisters having passed in childhood or after birth due to disease. Her oldest sister soon got married and moved away, leaving Geranium to help their mother with tending to the fields and livestock as well as caring for the housework and cooking. it was a quiet life, her second oldest brother getting a job in the mines, her oldest brother apprenticed to a carpenter. One of her older brothers taught her metal smithing and some woodwork when he saw she had an interest in what he did, despite them not being professions for women.

Yet, the seasons passed and after a couple years of bad crops hitting the village, including her father, it was decided the next thing was for Geranium to be married. Her father arranged it to a knight but Geranium, having heard the man was already married and rumored to be abusive fled in the night, dressing as a man and taking passage on a ship at thirteen where she worked as a cabin boy under the name Elias, learning to read and write under the care if a sailor who took pity on Geranium and protected her shehe finding out she was a girl. Leaving the northern continent behind as well as her family, Geranium traveled the seas until they got to the continent Blaegacora. Getting off the ship, Geranium managed to find work as a servant for a noble in his manor but was subject to harassment her master and abuse from his wife. Not until a dragon ride friend of her master showed up and saw the abuse for himself after a year and a half did the elf take Geranium underneath his care, however she ended up attacking him out of fear, mistaking his intentions and ran, her nature magic finally activating.

Geranium found an egg which soon hatched into a pseudowyvern who she named Akzundit and raised him the best she could, bonding with the flighty creature when he sensed she meant no harm. With him, she was able to control her magic a bit but she didn't know much about it. When she was sixteen, she traded her physical sight for the sight by offering gifts to Calius and Sivdall, the Ancient One who created humans. Calius, who could see the damage her budding magic had done to her, healed her and gave her the sight, allowing her to become a seer. Working for a group of raiders, for a spell, they used her being a seer for their own purposes and on a blood eclipse, she delved into Goetry, but found soul magic didn't appeal to her…more that she was afraid of it.

Necromancy on the other hand…it proved exhilarating, even more so than nature magic. Leaving the group for a spell, she wandered the countryside with Akzundit who was the only one she could count on and came across a destroyed village and cemetery. She attempted to raise a skeleton, only for it to crumble go dust halfway out of the ground. A dragon sage found her there, offering her a place under the servitude of Rordintyss, a Spirit Dragon (technically a Cosmic Dragon but Spirit Dragons are a cosmic breed) and Land Dragon hybrid who resided in Blaegacora Heights, a mountain range at the end of Talourn Frontier, a vast desert. She went through the ritual to become a dragon sage where she found a purpose and family. Those fellow sages who had magic helped her once discovering she had nature magic and she had the comfort of an older seer as well as their dragon which was an adult but still wise to the world who protected them so long as they in turn did their duty to the dragon and his eggs.

Style/Form: There are eight different types of magic on Xaythea, from Arcane Magic (regular magic but commonly called "pure magic") involving times, spell crafting/weaving to Goetry (dark magic or otherwise known as "the magician's lust") to runic magic to nature magic, aura magic, illusion magic and wild magic. Draconic magic can only be accessed naturally by half-dragons and Rakash but those bonded to a dragon or Wyvern as their rider can also access it.

Mana may come from the earth which is coalesced within the soul, this is normal magic. Dark Magic also needs mana to run, however this is usually taken from inhumane practices such as human sacrifice or the power of blood/soul damage. Damage to the soul can be difficult if not impossible to heal. Ultimately all magic is tied to the fifth element Aether, the spiritual energy that runs through all things though nether also controls dark magic and wild magic. Some fauna can only be picked during a full or new moon or during an eclipse. Some magic involves rituals, with some runes and glyphs needed to complete rituals as well as an understanding of astronomy.

Dark magic is anything with the intent to harm. Necromancy, using magic for one's personal gain, trying to cheat Vamdes out of death as everything has to die barring the gods & goddesses, and searching for means to make one immortal; anything that destroys the soul, whether one's own or someone else's, blood magic, or human sacrifice. The problem with the soul is when venturing into dark magic it begins to taint the soul. If you stop there won't be a lot of damage to it but the further you go into dark magic, the more twisted your soul becomes until there's no emotion or feeling but negative ones. Lord Vamdes generally deals in dark magic, however one can get dark magic Calius but the oldest child of the godly children generally doesn't like to deal in dark magic.

Those who delve into the dark find their souls and minds torn so that when they eventually die they suffer the following punishments depending on how bad they were:

Become restless and malevolent spirits who reside and wander the Lost Ones Valley of Souldes forever, never to rest and be tormented by all their past deeds. Calius is known to hangout with Vamdes and watch the people who abused his gift turn insane as they get lost within the mist.

Being turned into a Wendigo or a Razwal, a creature that feeds off magic and is highly intelligent.

Being turned into a Revenant, often the punishment for the most evil of beings and the most powerful of the dark magic users.

Alchemy would involve the use of potions, trying to gain immortality, turning metal into silver or gold. It is a strength of the cultural capital of the planet, that is the city of Kaladorei. It will involve transmutations and a mixture of crafting and magic. Potions can also fall into Arcane Magic. It's not considered a magic, more a science that hasn't been explored much.

Seers and Healing are not really magic, rather blessings that chosen few can get, however there are prices. The price for being a seer is exchanging one sight for another. That is, one loses their physical sight in order to gain the sight. A person who trades their sight to become a seer remains blind forever and cannot be healed.

The price for being a healer is a rapid deterioration of the body. Wounds can be taken from the victim to the healer which they may be unable to heal and damage to the soul is difficult if not impossible to heal and can be tiring. It is painful for the recipient of the healing and relies on touch as well as causing damage to the mind over a period of time, particularly when trying to heal someone who is near death. The healer ends up feeling the pain and emotions of the dying person but can take their pain as well so the injured doesn't suffer. They also cannot heal those who are dead as they don't have the power of resurrection, to try would result in killing the healer.

Affinity/Focus: Geranium sacrificed her physical sight for the sight in order to become a seer, having the gift of prophecy and visions. However it often gives her psychotic episodes and she will spend her time drawing and writing what she sees. Despite her blindness, she can draw things from memory though it isn't always easy if they come in flashes or images. It's not so much magic on her as it is a blessing.

Magic wise she is a level 1 necromancer, a part of Goetry (dark magic which also includes blood and soul magics), but this first of eight levels allows her the ability to do the following: A Necromancer at level one can raise simple skeletons or assorted bones, but cannot harness a soul to attach to the skeleton. These raised skeletons are the weakest of undead, and can be very easily destroyed.

Geranium's true talent lies in nature magic which doesn't work in sterile or polluted environments. She has not mastered all elements nor does it allow her to mimicry but she can scyr through fire, water, and plants, cast spells through rituals and tomes, and other things. Something that comes with nature magic is healing, however this too has a price…whenever Geranium heals someone, her body deteriorates. This can be reversed with time but she has to be careful as she is not yet proficient at healing herself. Nature Magic has another side effect in that one to be so in tune with the earth and nature, that it causes them to feel when the earth is hurt or dying, causing Geranium pain. If the earth is polluted or suffering something like radioactive fallout, it will make her sick and render this magic useless. She has to be careful with transferring wounds, part of healing as it is sometimes always active with these wounds transferring to herself along with any pain one may feel. Despite the risks, Geranium puts her body through this destruction to help others. Despite this, she has only managed to control water and light, these being the easiest elements to pick up yet she has to be careful of her emotions since nature magic can be volatile and is thus a mere acolyte…a level one sorceress which are beginning level sorcerers with no training, no understanding of magic. There is much potential in both types of magic, if she can learn to control them despite her failing body.

Other Skills & Interests:
  • Cooking, Sewing & Gardening-Being a woman, Geranium was taught domestic duties as expected of their society relating to cooking, keeping a garden, sewing and some farming with her life set up to marry and produce children. Geranium enjoys baking and planning meals though isn't particularly fond of hosting parties. She is as happy gardening and farming as she is over a fire cooking a meal.
  • Art- She proved she to be good at drawing things from memory, including cartography or map making.
  • Swimming and Ships-Geranium enjoys swimming, despite the dangers and watching ships sail on the water. Often going down to the docks as a child to watch ships pull into port and occasionally talking to ship wrights and sailors, much to the chagrin of her parents. More than anything, she finds herself at peace when swimming. It gives her a chance to think and protects her in a way as most won't swim in waters infested with some of the creatures of the seas and oceans of Xaythea like leviathan, sea serpents, sharks or kraken of the deep.
  • Runes-Despite not delving into runic magic, runes and rituals in relation to magic have always fascinated her. Still, though sometimes necessary, she knows rune magic is dangerous. Mess up just one part of a ritual or misplace a rune and consequences can be unpleasant.

Pet:
View attachment 106786
View attachment 106787

Made in game of thrones conquest game
She has a male pseudowyvern with sandy sunfyre coloring which is yellow scales with orange yellow wings and orange with cobalt eyes. He moves around like a bat on the ground or in trees, having two legs and two wings. His name is Akzundit. Akzundit is used for scouting, seeing for Geranium and carrying small messages and packages. Though he cannot communicate, he can turn invisible and camouflage himself as well as had venom which can be released through the barbed tip at his tail, claws or fangs. His overall length is 4-ft, body length being 1 1/2-ft, neck length js 1-ft, tail length is 1 1/2-ft, body width of 1-ft, standing height is 1-ft, minimum wingspan is 4-ft and weighs 5 lbs. He communicates via body language, roars and growls. Pseudowyverns will roar or growl when agitated, chirp when happy, and whimper and whine when sad as well as use echolocation like a bat. Though his kind cannot communicate telepathically naturally like their pseudodragon cousins, bonding to a sorcerer can give them the ability to communicate telepathically.

Wow! That is… a lot. 😂 It's good though! I once wrote a 1800 word character app that I'm still super proud of. I'm happy to see you're this interested in the RP! Geranium sounds very interesting, and I look forward to seeing her IC.

One thing that I do need clarified before I give full approval—we touched on this in DMs but I just want to confirm it here:

Seer and future-telling powers are very problematic from a multiplayer game / collaborative writing perspective. You may think a prophecy of yours that affects another writer's character is fun and cool, but the other writer may disagree. I only permit seer powers that can be changed, that is: what the seer sees is a likely future but not necessarily the one that occurs. That way, other writers can play along if they want, or can avoid it if not.

Are you okay with Geranium's prophecies being uncertain, changeable prophecies?
 
Oh wow, I didn't realize how much I had wrote.

Understandable. I have no problem with prophecies/futures being capable of being changeable and uncertain.
 
Oh wow, I didn't realize how much I had wrote.

Understandable. I have no problem with prophecies/futures being capable of being changeable and uncertain.

In that case, you're free to post whenever you're ready!
 
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