Cheshire Cat
Queen of the Parliament of Cats
I do apologize if I've been unclear in translating the intended atmosphere, but I don't by any means mean to suggest that they're going to be anything but a super-human execution squad. The BIA still has no means of containing super-powerful inhumans, and no qualms about solving the problem with an execution. It's starting to get expensive throwing 3-mil-a-pop soldiers at the problems that the BIA can't handle, not to mention multi-million-dollar vehicles and munitions. Super-OP-losers-taking-deals are a lot cheaper, and there's already significantly less red-tape when they die. Having an official super team also like ... eases Inhuman hate in the general public, and the feeling of alienation in inhumans, and the feelings of justification among vigilantes, that's what I was thinking anyway.I would think any crime fighting team, especially one shadow-organized by the military and intelligence agencies, would want their personel trained appropriately the same as cops or swat. That way if it can be avoided they could just knock someone out/tackle them as opposed to blowing them up. Conversely, say you're "caught without your gun" so to speak. Your powers get cancelled out by your opponent's, you've used too much energy and might pass out with another blast and need to defend yourself from an attacker with a knife. I would think you wanted some realistic scenarios along with the larger scale super battles. Like, we could stop a bank robbery without necessarily reducing the robbers to parapalegics or giving them cancer like our powers might otherwise. Still using our abilities to say, destroy their guns or disable the bomb they planted.
I would think this would be something all the characters get better at at their own paces and see the value of over time after quite a few missions. Conversely training enemy agents who might defect later with effective hand to hand combat skills lol
I actually can see the opposite. If they don't provide more than minimum of training for the inhuman team, then they save on the money of training and it could be cheaper than spending on bullets themselves while granting some denial of responsibility when said inhumans get killed while contributing something to the world that hates them beforehand too. The team having a high turnover rate, especially if we end up fighting other inhumans would be "expected" and more worthwhile than locking us all up forever. But the attitudes of the world is ultimately Cat's decision.
Yeah, yeah, you gettin it, that's the way! We're disposable! We're not even people! We're like if nuclear bombs had brains attached, most people think it would be fine to kill the brain to deactivate the bomb, even if its a really nice brain! We're already getting a free place to stay and free meals in prison, isn't that enough money invested to demand a few meat shields?
@ Cheshire Cat
Edited. Yāomò has never really bothered to pay much attention to politics nor about more... unusual things going on in the world. The things he deals with aren't quite Inhuman in the same way as he is, but they are certainly Nonhuman and, to standard military, a Threat.
*steeples fingers* My worry is this; the game world has a parallel history to our world, right up until superhumans appear in 2030. I've been pretty strict with the other players about this, and it would be unfair of me not to enforce the same standards on you. Yāomò is also twelve years old, if my math isn't failing me.