Both Needed The Age Of The Inhuman OOC (Dystopia/Superhero/No-Smut) Still Recruiting

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Both Needed The Age Of The Inhuman OOC (Dystopia/Superhero/No-Smut) Still Recruiting

Precognition is a /really/ tricky power to write into a collaborative bit of fiction, where there's not a singular authority who knows what's coming next. How do you envision such a power working in play?
 
...That's why I made it so overwhelming for him to use. Certain things can stick out to him, those convenient to the plot maybe? Or maybe I set a limit where it's easier to make sense of imminent events, and lean more toward an instinctual spider-sense thing.
Whatever it is, I'm up for the challenge.
 
@Cheshire Cat
Also, I'm debating moving his age a little closer to the rest of everybody. Is that a good idea?
 
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If they don't provide more than minimum of training for the inhuman team, then they save on the money of training and it could be cheaper than spending on bullets themselves while granting some denial of responsibility when said inhumans get killed while contributing something to the world that hates them beforehand too.
Yes, but it would probably cost more to replace the super-people that die from not having adequate training. Plus, it would definitely turn the rest of the team against them, seeing as how they live together and probably would become, if not friends, a sort of family. I think they should endeavor to train the people... I think it would make sense. But, Ultimately, it is Cat's world. She gets to decide.
 
What do you call a powered individual that was never human in the first place...?
I would call it a very creative idea for a different roleplay. I've tried to run superhero RPs in the past, ones that included all variations of powers, and it just ... I've learned that a power's source is directly related to the plot it's going to encompass. A plot involving an extra-spacial or outer-dimensional entity is a story about THAT, not about the ethical and political exploration of the birth of the superhuman into our world. That's why I've been very particular about them appearing suddenly, and without explanation a year prior to the start of the story, and why I've already turned down a mystical, and a magical character. Those are characters for stories about hidden worlds becoming revealed, and about strange forces reaching into our world, neither of which is this story about.

No, I do believe that was what it said... I did copy and paste...
Oh, I meant that I'd misquoted the show I was attempting to quote, The Good Place, when I originally posted. Sorry it came off like I was saying you did something wrong, I swur I's just correcting myself. I can't just ... go around misquoting Ted Danson >,< That would be blasphemy!

...That's why I made it so overwhelming for him to use. Certain things can stick out to him, those convenient to the plot maybe? Or maybe I set a limit where it's easier to make sense of imminent events, and lean more toward an instinctual spider-sense thing.
Whatever it is, I'm up for the challenge.
I could see that working, it's only once it gets into like ... divining the distant future that we'll run into problems. If we, as a group, can organize around future plot points, he could maybe get like ... flashes of things.

@Cheshire Cat
Also, I'm debating moving his age a little closer to the rest of everybody. Is that a good idea?
Actually, that you HAVE to do. He's currently;
17 years 6 months 10 days
which is against site rule #3. All characters central to the plot must be 18 or older. He can be exactly 18, but he has to be at least 18.

Yes, but it would probably cost more to replace the super-people that die from not having adequate training. Plus, it would definitely turn the rest of the team against them, seeing as how they live together and probably would become, if not friends, a sort of family. I think they should endeavor to train the people... I think it would make sense. But, Ultimately, it is Cat's world. She gets to decide.

It's starting to get expensive throwing 3-mil-a-pop soldiers at the problems that the BIA can't handle, not to mention multi-million-dollar vehicles and munitions. Super-OP-losers-taking-deals are a lot cheaper, and there's already significantly less red-tape when they die.
Yeah, yeah, you gettin it, that's the way! We're disposable! We're not even people!

Cat has already spoke U w U
 
So I just edited my post because I thought id forgotten to enter the room your character was in, but now I'm not sure whether or not we were supposed to be? I thought because you heard the others that meant we were supposed to gather in the same room
 
@Cheshire Cat

Okay, so, what do I need to change and what is the plan?
 
I could see that working, it's only once it gets into like ... divining the distant future that we'll run into problems. If we, as a group, can organize around future plot points, he could maybe get like ... flashes of things.
Problem with the instinctual near-future thing is that it's hugely combat op. I mean, it's not too bad, as we already have a few very powerful individulas, such as super-speed and kinetic absorbtion, so it would probably work.
 
Yes, but it would probably cost more to replace the super-people that die from not having adequate training. Plus, it would definitely turn the rest of the team against them, seeing as how they live together and probably would become, if not friends, a sort of family. I think they should endeavor to train the people... I think it would make sense. But, Ultimately, it is Cat's world. She gets to decide.
Since the inhumans have to snatched up and dealt with anyway, throwing them onto the team wouldn't cost much extra on top of incarceration. Most of the extra cost if there is any would be PR and media stuff I think. Turning the team against them is likely, but if they cared about upsetting people that much, they would be treating them better.
 
Let me know if that was too much artistic liberty taken, but I thought it was a good opportunity for characterization.
It was good! I dun mind a few stylistic differences here or there as long as the spirit remains the same. I also liked the interaction with the guard, it showed us a lot about your character's personality U w U

So I just edited my post because I thought id forgotten to enter the room your character was in, but now I'm not sure whether or not we were supposed to be? I thought because you heard the others that meant we were supposed to gather in the same room
I'm thinking of adding a little narrative post to the beginning/end of each cycle just to cover like ... exposition? Kind of half-DMing :P

@Cheshire Cat
Okay, so, what do I need to change and what is the plan?
*shurgs* You're welcome to rewrite and resubmit? You need a single character, with a background, 18 years or older, who used to be a normal human being, and developed superpowers some time around or after December 16th, 2030, and then ended up in BIA custody by December 16th, 2031, likely by being discovered or arrested inside of the US. The powers are tricky, but I'm not asking for an explanation of how he got them, because everyone got their powers the same, mysterious way.

Problem with the instinctual near-future thing is that it's hugely combat op. I mean, it's not too bad, as we already have a few very powerful individulas, such as super-speed and kinetic absorbtion, so it would probably work.
I mean, it's hugely OP no matter the situation, it would play like having Domino's powers in a lot of ways, but I would consider it if you're set on it. Just remember, the RP isn't going to be combat or action focused. There will be combat and action, but it's going to be like ... the team having to work together to overcome someone with powerful telepathy who has enthralled a police station and is using them as slaves/meat shields and hostages, or ... find a way to straight up kill a nice young man who can't stop causing a firestorm around himself ... he's even sorry about it ... Stop a bank robber who can phase through anything ... which, in effect, is me saying "have a deep conversation with them after nothing works to stop them" ...

Since the inhumans have to snatched up and dealt with anyway, throwing them onto the team wouldn't cost much extra on top of incarceration. Most of the extra cost if there is any would be PR and media stuff I think. Turning the team against them is likely, but if they cared about upsetting people that much, they would be treating them better.
XD Yas, having them die in action saves everyone money. This may LOOK like a superhero RP, but it's actually something veeeeeery different.
 
yay, that completes our first cycle with accepted characters. I'm going to make a setting post to establish the next set of environmental details, then a character post, then we go again. If someone joins at this point, they'll go after Bax.
 
Sorry for the delay. Sinus infection + busy work leaves me just playing video games in the evening as my head pounds.
 
Oh nose! I'm sorry to hear you're feeling under the weather, but you gave us a helluva post for someone with a throbbing headache! I hope you feel better soon, and in the mean time I'mma go gush ova ya post and think about the next narrative post and then my character post ...

... but seriously, it just drips with the dehumanization of a prison experience, and I'm like ... it's just ... yay Bax ... yay <3
 
Prison has terrible service, 0/5 stars. But in all seriousness, I wonder how many people are going to be more than a little done with being mistreated when they give an inch too many.

Also, will the shared experience of abuse bring them closer together or will they blame each other for why "less dangerous" inhumans have to be locked up? I wonder.
 
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