It does. There's a gate you have to lower if you play the stormcloaks side of the mission.
Welcome to the Inner Sanctum!
We are an 18+ forum for writers and roleplayers of every genre. Whether you're a novice or a novelist, you've found your writing sanctuary here.
Review our rules, make an account and come see what the Sanctum has to offer!! For privacy reasons, some forums are not visible to guests.
If you have any issues verifying your account, please contact us
To prevent your account being flagged as possible spam, please disable any VPNs prior to registration.
Last time I played I did an Imp Dragonborn that sided with the Imps.It does. There's a gate you have to lower if you play the stormcloaks side of the mission.
Not only that, the ground would be heavily covered with oil to give the invaders a nasty surprise. Sure, it risks burning the bridge down but I imagine, the river and height is a lot deeper and higher then shown in game. I'm taking 20-30 feet above the ground with a lot of rocks beneath the flowing river. Burn the bridge down to kill hundreds would be worth the sacrifice of the bridge and slow us down whilst killing us slowly via arrow, rocks and anything they can lob at us.Whiterun is defended by 3 gates total. The first being the great archway with a portcullis. Being the first line of defense it would not only be the sturdiest but also the one most heavily held by archers, burning oil and whatever else people can throw at you.
The second gate would be the drawbridge which by logic alone would also have another portcullis. I suppose it could be stormed without having to besiege it if the defenders aren't quick enough to close it after letting their troops from the first gate fall back.
The last gate would be that of the city itself. Most likely fortified from the other side with only one half opening due to them blockading the other half to make it difficult for the attackers to get it.
On top of all of these gates and closeby walls would be archers trying their best to kill any advancing soldiers.
After that there's the city itself. The most logical step for the defenders would be to block all paths but one with wooden barricades and such. That way they are the ones controlling the flow of bodies to as many ambushes and easy to defend positions as possible.
There's also the fun fact of several staircases within the city. Fighting uphill is another great disadvantage for the attackers.
Lastly there's of course another big gate they'll need to crack to enter dragonsreach… a hall with balconies on the inside that can house yet even more archers to be little cunts. So whatever you do, don't leave that ram to burn. You'll need it. at least twice more after gate number one.
So have fun storming that city, casualties are going to be through the roof. And i didn't even mention the imperial mages raining even more bullshit on the attackers.
500 instead?Good reply @TheDovah
I would like to ask you to turn down the numbers however. Skyrim just like Cyrodiil just went to war with the Dominion roughly 20 years prior and neither would have the numbers that you stated. I'd be going as far as to say that the stormcloaks would already be scratching the absolute bottom of the barrel if they could muster 5000 soldiers. And even if they managed 90% of those would be young recruits with little to no experience.
I'd say 2000 stormcloaks plus maybe around 500 coming from different mercenary groups. And don't throw them all away trying to get into the city. The moment you guys think the battle is won you're getting one nasty present shoved up your butts.